Behaviour & Information Technology

Papers
(The H4-Index of Behaviour & Information Technology is 29. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
A longitudinal analysis of the network structure of internet gaming disorder and its associations with distress295
End-user engineering of ontology-based knowledge bases141
Media violence exposure and aggressive behaviour among Chinese adolescents: the mediating role of rumination and the moderating role of trait empathy137
Strategies at the platform-train interface: in the pursuit of psychological comfort?135
Physiological responses to the overview effect: a virtual reality study on awe125
Validation and application of the human aspects of information security questionnaire for undergraduates: effects of gender, discipline and grade level91
Pilot study on virtual assistant design for new generation aircraft cockpit83
Correction76
Statement of Retraction74
From thrill seekers to social creatures: dimensions of curiosity differentially predict video game preferences and behaviours58
Anxiety scale for distance education: development and validation52
Is availability pressure always detrimental? From availability pressure to relationship satisfaction through compulsive checking of smartphone and need satisfaction50
Mapping the complexity of learners’ attitudes toward ChatGPT: preliminary validation of a new scale49
Designing for transparency: a web job board for e-recruitment to explore job seekers’ privacy behaviours45
Translation, adaptation and validation of the German version of the Game User Experience Satisfaction Scale (GUESS-GA-18) for adolescents45
An exploration of motives that influence problematic smartphone use in young adults44
Often asserted, never confirmed: the role of attitude in the acceptance of mandatory technology use, let’s settle this question statistically for LMS use in the educational context38
Towards a model for understanding failures in health data protection: a mixed-methods study37
Navigating the human-digital nexus: understanding consumer intentions with AI anchors in live commerce34
When AI is wrong: the limits of human oversight in AI-assisted diagnostic decision-making34
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts34
Differential gaze patterns in facial attractiveness and beauty evaluation of virtual characters: an eye-tracking study32
Hybrid human–AI leadership: exploring the influence of leadership structure on leadership effectiveness and neural activation31
Evaluating the emotional impact of virtual expressions: ERPs analysis of smart agent appearance31
Interplay of rationality and morality in using ChatGPT for academic misconduct31
Clarity and acceptance of cold LCD screens in vehicles – psychophysical evaluation30
Investigating the mediating role of willingness to use enterprise bots on white-collar teleworker productivity: an extended job demands-resources (JD-R) perspective30
Designing AI to foster acceptance: do freedom to choose and social proof impact AI attitudes among British and Arab populations?29
Entangled collaborations: tensions in cross-disciplinary user experience studies in cyberinfrastructure projects29
The techno-social turn: how digital technologies reshape minds, bodies, and relationships29
0.22311997413635