Computers & Graphics-UK

Papers
(The H4-Index of Computers & Graphics-UK is 24. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Low-light image enhancement via improved lightweight YUV attention network183
Polyhedron kernel computation using a geometric approach80
Adaptive module and accurate heatmap translator for multi-person human pose estimation80
Editorial Board75
Editorial Note61
Editorial Board59
Structure-aware bottle cap art55
Editorial Board49
Coarse-to-fine pipeline for 3D wireframe reconstruction from point cloud46
Foreword to special section on SIBGRAPI 202237
Simple implementation and low computational cost simulation of curved folds based on ruling-aware triangulation36
A vision for contextualized evaluation of remote collaboration supported by AR35
LiDAR-3DGS: LiDAR reinforcement for multimodal initialization of 3D Gaussian Splats32
Hand-raising gesture detection in classroom with spatial context augmentation and dilated convolution31
Peridynamics-based simulation of viscoelastic solids and granular materials30
The phantom effect in information visualization28
DGRN: Image super-resolution with dual gradient regression guidance27
Clock mechanism generation using interaction graphs27
Visual saliency detection via a recurrent residual convolutional neural network based on densely aggregated features27
TDG-Diff: Advancing customized text-to-image synthesis with two-stage diffusion guidance27
Design, evaluation and calibration of wearable electrotactile interfaces for enhancing contact information in virtual reality26
Poetry4painting: Diversified poetry generation for large-size ancient paintings based on data augmentation26
Weighted guided image filtering with entropy evaluation weighting26
Deep learning-based framework for Shape Instance Registration on 3D CAD models24
Erratum to “Stylized robotic clay sculpting” [Comput. Graph. 98 (2021) 150–164]24
0.16650485992432