Computers & Graphics-UK

Papers
(The TQCC of Computers & Graphics-UK is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Low-light image enhancement via improved lightweight YUV attention network183
Adaptive module and accurate heatmap translator for multi-person human pose estimation80
Polyhedron kernel computation using a geometric approach80
Editorial Board75
Editorial Note61
Editorial Board59
Structure-aware bottle cap art55
Editorial Board49
Coarse-to-fine pipeline for 3D wireframe reconstruction from point cloud46
Foreword to special section on SIBGRAPI 202237
Simple implementation and low computational cost simulation of curved folds based on ruling-aware triangulation36
A vision for contextualized evaluation of remote collaboration supported by AR35
LiDAR-3DGS: LiDAR reinforcement for multimodal initialization of 3D Gaussian Splats32
Hand-raising gesture detection in classroom with spatial context augmentation and dilated convolution31
Peridynamics-based simulation of viscoelastic solids and granular materials30
The phantom effect in information visualization28
TDG-Diff: Advancing customized text-to-image synthesis with two-stage diffusion guidance27
DGRN: Image super-resolution with dual gradient regression guidance27
Clock mechanism generation using interaction graphs27
Visual saliency detection via a recurrent residual convolutional neural network based on densely aggregated features27
Weighted guided image filtering with entropy evaluation weighting26
Design, evaluation and calibration of wearable electrotactile interfaces for enhancing contact information in virtual reality26
Poetry4painting: Diversified poetry generation for large-size ancient paintings based on data augmentation26
Erratum to “Stylized robotic clay sculpting” [Comput. Graph. 98 (2021) 150–164]24
Deep learning-based framework for Shape Instance Registration on 3D CAD models24
Foreword to the special section on best papers of the Eurographics 2022 Education Papers Program23
Quadratic-attraction subdivision with contraction-ratio λ22
Foreword to Special Section on EuroVA 202122
LFPeers: Temporal similarity search and result exploration22
TPVis: A visual analytics system for exploring test case prioritization methods21
Parametric 3D human modeling with biharmonic SMPL21
Analyzing the effect of undermining on suture forces during simulated skin flap surgeries with a three-dimensional finite element method20
Data meets creativity: Authentic learning through data art design and exhibition20
MonoPartNeRF: Human reconstruction from monocular video via part-based neural radiance fields19
Edge-Guided Transformer Network with multi-scale feature mapping for salient object detection in point clouds19
3D-NLM: Voxel-based non-local means for 3D point cloud noise detection and smoothing19
Real-time meshlet decompression19
An unsupervised video stabilization algorithm based on gyroscope image fusion19
InstantHuman: Single-image to high-fidelity 3D human in under one second19
HiSEG: Human assisted instance segmentation18
TSR-VFD: Generating temporal super-resolution for unsteady vector field data18
Editorial Board18
Multi-Level Cross-Attention Point Cloud Completion Network18
Mutual channel prior guided dual-domain interaction network for single image raindrop removal18
Identifying influences between artists based on artwork faces and geographic proximity18
Computing fast and accurate maps for explaining classification models18
Binary segmentation of relief patterns on point clouds18
Image motion deblurring via attention generative adversarial network18
SHREC 2022: Fitting and recognition of simple geometric primitives on point clouds18
Editorial Board18
Terrain point cloud inpainting via signal decomposition18
Neural 3D face rendering conditioned on 2D appearance via GAN disentanglement method17
Improving readability of static, straight-line graph drawings: A first look at edge crossing resolution through iterative vertex splitting17
Foreword to the special issue on 3D object retrieval 2021 workshop (3DOR2021)17
Learning neural implicit representations with surface signal parameterizations17
As-rigid-as-possible volume tracking for time-varying surfaces16
Visual cues in VR for guiding attention vs. restoring attention after a short distraction16
Foreword to Special Section on WEB3D 2021 Selected16
Modeling with discrete equivalence classes of planar quads16
Mixed reality human teleoperation with device-agnostic remote ultrasound: Communication and user interaction15
AccuStripes: Visual exploration and comparison of univariate data distributions using color and binning15
TextANIMAR: Text-based 3D animal fine-grained retrieval15
A3GC-IP: Attention-oriented adjacency adaptive recurrent graph convolutions for human pose estimation from sparse inertial measurements15
Denoising-While-Completing Network (DWCNet): Robust point cloud completion under corruption15
Sparse prior guided deep multi-view stereo15
The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality14
UDAformer: Underwater image enhancement based on dual attention transformer14
Audio-to-Deep-Lip: Speaking lip synthesis based on 3D landmarks14
Edge-protected IDW-based DEM detail enhancement and 3D terrain visualization14
Exploring differential geometry in neural implicits14
CausalPrism: A visual analytics approach for subgroup-based causal heterogeneity exploration14
Advanced liver surgery training in collaborative VR environments14
DyNeRFactor: Temporally consistent intrinsic scene decomposition for dynamic NeRFs14
Foreword to the special section on Recent Advances in Graphics and Interaction (RAGI 2023)14
Executing realistic earthquake simulations in unreal engine with material calibration13
Editorial Note13
STRive: An association rule-based system for the exploration of spatiotemporal categorical data13
The design and evaluation of an AR-based serious game to teach programming13
Foreword to the special section on SIBGRAPI 2023 tutorials13
Differentiable point process texture basis functions for inverse procedural modeling of cellular stochastic structures13
An interactive sketch-based CAD interface realizing geometrical and topological editing across multiple objects based on fuzzy logic12
Computers and graphics special section on the 13th International EuroVis Workshop on Visual Analytics (EuroVA) 202212
Editorial Board12
Relevance gradient descent for parameter optimization of image enhancement12
Editorial Board12
SHREC 2023: Point cloud change detection for city scenes12
Simultaneous 3D dithering of multiple images by curves12
Visual perception of fluid viscosity: Toward realistic fluid simulation12
Analyzing part functionality via multi-modal latent space embedding and interweaving12
Reasonable thickness determination for implicit porous sheet structure using persistent homology11
Editorial Note11
Multi-channel network: Constructing efficient GCN baselines for skeleton-based action recognition11
Assessing the landscape of toolkits, frameworks, and authoring tools for urban visual analytics systems11
Point-line feature fusion based field real-time RGB-D SLAM11
Constrained modeling of multi-sided patches11
Comparative study of interaction methods for mobile gaming while running on a treadmill11
Editorial Board11
Generating implicit object fragment datasets for machine learning11
An immersive labeling method for large point clouds11
SHREC 2022: Pothole and crack detection in the road pavement using images and RGB-D data11
Mass simulation in VR using vibrotactile feedback and a co-located physically-based virtual hand11
MR-Net: Multiresolution sinusoidal neural networks11
Editorial Note Computers & Graphics Issue 11411
3D face reconstruction from a single image based on hybrid-level contextual information with weak supervision11
Foreword to the Special Section on Smart Tools and Applications in Graphics (STAG 2023)11
FocalFormer: Leveraging focal modulation for efficient action segmentation in egocentric videos11
Anonymizing eye-tracking stimuli with stable diffusion11
InkSpirit: An expert knowledge-driven approach for enhancing the visual logic of traditional Chinese painting text-to-image generation10
OpenECAD: An efficient visual language model for editable 3D-CAD design10
Immersive presentations of real-world medical equipment through interactive VR environment populated with the high-fidelity 3D model of mobile MRI unit10
Real-time indexing and visualization of LiDAR point clouds with arbitrary attributes using the M3NO data structure10
Prior-information-guided corresponding point regression network for 6D pose estimation10
Hyperkinetic movement disorder analysis using multidimensional projections10
Can engineers represent surgeons in usability studies? Comparison of results from evaluating augmented reality guidance for laparoscopic surgery10
Me! Me! Me! Me! A study and comparison of ego network representations10
High-quality parameterization of single-axis swept volumes for isogeometric analysis10
High-fidelity GAN inversion by frequency domain guidance10
SparseSoftDECA — Efficient high-resolution physics-based facial animation from sparse landmarks10
Computer Vision Model Compression Techniques for Embedded Systems:A Survey10
HDFSN: A hybrid dynamic fracture segmentation network based on pelvic CT images10
Real-time two-hand pose estimation and jitter mitigation in live video via a plug-and-play network10
Point cloud segmentation for 3D Clothed Human Layering10
A Lagrangian vortex method for smoke simulation with two-way fluid–solid coupling10
MARF: The Medial Atom Ray Field object representation10
Creating terracotta panels through grayscale image processing and robotic hotwire cut molds10
Comparative analysis of spatiotemporal playback manipulation on virtual reality training for External Ventricular Drainage10
Enhancing molecular visualization: Perceptual evaluation of line variables with application to uncertainty visualization9
Foreword to the special issue on Shape Modeling International 2022 (SMI2022)9
Foreword to the special section on SIBGRAPI 20219
ScrutinAI: A visual analytics tool supporting semantic assessments of object detection models9
Editorial Note Computers & Graphics Issue 1259
Detecting distracted students in educational VR environments using machine learning on eye gaze data9
LiSurveying: A high-resolution TLS-LiDAR benchmark9
Understanding multi-modal brain network data: An immersive 3D visualization approach9
TextStyler: A CLIP-based approach to text-guided style transfer9
Measuring the quality of projections of high-dimensional labeled data9
Unsupervised recursive deep fitting of 3D primitives to points9
Design and feasibility study of a HCPS framework-based VR alpine skiing decision-making training system9
Crossing-free paths in the square grid9
Foreword to the special section on Spanish Computer Graphics Conference 20249
Image smoothing combining edge-consistency with region-piecewise flatting9
Accurate and robust registration of low overlapping point clouds9
CtrlNeRF: The generative neural radiation fields for the controllable synthesis of high-fidelity 3D-aware images9
Editorial Board9
Evaluation of hybrid deep learning and optimization method for 3D human pose and shape reconstruction in simulated depth images9
Dynamic scene novel view synthesis via deferred spatio-temporal consistency9
HoughLaneNet: Lane detection with deep hough transform and dynamic convolution9
An impartial framework to investigate demosaicking input embedding options9
Interactive VPL-based global illumination on the GPU using fuzzy clustering9
Coherent point drift with Skewed Distribution for accurate point cloud registration9
Editorial Board8
Visual comfort and depth perception measurement for stereoscopic image retargeting quality assessment8
PointMatch: A consistency training framework for weakly supervised semantic segmentation of 3D point clouds8
Issue 113C: A Note from the Editor in Chief8
Fast spline collision detection (FSCD) algorithm for solving multiple contacts in real-time8
Parallel block Neo-Hookean XPBD using graph clustering8
A Data-Driven Platform for the Coordination of Independent Visual Analytics Tools8
An interactive triangle-based ODF glyph rendering for high angular resolution diffusion imaging8
SynopFrame: Multiscale time-dependent visual abstraction framework for analyzing DNA nanotechnology simulations8
An attention-based and deep sparse priori cascade multi-view stereo network for 3D reconstruction8
Cognitive load considerations for Augmented Reality in network security training8
ShadoCookies: Creating user viewpoint-dependent information displays on edible cookies8
SpecTrHuMS: Spectral transformer for human mesh sequence learning8
Graph Transformer for 3D point clouds classification and semantic segmentation8
Mixed Reality Annotation of Robotic-Assisted Surgery videos with real- time tracking and stereo matching8
ProbNet: Bayesian deep neural network for point cloud analysis8
Memory-efficient filter-guided diffusion with domain transform filtering8
Underwater enhancement based on a self-learning strategy and attention mechanism for high-intensity regions8
Semi-implicit representation of discrete black oil reservoir models8
Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering8
Structerf-SLAM: Neural implicit representation SLAM for structural environments8
Illumination Browser: An intuitive representation for radiance map databases8
Visual dubbing pipeline with localized lip-sync and two-pass identity transfer8
Towards diverse image-to-image translation via adaptive normalization layer and contrast learning8
SDLKF: Signed Distance Linear Kernel Function for surface reconstruction8
Editorial Board8
How applicable are attribute-based approaches for human-centered ranking creation?8
Foreword to the special section on eXtended Reality for Industrial and Occupational Supports (XRIOS)8
Note computers & graphics issue 1188
FanNet: A mesh convolution operator for learning dense maps8
Conformable mechanisms on freeform surfaces8
VRArchEducation: Redesigning building survey process in architectural education using collaborative virtual reality8
An appearance-driven space to create new BRDFs8
Real-time dynamic 3D geological visualization based on Octree-TEN8
Enhancement of human 3D pose estimation using a novel concept of depth prediction with pose alignment from a single 2D image8
Multi-scale dehazing network via high-frequency feature fusion8
Foreword to the Special Section on XR Technologies for Healthcare and Wellbeing8
Real-time 3D visualization of forest fire spread based on tree morphology and finite state machine8
MT-NeRF: Neural implicit representation based on multi-resolution geometric feature planes8
Vision UFormer: Long-range monocular absolute depth estimation8
An enhanced interactive endoscope model based on position-based dynamics and Cosserat rods for colonoscopy simulation8
Hyperspectral image denoising via total generalized variation regularized low-rank tensor decomposition7
Screen space shape manipulation by global structural optimization7
Breaking art: Synthesizing abstract expressionism through image rearrangement7
Enhancing semantic mapping in text-to-image diffusion via Gather-and-Bind7
Mural image restoration with spatial geometric perception and progressive context refinement7
Foreword to the special section on Recent Advances in Industrial eXtended Reality (XR)7
Channel Self-Attention Based Low-Light Image Enhancement Network7
Exploring user reception of speech-controlled virtual reality environment for voice and public speaking training7
Editorial Board7
Restoration of ancient temple murals using cGAN and PConv networks7
TransPIFu: Combining Transformer and Pixel-Aligned Implicit Function for Single-view Clothed Human Reconstruction7
NeuBTF: Neural fields for BTF encoding and transfer7
Conditional room layout generation based on graph neural networks7
Editorial Board7
Three dimensional forest dynamic evolution based on hydraulic erosion and forest fire disturbance7
Visualizing simulation ensembles of extreme weather events7
Inbetweening with occlusions for non-linear rough 2D animation7
Efficient inverse-kinematics solver for precise pose reconstruction of skinned 3D models7
Advances in vision-based deep learning methods for interacting hands reconstruction: A survey7
Query-replace operations for topologically controlled 3D mesh editing7
Closed-form quadrangulation of n-sided patches7
A vertex-centric representation for adaptive diamond-kite meshes7
Editorial Board7
A fast high-dimensional continuation hypercubes algorithm7
Efficient image generation with Contour Wavelet Diffusion7
An efficient method for acquisition of spectral BRDFs in real-world scenarios7
Learning-based geometric framework for noise discernment and denoising of 2D point sets7
Understanding reinforcement learned crowds7
Primal residual reduction with extended position based dynamics and hyperelasticity7
Estimating intrinsic characteristics of images for shadow removal7
GRPE: High-fidelity 3D Gaussian reconstruction for plant entities7
Editorial note computers & graphics issue 1217
Recent advances in vision-based indoor navigation: A systematic literature review7
No-reference geometry quality assessment for colorless point clouds via list-wise rank learning7
US-Net: U-shaped network with Convolutional Attention Mechanism for ultrasound medical images7
Editorial Note Computers & Graphics Issue 1247
Geometry-aware triplane diffusion for single shape generation with feature alignment7
FluxomicsExplorer: Differential visual analysis of Flux Sampling based on Metabolomics7
3D Modeling of rural environments from multiscale aerial imagery7
Efficient boundary surface reconstruction from multi-label volumetric data with mathematical morphology7
FeaST: Feature-guided Style Transfer for high-fidelity art synthesis6
Corrigendum to “A Survey of Medical Animations” [Comput. Graph. 90 (2020) 145–168]6
Image deraining based on dual-channel component decomposition6
SketchANIMAR: Sketch-based 3D animal fine-grained retrieval6
GAMORRA: An API-level workload model for rasterization-based graphics pipeline architecture6
Wall-bounded flow simulation on vortex dynamics6
Personality perception in human videos altered by motion transfer networks6
Visual demonstration of the Hubble law6
Numerical approximations for energy preserving microfacet models6
Foreword to the special section on Pacific Graphics 20206
Curriculum based Reinforcement Learning for traffic simulations6
A residuals-distribution-guided local optimization approach to B-spline fitting in capturing image outlines6
TG-Net: Reconstruct visual wood texture with semantic attention6
Editorial Board6
Image-based virtual try-on system with clothing extraction module that adapts to any posture6
Editorial Board6
Editorial Note6
Topology-based feature analysis of scalar field ensembles: An application to climate (change) analysis6
Foreword to the special section on SIBGRAPI 20236
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