Computers & Graphics-UK

Papers
(The H4-Index of Computers & Graphics-UK is 22. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
A survey of visual analytics for Explainable Artificial Intelligence methods113
A robot arm digital twin utilising reinforcement learning97
A comprehensive survey of LIDAR-based 3D object detection methods with deep learning for autonomous driving95
ARtention: A design space for gaze-adaptive user interfaces in augmented reality63
Single-View 3D reconstruction: A Survey of deep learning methods60
A collaborative virtual reality environment for liver surgery planning52
Learning to dance: A graph convolutional adversarial network to generate realistic dance motions from audio46
Graph neural network-accelerated Lagrangian fluid simulation46
A survey of multisensory VR and AR applications for cultural heritage40
Sympathy for the digital: Influence of synthetic voice on affinity, social presence and empathy for photorealistic virtual humans35
Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments34
A critical analysis on remote collaboration mediated by Augmented Reality: Making a case for improved characterization and evaluation of the collaborative process34
A comparative study on inter-brain synchrony in real and virtual environments using hyperscanning28
SHREC 2021: Skeleton-based hand gesture recognition in the wild28
Bringing full-featured mobile phone interaction into virtual reality28
Recent advances in vision-based indoor navigation: A systematic literature review27
PIG-Net: Inception based deep learning architecture for 3D point cloud segmentation26
RETRACTED: SHREC 2021: 3D point cloud change detection for street scenes26
A vision for contextualized evaluation of remote collaboration supported by AR25
SHREC’20: Shape correspondence with non-isometric deformations25
Compact joints encoding for skeleton-based dynamic hand gesture recognition24
Immersive 3D sketching tools: Implications for visual thinking and communication24
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