Behaviour & Information Technology

Papers
(The H4-Index of Behaviour & Information Technology is 27. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Is availability pressure always detrimental? From availability pressure to relationship satisfaction through compulsive checking of smartphone and need satisfaction195
Validation and application of the human aspects of information security questionnaire for undergraduates: effects of gender, discipline and grade level94
An exploration of motives that influence problematic smartphone use in young adults76
From thrill seekers to social creatures: dimensions of curiosity differentially predict video game preferences and behaviours64
Anxiety scale for distance education: development and validation60
Correction47
Designing AI to foster acceptance: do freedom to choose and social proof impact AI attitudes among British and Arab populations?47
Investigating the mediating role of willingness to use enterprise bots on white-collar teleworker productivity: an extended job demands-resources (JD-R) perspective45
Designing for transparency: a web job board for e-recruitment to explore job seekers’ privacy behaviours45
Navigating the human-digital nexus: understanding consumer intentions with AI anchors in live commerce44
Posts and reviews in P2P online lending platforms: a sentiment analysis and cross-culture comparison44
Learning, design and technology in the age of AI39
When I know how much you donated: the impact of donation information type on individual online donation intention35
Entangled collaborations: tensions in cross-disciplinary user experience studies in cyberinfrastructure projects34
Often asserted, never confirmed: the role of attitude in the acceptance of mandatory technology use, let’s settle this question statistically for LMS use in the educational context34
Understanding Human-Centred AI: a review of its defining elements and a research agenda32
Strategies at the platform-train interface: in the pursuit of psychological comfort?32
Interplay of rationality and morality in using ChatGPT for academic misconduct31
End-user engineering of ontology-based knowledge bases31
Translation, adaptation and validation of the German version of the Game User Experience Satisfaction Scale (GUESS-GA-18) for adolescents31
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts30
Designing human-centered learning analytics and artificial intelligence in education solutions: a systematic literature review30
Identifying the predictors of four modes of using digital technologies at 8 years of age: limited, entertainment, creative and emergent29
First-person vs. third-person perspective in AI counselling: the role of immersion, self-disclosure, and social anxiety29
Effects of meta-human characteristics on user acceptance: from the perspective of uncanny valley theory29
Public awareness and attitudes towards search engine optimization29
Fair compensation of crowdsourcing work: the problem of flat rates27
Misleading information in crises: exploring content-specific indicators on Twitter from a user perspective27
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