Behaviour & Information Technology

Papers
(The H4-Index of Behaviour & Information Technology is 25. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
Investigating the mediating role of willingness to use enterprise bots on white-collar teleworker productivity: an extended job demands-resources (JD-R) perspective296
End-user engineering of ontology-based knowledge bases88
Learning, design and technology in the age of AI85
When I know how much you donated: the impact of donation information type on individual online donation intention81
Entangled collaborations: tensions in cross-disciplinary user experience studies in cyberinfrastructure projects66
Correction60
Validation and application of the human aspects of information security questionnaire for undergraduates: effects of gender, discipline and grade level56
Mapping the complexity of learners’ attitudes toward ChatGPT: preliminary validation of a new scale52
Strategies at the platform-train interface: in the pursuit of psychological comfort?45
Often asserted, never confirmed: the role of attitude in the acceptance of mandatory technology use, let’s settle this question statistically for LMS use in the educational context45
Translation, adaptation and validation of the German version of the Game User Experience Satisfaction Scale (GUESS-GA-18) for adolescents41
Media violence exposure and aggressive behaviour among Chinese adolescents: the mediating role of rumination and the moderating role of trait empathy37
Is availability pressure always detrimental? From availability pressure to relationship satisfaction through compulsive checking of smartphone and need satisfaction36
Evaluating the emotional impact of virtual expressions: ERPs analysis of smart agent appearance34
Anxiety scale for distance education: development and validation33
A longitudinal analysis of the network structure of internet gaming disorder and its associations with distress33
Pilot study on virtual assistant design for new generation aircraft cockpit32
From thrill seekers to social creatures: dimensions of curiosity differentially predict video game preferences and behaviours31
Designing AI to foster acceptance: do freedom to choose and social proof impact AI attitudes among British and Arab populations?31
Public awareness and attitudes towards search engine optimization27
An exploration of motives that influence problematic smartphone use in young adults26
Navigating the human-digital nexus: understanding consumer intentions with AI anchors in live commerce26
Posts and reviews in P2P online lending platforms: a sentiment analysis and cross-culture comparison26
Interplay of rationality and morality in using ChatGPT for academic misconduct25
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts25
Designing human-centered learning analytics and artificial intelligence in education solutions: a systematic literature review25
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