Behaviour & Information Technology

Papers
(The H4-Index of Behaviour & Information Technology is 23. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
Social comparison and continuance intention of smart fitness wearables: an extended expectation confirmation theory perspective66
How livestreaming increases product sales: role of trust transfer and elaboration likelihood model62
Fear of COVID-19, loneliness, smartphone addiction, and mental wellbeing among the Turkish general population: a serial mediation model58
User experiences of virtual reality technologies for healthcare in learning: an integrative review57
The influences of information overload and social overload on intention to switch in social media50
A systematic review of immersive virtual reality for industrial skills training50
Too old for technology? Stereotype threat and technology use by older adults43
Factors influencing viewing behaviour on search engine results pages: a review of eye-tracking research38
Self-tracking behaviour in physical activity: a systematic review of drivers and outcomes of fitness tracking35
Consumers’ purchase intention and decision-making process through social networking sites: a social commerce construct34
Effects of country and individual factors on public acceptance of artificial intelligence and robotics technologies: a multilevel SEM analysis of 28-country survey data33
The influence of the community climate on users’ knowledge-sharing intention: the social cognitive theory perspective30
What we think we know about cybersecurity: an investigation of the relationship between perceived knowledge, internet trust, and protection motivation in a cybercrime context28
Understanding continuance intention to play online games: roles of self-expressiveness, self-congruity, self-efficacy, and perceived risk27
Does esports spectating influence game consumption?26
The smart wearables-privacy paradox: A cluster analysis of smartwatch users26
‘Phubbing is happening to you’: examining predictors and effects of phubbing behaviour in friendships25
Correlation between psychological factors, academic performance and social media addiction: model-based testing25
Exploring students’ digital informal learning: the roles of digital competence and DTPB factors25
Factors influencing students’ continuance usage intention with online learning during the pandemic: a cross-country analysis24
Measuring user competence in using artificial intelligence: validity and reliability of artificial intelligence literacy scale24
The effect of voice and humour on users’ perceptions of personal intelligent agents24
Can social media-based brand communities build brand relationships? Examining the effect of community engagement on brand love23
Adoption, completion and continuance of MOOCs: a longitudinal study of students’ behavioural intentions23
Fake news detection and social media trust: a cross-cultural perspective23
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