IEEE Transactions on Education

Papers
(The TQCC of IEEE Transactions on Education is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
Creation and Evaluation of a Pretertiary Artificial Intelligence (AI) Curriculum64
Student Performance Prediction Based on Blended Learning46
Experiment-Based Approach to Teach Optimization Techniques40
A Flipped Classroom Approach to Teaching Empirical Software Engineering35
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education31
A Novel Teaching Strategy Through Adaptive Learning Activities for Computer Programming30
OpenCV Basics: A Mobile Application to Support the Teaching of Computer Vision Concepts29
Building a Quantum Engineering Undergraduate Program28
Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education28
Engineering Education for Sustainable Development: The European Project Semester Approach27
Using Continuous Peer Evaluation in Team-Based Engineering Capstone Projects: A Case Study20
The Impact of Design Thinking PBL Robot Course on College Students’ Learning Motivation and Creative Thinking20
Supporting Self-Directed Learning in a Project-Based Embedded Systems Design Course19
3-D Interactive Control Laboratory for Classroom Demonstration and Online Experimentation in Engineering Education18
Predicting Student Performance in an Educational Game Using a Hidden Markov Model18
Lecture-Free Classroom: Fully Active Learning on Moodle17
Incidence of Digital Competences in the Completion Rates of MOOCs: Case Study on Energy Sustainability Courses17
Assessing the Needs of the Quantum Industry17
A Computer Science-Oriented Approach to Introduce Quantum Computing to a New Audience16
Gender Gap in STEM: A Cross-Sectional Study of Primary School Students’ Self-Perception and Test Anxiety in Mathematics16
Practical Active Learning Stations to Transform Existing Learning Environments Into Flexible, Active Learning Classrooms15
Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses14
Developing a Framework for Blended Design-Based Learning in a First-Year Multidisciplinary Design Course13
Teaching Battery Basics in Laboratories: Hands-On Versus Simulated Experiments13
Laboratory Learning Objectives Measurement: Relationships Between Student Evaluation Scores and Perceived Learning12
The Influence of Entrepreneurial Mindsets on Student Design Problem Framing12
Mental Health in Engineering Education: Identifying Population and Intersectional Variation12
Examining Successful Attributes for Undergraduate Students by Applying Machine Learning Techniques12
FIRST High-School Students and FIRST Graduates: STEM Exposure and Career Choices11
Engineering Education for Development of Safety-Critical Systems11
Factors Influencing Students’ Choice of and Success in STEM: A Bibliometric Analysis and Topic Modeling Approach10
An Approach of Project-Based Learning: Bridging the Gap Between Academia and Industry Needs in Teaching Integrated Circuit Design Course10
Remote Control of a Robotic Unit: A Case Study for Control Engineering Formation10
Assessing Novelty and Systems Thinking in Conceptual Models of Technological Systems10
Teaching Digital Circuit Design With a 3-D Video Game: The Impact of Using In-Game Tools on Students’ Performance10
Gamifying Software Engineering Tools to Motivate Computer Science Students to Start and Finish Programming Assignments Earlier10
Teaching and Comprehensive Learning With Remote Laboratories and MATLAB for an Undergraduate System Identification Course10
Two Decades of PBL in Teaching Computing: A Systematic Mapping Study9
JolasMATIKA: An Experience for Teaching and Learning Computing Topics From University to Primary Education9
Instruction in 802.11 Technology in Online Virtual Labs9
Importance of Generic Skills of ICT Graduates—Employers, Teaching Staff, and Students Perspective9
Testing the Validity and Reliability of an Instrument Measuring Engineering Students’ Perceptions of Transversal Competency Levels9
Reliability and Safety Engineering for Safety-Critical Systems in Computer Science: A Study Into the Mismatch Between Higher Education and Employment in Brazil and India9
A Study of Cybersecurity Education Using a Present-Test-Practice-Assess Model8
Computational Thinking and User Interfaces: A Systematic Review8
A Scalable Operating System Experiment Platform Supporting Learning Behavior Analysis8
Toward an Improvement of Engineering Teaming Skills Through an In-House Professionalism Course8
Application of Open-Hardware-Based Solutions for Rapid Transition From Stationary to the Remote Teaching Model During Pandemic8
An Eco-System Approach to Project-Based Learning in Software Engineering Education8
Implementing a Design Thinking Project in a Biomedical Instrumentation Course8
The Impact and Measurement of Today’s Learning Technologies in Teaching Software Engineering Course Using Design-Based Learning and Project-Based Learning8
Improving Teaching–Learning Process in MIL-STD-1553B Bus Classes Using a New Hybrid Web-Lab Methodology7
Factors That Influence Career Choice in Engineering Students in Spain: A Gender Perspective7
Measuring the Programming Self-Efficacy of Electrical and Electronics Engineering Students7
Relationship Between Professional Competencies Required by Engineering Students According to ABET and CDIO and Teaching–Learning Techniques7
A Take-Home Motor Control Teaching Experiment Platform for Control Engineering-Related Courses7
Learner Attitude, Educational Background, and Gender Influence on Knowledge Gain in a Serious Games-Enhanced Programming Course7
A Systematic Interdisciplinary Engineering and Technology Model Using Cutting-Edge Technologies for STEM Education7
Production and Evaluation of an Educational Process for Human–Computer Interaction (HCI) Courses7
Impact of Mixed Pedagogy on Engineering Education7
Improving Teamwork in Agile Software Engineering Education: The ASEST+ Framework7
Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review7
IN4WOOD: A Successful European Training Action of Industry 4.0 for Academia and Business6
Achieving Scalability and Interactivity in a Communication Skills Course for Undergraduate Engineering Students6
Teaching Programming by Revealing Thinking Process: Watching Experts’ Live Coding Videos With Reflection Annotations6
Comparison of the Effectiveness of Online Homework With Handwritten Homework in Electrical and Computer Engineering Classes6
Student Feedback on Educational Innovation in Control Engineering: Active Learning in Practice6
Flipping Laboratory Sessions in a Computer Science Course: An Experience Report6
Blending Inverted Lectures and Laboratory Experiments to Improve Learning in an Introductory Course in Digital Systems6
Developing a Remote Laboratory System of Stepper Motor for Learning Support6
BLDC Motor-Driven Fluid Pumping System Design: An Extrapolated Active Learning Case Study for Electrical Machines Classes6
Effects of Large-Scale Programmatic Change on Electrical and Computer Engineering Transfer Student Pathways6
Online Peer Assessment in Undergraduate Electrical Engineering Course5
LGBTQ+ in ECE: Culture and (Non)Visibility5
Developing Nontechnical Professional Skills in African American Engineering Majors Through Co-Curricular Activities5
A Design-Oriented Engineering Course Involving Interactions With Stakeholders5
Computer-Aided Teaching Using Animations for Engineering Curricula: A Case Study for Automotive Engineering Modules5
Tiered Assignments in Lab Programming Sessions: Exploring Objective Effects on Students’ Motivation and Performance5
Halloween Educational Robotics5
Analytical Techniques for Developing Argumentative Writing in STEM: A Pilot Study5
COVID-19 Lockdown Effects on Student Grades of a University Engineering Course: A Psychometric Study5
Evaluating an Engineering Design Problem for Its Complexity5
Online Peer Instruction on Moodle to Foster Students’ Engagement at the Time of COVID-19 Pandemic4
Preparing Students for a Digitized Future4
Interdisciplinary Project-Based Learning: Experiences and Reflections From Teaching Electronic Engineering in China4
Integrating the Entrepreneurial Mindset Into the Engineering Classroom4
Investigating Programming Students Problem Comprehension Ability and its Association With Learning Performance4
Procedure for the Determination of the Student Workload and the Learning Environment Created in the Power Electronics Course Taught Through Project-Based Learning4
Transformative Practices in Engineering Education: The Embedded Expert Model4
Academic and Demographic Cluster Analysis of Engineering Student Success4
A Three-Year Study on Peer Evaluation in a Software Engineering Project Course4
Enhancing the Student Perception on Software Project Management in Computer Science4
Engaging Engineering Students in Public Health Responses to Disease Outbreaks Through Hackathons4
Teaching Industrial Internet-of-Things-Based Model-Predictive Controller4
As Necessary as the Cleaning Crew: Experiences of Respect and Inclusion Among Full-Time Non-Tenure-Track Electrical Engineering Faculty at Research-Intensive Institutions4
Switching to Outcome-Based Education (OBE) System, a Paradigm Shift in Engineering Education4
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