IEEE Transactions on Education

Papers
(The TQCC of IEEE Transactions on Education is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Creation and Evaluation of a Pretertiary Artificial Intelligence (AI) Curriculum120
Student Performance Prediction Based on Blended Learning61
Experiment-Based Approach to Teach Optimization Techniques51
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education40
Building a Quantum Engineering Undergraduate Program39
A Novel Teaching Strategy Through Adaptive Learning Activities for Computer Programming35
Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education35
OpenCV Basics: A Mobile Application to Support the Teaching of Computer Vision Concepts33
Assessing the Needs of the Quantum Industry32
Gender Gap in STEM: A Cross-Sectional Study of Primary School Students’ Self-Perception and Test Anxiety in Mathematics26
Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses25
The Impact of Design Thinking PBL Robot Course on College Students’ Learning Motivation and Creative Thinking25
A Computer Science-Oriented Approach to Introduce Quantum Computing to a New Audience22
3-D Interactive Control Laboratory for Classroom Demonstration and Online Experimentation in Engineering Education22
Predicting Student Performance in an Educational Game Using a Hidden Markov Model21
Lecture-Free Classroom: Fully Active Learning on Moodle20
Mental Health in Engineering Education: Identifying Population and Intersectional Variation20
FIRST High-School Students and FIRST Graduates: STEM Exposure and Career Choices18
An Eco-System Approach to Project-Based Learning in Software Engineering Education17
Practical Active Learning Stations to Transform Existing Learning Environments Into Flexible, Active Learning Classrooms17
Examining Successful Attributes for Undergraduate Students by Applying Machine Learning Techniques15
Computational Thinking and User Interfaces: A Systematic Review15
Developing a Framework for Blended Design-Based Learning in a First-Year Multidisciplinary Design Course15
An Approach of Project-Based Learning: Bridging the Gap Between Academia and Industry Needs in Teaching Integrated Circuit Design Course14
Teaching Digital Circuit Design With a 3-D Video Game: The Impact of Using In-Game Tools on Students’ Performance14
Improving Teamwork in Agile Software Engineering Education: The ASEST+ Framework14
A Take-Home Motor Control Teaching Experiment Platform for Control Engineering-Related Courses13
Teaching and Comprehensive Learning With Remote Laboratories and MATLAB for an Undergraduate System Identification Course13
Gamifying Software Engineering Tools to Motivate Computer Science Students to Start and Finish Programming Assignments Earlier13
Importance of Generic Skills of ICT Graduates—Employers, Teaching Staff, and Students Perspective13
Engineering Education for Development of Safety-Critical Systems13
A Study of Cybersecurity Education Using a Present-Test-Practice-Assess Model12
Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review12
Factors Influencing Students’ Choice of and Success in STEM: A Bibliometric Analysis and Topic Modeling Approach12
The Impact and Measurement of Today’s Learning Technologies in Teaching Software Engineering Course Using Design-Based Learning and Project-Based Learning12
Laboratory Learning Objectives Measurement: Relationships Between Student Evaluation Scores and Perceived Learning12
Factors That Influence Career Choice in Engineering Students in Spain: A Gender Perspective11
A Systematic Interdisciplinary Engineering and Technology Model Using Cutting-Edge Technologies for STEM Education11
Remote Control of a Robotic Unit: A Case Study for Control Engineering Formation11
Learner Attitude, Educational Background, and Gender Influence on Knowledge Gain in a Serious Games-Enhanced Programming Course11
Two Decades of PBL in Teaching Computing: A Systematic Mapping Study11
Academic and Demographic Cluster Analysis of Engineering Student Success11
Implementing a Design Thinking Project in a Biomedical Instrumentation Course10
Testing the Validity and Reliability of an Instrument Measuring Engineering Students’ Perceptions of Transversal Competency Levels10
Reliability and Safety Engineering for Safety-Critical Systems in Computer Science: A Study Into the Mismatch Between Higher Education and Employment in Brazil and India9
Assessing Novelty and Systems Thinking in Conceptual Models of Technological Systems9
Switching to Outcome-Based Education (OBE) System, a Paradigm Shift in Engineering Education9
Flipping Laboratory Sessions in a Computer Science Course: An Experience Report9
A Three-Year Study on Peer Evaluation in a Software Engineering Project Course9
Application of Open-Hardware-Based Solutions for Rapid Transition From Stationary to the Remote Teaching Model During Pandemic9
Instruction in 802.11 Technology in Online Virtual Labs9
Improving Teaching–Learning Process in MIL-STD-1553B Bus Classes Using a New Hybrid Web-Lab Methodology8
Achieving Scalability and Interactivity in a Communication Skills Course for Undergraduate Engineering Students8
Enhancing the Student Perception on Software Project Management in Computer Science8
Relationship Between Professional Competencies Required by Engineering Students According to ABET and CDIO and Teaching–Learning Techniques8
Interdisciplinary Project-Based Learning: Experiences and Reflections From Teaching Electronic Engineering in China8
Impact of Mixed Pedagogy on Engineering Education8
Teaching Programming by Revealing Thinking Process: Watching Experts’ Live Coding Videos With Reflection Annotations8
Production and Evaluation of an Educational Process for Human–Computer Interaction (HCI) Courses8
Developing a Remote Laboratory System of Stepper Motor for Learning Support8
Online Peer Assessment in Undergraduate Electrical Engineering Course8
Toward an Improvement of Engineering Teaming Skills Through an In-House Professionalism Course8
Halloween Educational Robotics8
A Systematic Literature Review on Cyber Security Education for Children7
A Design-Oriented Engineering Course Involving Interactions With Stakeholders7
IN4WOOD: A Successful European Training Action of Industry 4.0 for Academia and Business7
Analytical Techniques for Developing Argumentative Writing in STEM: A Pilot Study7
Effects of Large-Scale Programmatic Change on Electrical and Computer Engineering Transfer Student Pathways7
Integrating the Entrepreneurial Mindset Into the Engineering Classroom7
Comparative Study of Robotics Curricula7
Role-Playing Games for Fostering Communication and Negotiation Skills6
Student Feedback on Educational Innovation in Control Engineering: Active Learning in Practice6
Developing Nontechnical Professional Skills in African American Engineering Majors Through Co-Curricular Activities6
Procedure for the Determination of the Student Workload and the Learning Environment Created in the Power Electronics Course Taught Through Project-Based Learning6
COVID-19 Lockdown Effects on Student Grades of a University Engineering Course: A Psychometric Study6
Engineering Entrepreneurship Program Participation: Differences Across Men and Women6
Elementary School Pupils’ Mental Models Regarding Robots and Programming6
MIDFIELD: A Resource for Longitudinal Student Record Research6
LGBTQ+ in ECE: Culture and (Non)Visibility6
Engaging Engineering Students in Public Health Responses to Disease Outbreaks Through Hackathons6
Broadening the Pool of Precollege Engineering Teachers: The Path Experienced by a Music Teacher5
As Necessary as the Cleaning Crew: Experiences of Respect and Inclusion Among Full-Time Non-Tenure-Track Electrical Engineering Faculty at Research-Intensive Institutions5
Investigating Programming Students Problem Comprehension Ability and its Association With Learning Performance5
Preparing Students for a Digitized Future5
Computer-Aided Teaching Using Animations for Engineering Curricula: A Case Study for Automotive Engineering Modules5
Using Student-Led Tutorials to Improve Student Performance in Challenging Courses5
Online Peer Instruction on Moodle to Foster Students’ Engagement at the Time of COVID-19 Pandemic5
Evaluating an Engineering Design Problem for Its Complexity5
Teaching Industrial Internet-of-Things-Based Model-Predictive Controller5
Using Structural Equation Modeling to Examine the Relationship Between Preservice Teachers’ Computational Thinking Attitudes and Skills5
Lessons From an Analysis of the Intended Learning Outcomes of Integrative Project Units Within Engineering Programs5
What Is Common to Transportation and Health in Machine Learning Education? The Domain Neglect Bias4
Effects of a Block-Based Scaffolded Tool on Students’ Introduction to Hierarchical Data Structures4
C4 Skills in the Engineering Graduate: A Study to Align Software Engineering Education With Market-Driven Software Industry Needs4
Implementation of PjBL With Remote Lab Enhances the Professional Skills of Engineering Students4
How Do Table Shape, Group Size, and Gender Affect On-Task Actions in Computer Education Open-Ended Tasks4
Formative Tutoring: A Program for the Empowerment of Engineering Students4
Improving Soft Skills Through an Interdisciplinary Approach in a Realistic Context Between Education and CS Students in an HCI Course4
Exploring an Engineer’s Role in Society: Service Learning in a First-Year Computing Course4
Transformative Practices in Engineering Education: The Embedded Expert Model4
Challenges of STEM Vocations in Secondary Education4
A Step-by-Step Derivation of a Generalized Model Coupled With Questions Formulation Technique to Teach Different Types of dc Motors and Its Impact on Student Performance, the Course, and the Program4
Improving Writing Quality of Capstone Reports4
The Importance of Students’ Practical Work in High Schools for Higher Education in Electronic Engineering4
A Graduate Magnetic Design Course in a Power Electronics-Oriented Curriculum4
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