Computers & Graphics-UK

Papers
(The TQCC of Computers & Graphics-UK is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
TDG-Diff: Advancing customized text-to-image synthesis with two-stage diffusion guidance152
A framework for uncertainty-aware visual analytics of proteins127
Erratum to “Stylized robotic clay sculpting” [Comput. Graph. 98 (2021) 150–164]59
Foreword to the special section on molecular graphics and visual analysis of molecular data (MolVA 2021)58
LFPeers: Temporal similarity search and result exploration49
Editorial Board48
Structure-aware bottle cap art47
Foreword to Special Section on EuroVA 202147
Foreword to the special section on best papers of the Eurographics 2022 Education Papers Program46
Editorial Board41
Editorial Board35
Editorial Note35
DGRN: Image super-resolution with dual gradient regression guidance31
Design and fabrication of multi-patch elastic geodesic grid structures30
Deep learning-based framework for Shape Instance Registration on 3D CAD models29
Simple implementation and low computational cost simulation of curved folds based on ruling-aware triangulation28
Adaptive module and accurate heatmap translator for multi-person human pose estimation27
Analyzing the effect of undermining on suture forces during simulated skin flap surgeries with a three-dimensional finite element method24
The phantom effect in information visualization24
Poetry4painting: Diversified poetry generation for large-size ancient paintings based on data augmentation24
Foreword to special section on SIBGRAPI 202223
Visual saliency detection via a recurrent residual convolutional neural network based on densely aggregated features23
Polyhedron kernel computation using a geometric approach23
Hand-raising gesture detection in classroom with spatial context augmentation and dilated convolution22
Low-light image enhancement via improved lightweight YUV attention network22
Quadratic-attraction subdivision with contraction-ratio λ22
Design, evaluation and calibration of wearable electrotactile interfaces for enhancing contact information in virtual reality22
Weighted guided image filtering with entropy evaluation weighting22
Topological analysis of density fields: An evaluation of segmentation methods21
Coarse-to-fine pipeline for 3D wireframe reconstruction from point cloud20
VRdeo: Creating engaging educational material for asynchronous student-teacher exchange using virtual reality20
Stylized robotic clay sculpting20
TPVis: A visual analytics system for exploring test case prioritization methods20
SHREC 2022: Fitting and recognition of simple geometric primitives on point clouds19
TextANIMAR: Text-based 3D animal fine-grained retrieval19
Mutual channel prior guided dual-domain interaction network for single image raindrop removal19
A vision for contextualized evaluation of remote collaboration supported by AR19
Neural 3D face rendering conditioned on 2D appearance via GAN disentanglement method18
The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality18
Modeling with discrete equivalence classes of planar quads18
TSR-VFD: Generating temporal super-resolution for unsteady vector field data17
A3GC-IP: Attention-oriented adjacency adaptive recurrent graph convolutions for human pose estimation from sparse inertial measurements16
Sparse prior guided deep multi-view stereo16
DyNeRFactor: Temporally consistent intrinsic scene decomposition for dynamic NeRFs16
Learning neural implicit representations with surface signal parameterizations15
An unsupervised video stabilization algorithm based on gyroscope image fusion15
As-rigid-as-possible volume tracking for time-varying surfaces15
Exploring differential geometry in neural implicits15
Image motion deblurring via attention generative adversarial network15
Visual cues in VR for guiding attention vs. restoring attention after a short distraction15
Improving readability of static, straight-line graph drawings: A first look at edge crossing resolution through iterative vertex splitting15
Mixed reality human teleoperation with device-agnostic remote ultrasound: Communication and user interaction15
Editorial Board14
Terrain point cloud inpainting via signal decomposition14
Foreword to Special Section on WEB3D 2021 Selected14
Binary segmentation of relief patterns on point clouds14
SHREC 2021: Retrieval and classification of protein surfaces equipped with physical and chemical properties14
HiSEG: Human assisted instance segmentation14
Edge-protected IDW-based DEM detail enhancement and 3D terrain visualization14
Audio-to-Deep-Lip: Speaking lip synthesis based on 3D landmarks13
Executing realistic earthquake simulations in unreal engine with material calibration13
Foreword to the special issue on 3D object retrieval 2021 workshop (3DOR2021)13
UDAformer: Underwater image enhancement based on dual attention transformer13
Comparative study of interaction methods for mobile gaming while running on a treadmill13
AccuStripes: Visual exploration and comparison of univariate data distributions using color and binning13
An immersive labeling method for large point clouds13
SHREC 2023: Point cloud change detection for city scenes13
Identifying influences between artists based on artwork faces and geographic proximity13
Advanced liver surgery training in collaborative VR environments13
The design and evaluation of an AR-based serious game to teach programming12
Multi-channel network: Constructing efficient GCN baselines for skeleton-based action recognition12
Point-line feature fusion based field real-time RGB-D SLAM12
Editorial Board12
Editorial Note12
Aneulysis – A system for the visual analysis of aneurysm data12
3D face reconstruction from a single image based on hybrid-level contextual information with weak supervision12
Relevance gradient descent for parameter optimization of image enhancement12
Editorial Board12
Editorial Note Computers & Graphics Issue 11412
Foreword to the special section on Recent Advances in Graphics and Interaction (RAGI 2023)12
Me! Me! Me! Me! A study and comparison of ego network representations12
SHREC 2022: Pothole and crack detection in the road pavement using images and RGB-D data12
Visual perception of fluid viscosity: Toward realistic fluid simulation12
Editorial Board12
Constrained modeling of multi-sided patches11
Computers and graphics special section on the 13th International EuroVis Workshop on Visual Analytics (EuroVA) 202211
An interactive sketch-based CAD interface realizing geometrical and topological editing across multiple objects based on fuzzy logic11
Generating implicit object fragment datasets for machine learning11
Foreword to the Special Section on Smart Tools and Applications in Graphics (STAG 2023)11
Editorial Note11
Simultaneous 3D dithering of multiple images by curves11
Differentiable point process texture basis functions for inverse procedural modeling of cellular stochastic structures11
Analyzing part functionality via multi-modal latent space embedding and interweaving11
iVRoad: Immersive virtual road crossing as an assessment tool for unilateral spatial neglect11
Anonymizing eye-tracking stimuli with stable diffusion11
Mass simulation in VR using vibrotactile feedback and a co-located physically-based virtual hand10
MR-Net: Multiresolution sinusoidal neural networks10
Crossing-free paths in the square grid10
Prior-information-guided corresponding point regression network for 6D pose estimation10
Detecting distracted students in educational VR environments using machine learning on eye gaze data10
Reasonable thickness determination for implicit porous sheet structure using persistent homology10
Evaluation of hybrid deep learning and optimization method for 3D human pose and shape reconstruction in simulated depth images10
A Lagrangian vortex method for smoke simulation with two-way fluid–solid coupling10
Computer Vision Model Compression Techniques for Embedded Systems:A Survey10
Foreword to the special issue on Shape Modeling International 2022 (SMI2022)10
Assessing the landscape of toolkits, frameworks, and authoring tools for urban visual analytics systems10
Editorial Board10
TextStyler: A CLIP-based approach to text-guided style transfer10
Unsupervised recursive deep fitting of 3D primitives to points10
MARF: The Medial Atom Ray Field object representation9
High-fidelity GAN inversion by frequency domain guidance9
Comparative analysis of spatiotemporal playback manipulation on virtual reality training for External Ventricular Drainage9
SparseSoftDECA — Efficient high-resolution physics-based facial animation from sparse landmarks9
Immersive presentations of real-world medical equipment through interactive VR environment populated with the high-fidelity 3D model of mobile MRI unit9
Estimating depth information of vascular models: A comparative user study between a virtual reality and a desktop application9
Dynamic scene novel view synthesis via deferred spatio-temporal consistency9
A transmission model for motion estimation of instability space targets9
Design and feasibility study of a HCPS framework-based VR alpine skiing decision-making training system9
OpenECAD: An efficient visual language model for editable 3D-CAD design9
Coherent point drift with Skewed Distribution for accurate point cloud registration9
ScrutinAI: A visual analytics tool supporting semantic assessments of object detection models9
Foreword to the special section on SIBGRAPI 20219
Enhancing molecular visualization: Perceptual evaluation of line variables with application to uncertainty visualization9
Measuring the quality of projections of high-dimensional labeled data9
CtrlNeRF: The generative neural radiation fields for the controllable synthesis of high-fidelity 3D-aware images9
HoughLaneNet: Lane detection with deep hough transform and dynamic convolution9
Can engineers represent surgeons in usability studies? Comparison of results from evaluating augmented reality guidance for laparoscopic surgery9
Image smoothing combining edge-consistency with region-piecewise flatting8
Multi-scale dehazing network via high-frequency feature fusion8
Enhancement of human 3D pose estimation using a novel concept of depth prediction with pose alignment from a single 2D image8
PointMatch: A consistency training framework for weakly supervised semantic segmentation of 3D point clouds8
Foreword to the special section on Spanish Computer Graphics Conference 20248
Cross-time registration of 3D point clouds8
An appearance-driven space to create new BRDFs8
Understanding multi-modal brain network data: An immersive 3D visualization approach8
Interactive VPL-based global illumination on the GPU using fuzzy clustering8
Underwater enhancement based on a self-learning strategy and attention mechanism for high-intensity regions8
Editorial Note Computers & Graphics Issue 1258
Accurate and robust registration of low overlapping point clouds8
Issue 113C: A Note from the Editor in Chief8
Parallel block Neo-Hookean XPBD using graph clustering8
A Data-Driven Platform for the Coordination of Independent Visual Analytics Tools8
LiSurveying: A high-resolution TLS-LiDAR benchmark8
Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering8
VRArchEducation: Redesigning building survey process in architectural education using collaborative virtual reality8
ProbNet: Bayesian deep neural network for point cloud analysis8
Visual comfort and depth perception measurement for stereoscopic image retargeting quality assessment8
Visual dubbing pipeline with localized lip-sync and two-pass identity transfer8
An impartial framework to investigate demosaicking input embedding options8
Fast spline collision detection (FSCD) algorithm for solving multiple contacts in real-time8
Creating terracotta panels through grayscale image processing and robotic hotwire cut molds8
Structerf-SLAM: Neural implicit representation SLAM for structural environments8
Note computers & graphics issue 1187
Illumination Browser: An intuitive representation for radiance map databases7
An attention-based and deep sparse priori cascade multi-view stereo network for 3D reconstruction7
Vision UFormer: Long-range monocular absolute depth estimation7
SpecTrHuMS: Spectral transformer for human mesh sequence learning7
Screen space shape manipulation by global structural optimization7
TransPIFu: Combining Transformer and Pixel-Aligned Implicit Function for Single-view Clothed Human Reconstruction7
Real-time 3D visualization of forest fire spread based on tree morphology and finite state machine7
Using multiple attribute-based explanations of multidimensional projections to explore high-dimensional data7
Foreword to the special section on Chinagraph 20207
Towards diverse image-to-image translation via adaptive normalization layer and contrast learning7
Editorial Board7
Deep texture cartoonization via unsupervised appearance regularization7
Fast contrast and naturalness preserving image recolouring for dichromats7
MT-NeRF: Neural implicit representation based on multi-resolution geometric feature planes7
Editorial Board7
Graph Transformer for 3D point clouds classification and semantic segmentation7
Mixed Reality Annotation of Robotic-Assisted Surgery videos with real- time tracking and stereo matching7
A collaborative virtual reality environment for liver surgery planning7
InShaDe: Invariant Shape Descriptors for visual 2D and 3D cellular and nuclear shape analysis and classification7
Editorial Board7
An interactive triangle-based ODF glyph rendering for high angular resolution diffusion imaging7
How applicable are attribute-based approaches for human-centered ranking creation?7
ShadoCookies: Creating user viewpoint-dependent information displays on edible cookies7
Cognitive load considerations for Augmented Reality in network security training7
Visualizing simulation ensembles of extreme weather events7
Editorial note computers & graphics issue 1217
Bringing full-featured mobile phone interaction into virtual reality7
An enhanced interactive endoscope model based on position-based dynamics and Cosserat rods for colonoscopy simulation7
Foreword to the Special Section on XR Technologies for Healthcare and Wellbeing7
Understanding reinforcement learned crowds6
An efficient method for acquisition of spectral BRDFs in real-world scenarios6
Enhancing semantic mapping in text-to-image diffusion via Gather-and-Bind6
Foreword to the Special Section on Smart Tool and Applications for Graphics (STAG 2020)6
An improved refinement rule for multi-sided faces6
DynBioSketch: A tool for sketching dynamic visual summaries in biology, and its application to infection phenomena6
Foveated light culling6
Editorial Board6
SHAPE: A visual computing pipeline for interactive landmarking of 3D photograms and patient reporting for assessing craniosynostosis6
Conditional room layout generation based on graph neural networks6
Contrastive analysis for scatterplot-based representations of dimensionality reduction6
Three dimensional forest dynamic evolution based on hydraulic erosion and forest fire disturbance6
Issue 112: A Note from the Editor-in-Chief6
NeuBTF: Neural fields for BTF encoding and transfer6
Computing the μ-bases of algebraic monoid curves and surfaces6
Efficient inverse-kinematics solver for precise pose reconstruction of skinned 3D models6
FluxomicsExplorer: Differential visual analysis of Flux Sampling based on Metabolomics6
Editorial Board6
Estimating intrinsic characteristics of images for shadow removal6
Exploring user reception of speech-controlled virtual reality environment for voice and public speaking training6
Channel Self-Attention Based Low-Light Image Enhancement Network6
Foreword to the special section on SIBGRAPI 2022 tutorials6
Foreword to the special section on Recent Advances in Industrial eXtended Reality (XR)6
Editorial Board6
3D Modeling of rural environments from multiscale aerial imagery6
Editorial Note Computers & Graphics Issue 1246
Restoration of ancient temple murals using cGAN and PConv networks6
A vertex-centric representation for adaptive diamond-kite meshes6
Efficient image generation with Contour Wavelet Diffusion6
Advances in vision-based deep learning methods for interacting hands reconstruction: A survey6
Query-replace operations for topologically controlled 3D mesh editing6
Closed-form quadrangulation of n-sided patches6
Artist guided generation of video game production quality face textures6
US-Net: U-shaped network with Convolutional Attention Mechanism for ultrasound medical images6
No-reference geometry quality assessment for colorless point clouds via list-wise rank learning6
Foreword to the Special Section on CEIG 20226
Recent advances in vision-based indoor navigation: A systematic literature review6
Multimodal registration across 3D point clouds and CT-volumes6
Efficient boundary surface reconstruction from multi-label volumetric data with mathematical morphology6
Real-time rendering and physics of complex dynamic terrains modeled as CSG trees of DEMs carved with spheres6
Primal residual reduction with extended position based dynamics and hyperelasticity6
Extracting datums to reconstruct CSG models from 2D engineering sketches of polyhedral shapes6
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