Computers & Graphics-UK

Papers
(The TQCC of Computers & Graphics-UK is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
TDG-Diff: Advancing customized text-to-image synthesis with two-stage diffusion guidance134
Foreword to the special section on best papers of the Eurographics 2022 Education Papers Program121
Foreword to Special Section on EuroVA 202149
Editorial Board45
Editorial Board41
Structure-aware bottle cap art35
Editorial Board32
Foreword to special section on SIBGRAPI 202232
Parametric 3D human modeling with biharmonic SMPL31
TPVis: A visual analytics system for exploring test case prioritization methods31
The phantom effect in information visualization31
Imitation in relative terms using ReGAIL: Making motion controllers agile and transferable30
Poetry4painting: Diversified poetry generation for large-size ancient paintings based on data augmentation28
Weighted guided image filtering with entropy evaluation weighting27
Enhance comprehension of over-the-counter drug instructions for the general public and medical professionals through visualization design27
Data meets creativity: Authentic learning through data art design and exhibition27
Analyzing the effect of undermining on suture forces during simulated skin flap surgeries with a three-dimensional finite element method27
Design and development of asymmetric VR environment supporting collaborative interaction of physicians and patients with MRI data27
InstantHuman: Single-image to high-fidelity 3D human in under one second27
Quadratic-attraction subdivision with contraction-ratio λ27
LiDAR-3DGS: LiDAR reinforcement for multimodal initialization of 3D Gaussian Splats26
Low-light image enhancement via improved lightweight YUV attention network26
LFPeers: Temporal similarity search and result exploration25
Hand-raising gesture detection in classroom with spatial context augmentation and dilated convolution25
Design, evaluation and calibration of wearable electrotactile interfaces for enhancing contact information in virtual reality24
DGRN: Image super-resolution with dual gradient regression guidance24
Adaptive module and accurate heatmap translator for multi-person human pose estimation23
Approximating Doo–Sabin limit surfaces using geometrically continuous Bézier patchesImage 99923
Clock mechanism generation using interaction graphs22
Editorial Board22
Binary segmentation of relief patterns on point clouds22
An unsupervised video stabilization algorithm based on gyroscope image fusion22
Peridynamics-based simulation of viscoelastic solids and granular materials22
Coarse-to-fine pipeline for 3D wireframe reconstruction from point cloud22
Editorial Board21
Foreword to the Computer Graphics & Visual Computing conference 2024 special section21
Computing fast and accurate maps for explaining classification models21
HiSEG: Human assisted instance segmentation21
Identifying influences between artists based on artwork faces and geographic proximity20
Sparse prior guided deep multi-view stereo19
Mutual channel prior guided dual-domain interaction network for single image raindrop removal19
Foreword to Special Section on WEB3D 2021 Selected19
Render, Encode, Plan: A simple pipeline for hybrid RL-DL learning inside Unreal Engine19
Improving readability of static, straight-line graph drawings: A first look at edge crossing resolution through iterative vertex splitting19
Guided spiral visualization for periodic time series and residual analysis18
Learning neural implicit representations with surface signal parameterizations18
Edge-protected IDW-based DEM detail enhancement and 3D terrain visualization18
Image motion deblurring via attention generative adversarial network18
Editorial Note Issue 134: Advancing Graphics, Visualization, and Extended Reality18
Terrain point cloud inpainting via signal decomposition17
Mixed reality human teleoperation with device-agnostic remote ultrasound: Communication and user interaction17
AccuStripes: Visual exploration and comparison of univariate data distributions using color and binning17
Parametric model fitting for textured and animatable 3D avatar from a single frontal image of a clothed human17
Denoising-While-Completing Network (DWCNet): Robust point cloud completion under corruption17
Real-time meshlet decompression17
TextANIMAR: Text-based 3D animal fine-grained retrieval17
SHREC 2022: Fitting and recognition of simple geometric primitives on point clouds16
MonoPartNeRF: Human reconstruction from monocular video via part-based neural radiance fields16
Neural 3D face rendering conditioned on 2D appearance via GAN disentanglement method16
3D-NLM: Voxel-based non-local means for 3D point cloud noise detection and smoothing16
Advanced liver surgery training in collaborative VR environments16
Multi-Level Cross-Attention Point Cloud Completion Network16
Modeling with discrete equivalence classes of planar quads16
Exploring differential geometry in neural implicits16
DyNeRFactor: Temporally consistent intrinsic scene decomposition for dynamic NeRFs16
Edge-Guided Transformer Network with multi-scale feature mapping for salient object detection in point clouds15
A3GC-IP: Attention-oriented adjacency adaptive recurrent graph convolutions for human pose estimation from sparse inertial measurements15
3DHDMatch: Heat diffusion coupled unsupervised 3D shape matching15
Visual cues in VR for guiding attention vs. restoring attention after a short distraction15
UDAformer: Underwater image enhancement based on dual attention transformer14
Comparative study of interaction methods for mobile gaming while running on a treadmill14
Assessing the landscape of toolkits, frameworks, and authoring tools for urban visual analytics systems14
CausalPrism: A visual analytics approach for subgroup-based causal heterogeneity exploration14
The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality14
QuantizationGS: Differentiable quantization model for 3D Gaussian Splatting compression14
An immersive labeling method for large point clouds14
3D face reconstruction from a single image based on hybrid-level contextual information with weak supervision14
Accurate triangle meshes of biological membranes through ridge surface reconstruction14
Foreword to the special section on Recent Advances in Graphics and Interaction (RAGI 2023)14
Foreword to the special section on SIBGRAPI 2023 tutorials14
Analyzing part functionality via multi-modal latent space embedding and interweaving14
Generating implicit object fragment datasets for machine learning13
Multi-channel network: Constructing efficient GCN baselines for skeleton-based action recognition13
Editorial Board13
Editorial Board13
Editorial Note Computers & Graphics Issue 11413
Foreword to special section: Highlights from EuroVA 202413
A unified framework for interactive visual graph matching via attribute-structure synchronization13
Editorial Note13
Relevance gradient descent for parameter optimization of image enhancement13
Dynamic volumetric cloud modeling with edge details refinement13
SHREC 2023: Point cloud change detection for city scenes13
Computers and graphics special section on the 13th International EuroVis Workshop on Visual Analytics (EuroVA) 202213
Foreword to the Special Section on Smart Tools and Applications in Graphics (STAG 2023)13
Audio-to-Deep-Lip: Speaking lip synthesis based on 3D landmarks12
Billboard-sorted hybrid rendering of large-scale multi-scale hybrid lattice–solid structure12
Executing realistic earthquake simulations in unreal engine with material calibration12
Point-line feature fusion based field real-time RGB-D SLAM12
Rendering, Reconstruction, and Generative Computing12
ForwardTerrain: One-pass terrain modeling through mid-air sketching without backtracking12
NeRVis: Neural Radiance Field Model-Uncertainty Visualization12
Anonymizing eye-tracking stimuli with stable diffusion12
STRive: An association rule-based system for the exploration of spatiotemporal categorical data12
Reasonable thickness determination for implicit porous sheet structure using persistent homology12
Constrained modeling of multi-sided patches12
Importance Sampling Guided Neural Radiosity12
MR-Net: Multiresolution sinusoidal neural networks12
FocalFormer: Leveraging focal modulation for efficient action segmentation in egocentric videos12
Visual perception of fluid viscosity: Toward realistic fluid simulation12
Me! Me! Me! Me! A study and comparison of ego network representations12
SHREC 2022: Pothole and crack detection in the road pavement using images and RGB-D data12
Differentiable point process texture basis functions for inverse procedural modeling of cellular stochastic structures12
Crossing-free paths in the square grid11
Editorial Board11
Prior-information-guided corresponding point regression network for 6D pose estimation11
Immersive presentations of real-world medical equipment through interactive VR environment populated with the high-fidelity 3D model of mobile MRI unit11
HoughLaneNet: Lane detection with deep hough transform and dynamic convolution11
High-quality parameterization of single-axis swept volumes for isogeometric analysis11
Real-time two-hand pose estimation and jitter mitigation in live video via a plug-and-play network11
A Lagrangian vortex method for smoke simulation with two-way fluid–solid coupling11
Design and feasibility study of a HCPS framework-based VR alpine skiing decision-making training system11
Point cloud segmentation for 3D Clothed Human Layering11
Creating terracotta panels through grayscale image processing and robotic hotwire cut molds11
Editorial Board11
Measuring the quality of projections of high-dimensional labeled data11
ScrutinAI: A visual analytics tool supporting semantic assessments of object detection models11
High-fidelity GAN inversion by frequency domain guidance11
Foreword to the special issue on Shape Modeling International 2022 (SMI2022)11
TextStyler: A CLIP-based approach to text-guided style transfer11
Can engineers represent surgeons in usability studies? Comparison of results from evaluating augmented reality guidance for laparoscopic surgery11
Hyperkinetic movement disorder analysis using multidimensional projections11
HDFSN: A hybrid dynamic fracture segmentation network based on pelvic CT images11
A Data-Driven Platform for the Coordination of Independent Visual Analytics Tools10
Editorial Note Computers & Graphics Issue 12510
An impartial framework to investigate demosaicking input embedding options10
MARF: The Medial Atom Ray Field object representation10
SparseSoftDECA — Efficient high-resolution physics-based facial animation from sparse landmarks10
Real-time indexing and visualization of LiDAR point clouds with arbitrary attributes using the M3NO data structure10
OpenECAD: An efficient visual language model for editable 3D-CAD design10
Finding the shear reflection symmetry plane in a 3D point cloud10
Memory-efficient filter-guided diffusion with domain transform filtering10
Detail Enhancement Gaussian Avatar: High-quality head avatars modeling10
Structerf-SLAM: Neural implicit representation SLAM for structural environments10
InkSpirit: An expert knowledge-driven approach for enhancing the visual logic of traditional Chinese painting text-to-image generation10
Detecting distracted students in educational VR environments using machine learning on eye gaze data10
Dynamic scene novel view synthesis via deferred spatio-temporal consistency10
Enhancing molecular visualization: Perceptual evaluation of line variables with application to uncertainty visualization10
Comparative analysis of spatiotemporal playback manipulation on virtual reality training for External Ventricular Drainage10
Evaluation of hybrid deep learning and optimization method for 3D human pose and shape reconstruction in simulated depth images10
GS-SVIR: 3D Gaussian Splatting for inverse rendering with spatially varying illumination10
VRArchEducation: Redesigning building survey process in architectural education using collaborative virtual reality10
Issue 113C: A Note from the Editor in Chief10
Foreword to the special section on Spanish Computer Graphics Conference 202410
Computer Vision Model Compression Techniques for Embedded Systems:A Survey10
LA-Net: Local augmentation network for point cloud analysis with feature decoupling10
Designing and evaluating an immersive VR experience of a historic sailing ship in museum contexts10
Coherent point drift with Skewed Distribution for accurate point cloud registration10
HR-2DGS: Hybrid regularization for sparse-view 3D reconstruction with 2D Gaussian splatting10
CtrlNeRF: The generative neural radiation fields for the controllable synthesis of high-fidelity 3D-aware images10
VOX2Surf: Faithful surface extraction from coarse binary voxels10
Visual comfort and depth perception measurement for stereoscopic image retargeting quality assessment10
Foreword to the Special Section on XR Technologies for Healthcare and Wellbeing9
Underwater enhancement based on a self-learning strategy and attention mechanism for high-intensity regions9
Parallel block Neo-Hookean XPBD using graph clustering9
Visual dubbing pipeline with localized lip-sync and two-pass identity transfer9
CaRoLS: Condition-adaptive multi-level road layout synthesis9
Multi-scale dehazing network via high-frequency feature fusion9
Image smoothing combining edge-consistency with region-piecewise flatting9
SynopFrame: Multiscale time-dependent visual abstraction framework for analyzing DNA nanotechnology simulations9
FanNet: A mesh convolution operator for learning dense maps9
Towards diverse image-to-image translation via adaptive normalization layer and contrast learning9
Geometry-aware upcycling of architectural tessellations9
PointMatch: A consistency training framework for weakly supervised semantic segmentation of 3D point clouds9
Fast spline collision detection (FSCD) algorithm for solving multiple contacts in real-time9
Interactive VPL-based global illumination on the GPU using fuzzy clustering9
Semi-implicit representation of discrete black oil reservoir models9
PS-GS: Gaussian splatting for multi-view photometric stereo9
Enhancement of human 3D pose estimation using a novel concept of depth prediction with pose alignment from a single 2D image9
SwinFaceNet: Segmentation-guided transformer for UV-based 3D face reconstruction9
Conformable mechanisms on freeform surfaces9
Real-time dynamic 3D geological visualization based on Octree-TEN9
Accurate and robust registration of low overlapping point clouds9
Understanding multi-modal brain network data: An immersive 3D visualization approach9
LiSurveying: A high-resolution TLS-LiDAR benchmark9
HR-IDF: Hessian-Regularized Implicit Displacement Fields for high precision industrial assembly representation9
Single pass Poisson disk sampling via circle packing9
Foreword to the special section on eXtended Reality for Industrial and Occupational Supports (XRIOS)8
Note computers & graphics issue 1188
Graph Transformer for 3D point clouds classification and semantic segmentation8
An attention-based and deep sparse priori cascade multi-view stereo network for 3D reconstruction8
ZMP-guided sampling for stable and physically plausible character animation8
Foreword to the special section on Recent Advances in Industrial eXtended Reality (XR)8
Gaussian fields, neural synthesis, and the expanding frontiers of visual computing8
SDLKF: Signed Distance Linear Kernel Function for surface reconstruction8
Fast and accurate neural reflectance transformation imaging through knowledge distillation8
An enhanced interactive endoscope model based on position-based dynamics and Cosserat rods for colonoscopy simulation8
Vision UFormer: Long-range monocular absolute depth estimation8
MT-NeRF: Neural implicit representation based on multi-resolution geometric feature planes8
ShadoCookies: Creating user viewpoint-dependent information displays on edible cookies8
BBSDF: Beyond the boundary generalizable neural SDF for unoriented planar pointsets and its application to medial axis extraction8
Understanding reinforcement learned crowds8
Fusing multi-stage clicks with deep feedback aggregation for interactive image segmentation8
An interactive triangle-based ODF glyph rendering for high angular resolution diffusion imaging8
Editorial Board8
How applicable are attribute-based approaches for human-centered ranking creation?8
Efficient boundary surface reconstruction from multi-label volumetric data with mathematical morphology8
SpecTrHuMS: Spectral transformer for human mesh sequence learning8
Editorial note computers & graphics issue 1218
Editorial Board8
Mixed Reality Annotation of Robotic-Assisted Surgery videos with real- time tracking and stereo matching8
TransPIFu: Combining Transformer and Pixel-Aligned Implicit Function for Single-view Clothed Human Reconstruction7
Breaking art: Synthesizing abstract expressionism through image rearrangement7
GRPE: High-fidelity 3D Gaussian reconstruction for plant entities7
Efficient inverse-kinematics solver for precise pose reconstruction of skinned 3D models7
Advances in vision-based deep learning methods for interacting hands reconstruction: A survey7
A vertex-centric representation for adaptive diamond-kite meshes7
Editorial Note Computers & Graphics Issue 1247
Restoration of ancient temple murals using cGAN and PConv networks7
Primal residual reduction with extended position based dynamics and hyperelasticity7
Learning-based geometric framework for noise discernment and denoising of 2D point sets7
Three dimensional forest dynamic evolution based on hydraulic erosion and forest fire disturbance7
Learning 3D shape geometry via Guided Multi-Walks7
Inbetweening with occlusions for non-linear rough 2D animation7
Screen space shape manipulation by global structural optimization7
A fast high-dimensional continuation hypercubes algorithm7
Foreword to the special section on SIBGRAPI 2022 tutorials7
Editorial Board7
Real-time rendering and physics of complex dynamic terrains modeled as CSG trees of DEMs carved with spheres7
Efficient image generation with Contour Wavelet Diffusion7
CeRF: Convolutional neural radiance derivative fields for new view synthesis7
NeuBTF: Neural fields for BTF encoding and transfer7
Geometry-aware triplane diffusion for single shape generation with feature alignment7
Query-replace operations for topologically controlled 3D mesh editing7
Enhancing semantic mapping in text-to-image diffusion via Gather-and-Bind7
3D Modeling of rural environments from multiscale aerial imagery7
FluxomicsExplorer: Differential visual analysis of Flux Sampling based on Metabolomics7
Conditional room layout generation based on graph neural networks7
No-reference geometry quality assessment for colorless point clouds via list-wise rank learning7
Editorial Board7
Closed-form quadrangulation of n-sided patches7
Estimating intrinsic characteristics of images for shadow removal7
E3D-NVS: Novel view synthesis from a single unposed image using explicit 3D representation7
Hyperspectral image denoising via total generalized variation regularized low-rank tensor decomposition7
Mural image restoration with spatial geometric perception and progressive context refinement7
Foreword to the special section on Pacific Graphics 20206
Direct slicing NURBS objects: A numerically dependable form6
HAXplorer: Interactive visual exploration of hierarchical item and attribute spaces6
Editorial Note6
Editorial Board6
Curriculum based Reinforcement Learning for traffic simulations6
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