IEEE Transactions on Education

Papers
(The median citation count of IEEE Transactions on Education is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
Conceptualizing the Sample Mean: Insights for Computer Engineering Students in the Learning Process224
Women in Computer Science: High School Math Exam, School Belonging, Academic Self-Efficacy, and Their Relationship to First-Semester Grades71
IEEE Transactions on Education Reviewers 202456
A Gamified Learning Framework to Cultivate Critical Thinking Skills in Students55
An Intelligent Serious Game for Digital Logic Education to Enhance Student Learning55
Engineering Entrepreneurship Program Participation: Differences Across Men and Women53
Teaching Electronics in the Context of Industry 4.0: A Survey on the Brazilian Scenario in the Areas of Reconfigurable Logic and Microcontrollers39
2024 IEEE Educational Activities Board Award35
Assessing the Effectiveness of UMP STEM Cube as a Tool for Developing Digital Making Skill Sets33
Acceptance of Smart Teaching Tools and Its Influencing Factors Among University and College Teachers32
Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review29
Contextual Influences on the Adoption of Evidence-Based Instructional Practices by Electrical and Computer Engineering Faculty27
Attainment Factors of Information Technology Students From Polytechnic University in Mexico27
Computer-Aided Experiments (CAE): A Study Regarding a Remote-Controlled Experiment, Video Analysis, and Simulation on Kinematics26
Video Visualization Profile Analysis in Online Courses25
Learning by Teaching: Creation of Tutorials in the Field of Vocational Training23
Developing Nontechnical Professional Skills in African American Engineering Majors Through Co-Curricular Activities23
Square Pegs and Round Holes: Pedagogy for Autistic Students in Computing Education22
Empowering Underrepresented High School Students in STEM Through Hands-On Engineering Technology Summer Camps22
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education20
2024 IEEE Education Society Awards20
Comparing Student and Recruiter Evaluations of Computer Science Resumes19
Notice of Violation of IEEE Publication Principles: A Better Approach to Teaching Digital Logic Design to Engineering Undergraduates Than Using Only One of MSI/SSI, Schematic Entry or HDLs19
Online Peer Instruction on Moodle to Foster Students’ Engagement at the Time of COVID-19 Pandemic18
2023 IEEE Educational Activities Board Awards18
Table of Contents17
Using Process and Motivation Data to Predict the Quality With Which Preservice Teachers Debugged Higher and Lower Complexity Programs17
Evaluation of Student’s Performance on a T-Shaped Degree17
A Mars Exploration Control Virtual Simulation Experiment Platform for Engineering Practice in Control Engineering Education16
Using Structural Equation Modeling to Examine the Relationship Between Preservice Teachers’ Computational Thinking Attitudes and Skills16
The Universal Micro-Credential Framework: The Role of Badges, Micro-Credentials, Skills Profiling, and Design Patterns in Developing Interdisciplinary Learning and Assessment Paths for Computing Educa15
IEEE Transactions on Education Information for Authors15
Guest Editorial Special Issue on Conceptual Learning of Mathematics-Intensive Concepts in Engineering15
Transdisciplinarity and Team-Based Learning: Strategies for an Introductory Programming Course14
Leadership Growth Over Multiple Semesters in Project-Based Student Teams Embedded in Faculty Research (Vertically Integrated Projects)14
Factors That Influence Career Choice in Engineering Students in Spain: A Gender Perspective14
A Systematic Literature Review on Cyber Security Education for Children13
Computational Thinking and User Interfaces: A Systematic Review13
IEEE Transactions on Education Publication Information13
IEEE Transactions on Education Information for Authors12
IEEE Transactions on Education Information for Authors12
Factors Influencing Students’ Choice of and Success in STEM: A Bibliometric Analysis and Topic Modeling Approach11
IEEE Transactions on Education Publication Information11
First-Year Engineering Students’ Experiences and Motivation Amid Emergency Remote Instruction10
Digital Transformation of Education Toward Successful Internships: A Methodology Developed Over Seven Years and Tested During COVID-1910
2022 IEEE Education Society Awards10
Constructing a Computational Thinking Evaluation Framework for Pupils10
Introduction to the Mathematics of Control Education in Calculus for Engineering Students10
Broadening the Pool of Precollege Engineering Teachers: The Path Experienced by a Music Teacher10
A Digital Logic Flipped Classroom for Promoting Students’ Preclass Preparation and Participation in Classroom Activities Using a Guided Reflective Thinking Mechanism10
IEEE Transactions on Education Information for Authors9
The Impact of Scaffolding and Reflection During Problem Scoping in Capstone Design9
IEEE Transactions on Education Reviewers 20239
Exactness: A Concept Important for Engineering Applications or a Source of Potential Difficulties?9
FIE-TOE Guest Editorial Grand Challenges in Engineering and Computing Education: Beyond the Pandemic9
A Computer Science-Oriented Approach to Introduce Quantum Computing to a New Audience8
Transdisciplinarity as a Learning Challenge: Student Experiences and Outcomes in an Innovative Course on Wearable and Collaborative Robotics8
PBL Student Assessment: Consistency of Different Evaluation Methods in a Computing Faculty8
Promoting Community of Inquiry in Synchronous Team Design Activities for Remote Engineering Laboratory Instruction8
IEEE Transactions on Education Publication Information8
Interdisciplinary Project-Based Learning: Experiences and Reflections From Teaching Electronic Engineering in China8
Analysis of Oral Exams With Speaker Diarization and Speech Emotion Recognition: A Case Study8
Engaging Engineering Students in Public Health Responses to Disease Outbreaks Through Hackathons8
Table of Contents7
Assessment of Collaborative Problem Solving in Engineering Students Through Hands-On Simulations7
Relationship Between Professional Competencies Required by Engineering Students According to ABET and CDIO and Teaching–Learning Techniques7
Belonging in Engineering for Black, Latinx, and Indigenous Students: Promising Results From an Educational Intervention in an Introductory Programming Course7
Toward Uncovering Meaning in Human-Robot Interactions7
Knowledge Tracing Through Enhanced Questions and Directed Learning Interaction Based on Multigraph Embeddings in Intelligent Tutoring Systems7
Fostering Engineering Troubleshooting Proficiency: A Real-World Scenario-Based Electrical Training Hardware Using Embedded System7
IEEE Transactions on Education Information for Authors7
IEEE Transactions on Education Publication Information7
Collaborative Learning in Engineering Design Education: A Systematic Literature Review7
IEEE Transactions on Education Information for Authors7
Using 3-D Printed Badges to Improve Student Performance and Reduce Dropout Rates in STEM Higher Education6
Teaching Programming in Higher Education Using a Hybrid Project-Based Learning Approach6
Learning Through Explanation: Producing and Peer-Reviewing Videos on Electric Circuits Problem Solving6
Switching to Outcome-Based Education (OBE) System, a Paradigm Shift in Engineering Education6
Student Awareness of Models in First-Year Engineering Courses6
What Is Common to Transportation and Health in Machine Learning Education? The Domain Neglect Bias6
Latin American Women and Computer Science: A Systematic Literature Mapping6
Diagnosing Cognitive Proficiency of Students Using Dense Neural Networks for Adaptive Assistance6
Students’ Understanding of Stokes’ Theorem in Vector Calculus6
Programming E-Books: Culture, English, and Scratch for Schoolchildren of Rural Taiwan6
STEAM Project-Based Learning Approach to Enhance Teaching-Learning Process in the Topic of Pascal’s Principle6
Application of the Digital Competence Framework for Educators in Developing Areas in Kenya6
Utilization of Information Entropy in Training and Evaluation of Students’ Abstraction Performance and Algorithm Efficiency in Programming6
PBL Intervention for Fostering Creativity in First-Year Engineering Students6
Reliability and Safety Engineering for Safety-Critical Systems in Computer Science: A Study Into the Mismatch Between Higher Education and Employment in Brazil and India6
Improving the Social Connectivity in Engineering Educational Networks and Implications6
Curricular Hackathons for Engineering Design Learning: The Case of Engineering Design Days5
Table of Contents5
In-Class Teaching With Serious Games—Does Experience Matter?5
IEEE Transactions on Education Publication Information5
IEEE Transactions on Education Reviewers 20215
A Systematic Interdisciplinary Engineering and Technology Model Using Cutting-Edge Technologies for STEM Education5
Teaching Series and Parallel Connections5
A Take-Home Motor Control Teaching Experiment Platform for Control Engineering-Related Courses5
Introducing Innovative Prototypes in Course Materials and Fabrication Technologies in Medical Devices for Electrical and Biomedical Engineering Students5
Table of Contents5
Engineering Students’ Perception of Learner Agency Development in an Intercultural PBL (Problem- and Project-Based) Team Setting5
Exploring the Awareness Outcomes of Educating ICT Students on the Environmental Implications of e-Waste Recycling and Energy Consumption in Data Centers5
Breaking Barriers: Enhancing Student Satisfaction in Online Engineering Education5
Lessons From an Analysis of the Intended Learning Outcomes of Integrative Project Units Within Engineering Programs4
Open-Source Software in the Classroom: Empowering Students to Self-Select Projects to Contribute4
Layout-Based Digital IC Course Projects in Large Classes: Implementation, Evaluation, and Plagiarism Detection4
Table of Contents4
Complete Integration of Team Project-Based Learning Into a Database Syllabus4
IEEE Transactions on Education Publication Information4
Active and Project-Based Learning Implementation in a Constructively Aligned Digital Systems Design Course4
Editorial Review of 2022 and Changes to IEEE Transactions on Education for 20234
Decentralized Actuator Control Laboratory: Educational Deployment and Analysis of Its Learning Effectiveness4
IN4WOOD: A Successful European Training Action of Industry 4.0 for Academia and Business4
Students’ Experience of an Integrated Electrical Engineering and Data Acquisition Course in an Undergraduate Mechanical Engineering Curriculum4
Development and Evaluation of Remote Laboratory System for Simulated Induction Motor4
IEEE Transactions on Education Information for Authors4
Transforming Engineering Education in Learning Ecosystems for Resilient Engineers4
Blended Implementation of Existing Precollege Engineering Programs: Teacher Perspectives of Program Impact4
The Importance of Malware Awareness for Aspiring Cyber Professionals: Applicability of Gamification Static Analysis Tools4
Industry Members’ Perceptions About ABET-Based Accreditation: An Exploratory Study in a Developing Country4
Guest Editorial Special Issue on Transforming Engineering Education4
Impact of Campus Environment and Personality Traits on the Academic Performance and Psychological Well-Being of Engineering Undergraduates: The Mediating Role of Engineering Self-Efficacy3
Enculturation of Students Into Engineering During COVID-19 in Minority Serving Institutions3
Applying Competition-Based Learning to Stimulate Students’ Practical and Competitive AI Ability in a Machine Learning Curriculum3
Student Feedback on Educational Innovation in Control Engineering: Active Learning in Practice3
Transforming Programming Education: The Effectiveness of Motivational Scenario-Based Design in Serious Games3
A Proposal for an Immersive Scavenger Hunt-Based Serious Game in Higher Education3
A Step-by-Step Derivation of a Generalized Model Coupled With Questions Formulation Technique to Teach Different Types of dc Motors and Its Impact on Student Performance, the Course, and the Program3
Teaching Programming by Revealing Thinking Process: Watching Experts’ Live Coding Videos With Reflection Annotations3
Promoting Rural Entrepreneurship Through Technology: A Case Study Using Productivity Enhancing Technology Experience Kits (PETE-Kits)3
Teaching Machine Learning as Part of Agile Software Engineering3
Integrating Data Science Into Undergraduate Science and Engineering Courses: Lessons Learned by Instructors in a Multiuniversity Research-Practice Partnership3
IEEE Transactions on Education Information for Authors3
Guest Editorial Coding, Computational, Algorithmic, Design, Creative, and Critical Thinking in K–16 Education3
Perceived Discrimination and Dropout Intentions of Underrepresented Minority Students in Engineering Degrees3
IEEE Transactions on Education Publication Information3
Using Game-Based Learning and Quantum Computing to Enhance STEAM Competencies in K-16 Education3
Effects of a Block-Based Scaffolded Tool on Students’ Introduction to Hierarchical Data Structures3
COVID-19 Lockdown Effects on Student Grades of a University Engineering Course: A Psychometric Study3
Ubiquitous Learning Based on Mobile Devices and Industrial Prototypes3
Investigating Programming Students Problem Comprehension Ability and its Association With Learning Performance3
IEEE Transactions on Education Information for Authors3
Analytical Techniques for Developing Argumentative Writing in STEM: A Pilot Study3
Table of Contents3
Helping First-Year University Students to Overcome the Threshold Concept of Ohm’s Law2
Perspectives of English as a Medium of Instruction (EMI) Policy From Computer Instructors in Saudi Arabia2
A Three-Year Study on Peer Evaluation in a Software Engineering Project Course2
Concept Maps Afford Connections From Mathematics and Physics to Electrical Engineering Courses2
Integration of Engineering Application Examples in Mathematics Courses2
Design of an Integrated Project-Based Learning Curriculum: Analysis Through Fink’s Taxonomy of Significant Learning2
First-Year Design Projects and Student Perceptions of the Role of an Engineer2
Table of Contents2
The Challenge of Introducing Informatics Topics From an Early Age in Peru During the Pandemic2
A Comprehensive Usability Measurement Tool for m-Learning Applications2
An Investigation of Knowledge Gaps of Graduate Students Regarding Safety-Critical Systems Development: A Controlled Experiment2
Knowledge-Based Recommendation for Subject Allocation Using Artificial Neural Network in Higher Education2
Making AI Accessible for STEM Teachers: Using Explainable AI for Unpacking Classroom Discourse Analysis2
Making Activities for the Competency Development of School-Age Children2
Framework for Adoption of Generative Artificial Intelligence (GenAI) in Education2
Design and Implementation of Educational Emulation Experiment Systems Based on Discrete Logic2
Table of Contents2
Handover of the Role of Editor-in-Chief2
Complementary Training Program in Electrical Engineering and Computer Engineering Undergraduate Courses2
Improving Accuracy of Self-and-Peer Assessment in Engineering Technology Capstone2
An Approach Based on Social Network Analysis to Enhance Social Presence in a Collaborative Learning Environment2
Table of Contents2
Table of Contents2
An Eco-System Approach to Project-Based Learning in Software Engineering Education2
Concept Maps and Open Learner Models in a Computer Networking Course2
Implementation of PjBL With Remote Lab Enhances the Professional Skills of Engineering Students2
Long-Term Practical Project-Based Learning Education for Developing Advanced IoT Engineers on the Trinity Partnership: Industry–Academia–Government2
“These Different Ideas, Traditions, and Values Make My Thinking Unique and Creative”: Bringing Native Hawaiian Ways of Knowing to Engineering Education2
Gamified Blockchain Education in Experiential Learning: An Analysis of Students’ Cognitive Well-Being2
Investigating the Association Between Student Engagement With Video Content and Their Learnings2
Procedure for the Determination of the Student Workload and the Learning Environment Created in the Power Electronics Course Taught Through Project-Based Learning1
Less Is More: Students Skim Lengthy Online Textbooks1
IEEE TRANSACTIONS ON EDUCATION Call for Papers—Special Issue on Conceptual Learning of Mathematics Intensive Concepts in Engineering1
Effect of Real-World Problem-Posing Strategy on Engineering College Students’ Cognitive and Affective Skills1
Intelligent Deep-Learning Tutoring System to Assist Instructors in Programming Courses1
An Empirical Study on the Use of CDIO in Software Engineering Education1
Enhancing Teaching Evaluations Through Campus Data1
IEEE Transactions on Education Publication Information1
Sucre4Stem: A K-12 Educational Tool for Integrating Computational Thinking and Programming Across Multidisciplinary Disciplines1
Self-Efficacy for Engineering Design (SEED): Instrument Development and Validation1
IEEE Transactions on Education Information for Authors1
Engineering Student Profile Related to the Market of Operation: Competence Perspective1
IEEE Transactions on Education Information for Authors1
Using Student-Led Tutorials to Improve Student Performance in Challenging Courses1
IEEE Transactions on Education Publication Information1
Soft Skills Education is Valuable—Perception of Engineering Students1
Modeling a Problem-Solving Approach Through Computational Thinking for Teaching Programming1
Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education1
IEEE Transactions on Education Publication Information1
Analyzing Pedagogic Practice and Assessments in a Cross-Campus Programming Course1
Conceptual-Based Writing Exercises in a Circuit Analysis Course1
Experimenting Team-Based Learning in a Large Computer Networks Class1
Elementary School Pupils’ Mental Models Regarding Robots and Programming1
Improving Soft Skills Through an Interdisciplinary Approach in a Realistic Context Between Education and CS Students in an HCI Course1
Structural Modeling and Measuring Impact of Active Learning Methods in Engineering Education1
An LLM-Driven Chatbot in Higher Education for Databases and Information Systems1
Illuminating the Role of Classmates in Reducing the Participation Gender Gap in Lecture-Based Engineering Classes1
Exploring Engineering Students’ Engagement Through Alignment of Values, Attitudes, and Beliefs1
Table of Contents1
Halloween Educational Robotics1
Using a Partially Flipped Classroom and Gamification to Improve Student Performance in a First-Year Electronic Circuits Course1
Examining the Predictive Relationships Between Presences of a Community of Inquiry in a Desktop Virtual Reality (VR) Learning Environment1
A Pragmatic Framework for Assessing Learning Outcomes in Competency-Based Courses1
Table of Contents1
Teaching Machine Learning as Part of Agile Software Engineering1
IEEE Transactions on Education Publication Information1
2022 IEEE Educational Activities Board Awards1
MOOC-Based Flipped Classroom for On-Campus Teaching in Undergraduate Engineering Courses1
Software Engineering Education Knowledge Versus Industrial Needs1
LGBTQ+ in ECE: Culture and (Non)Visibility1
IEEE Transactions on Education Information for Authors1
Table of Contents1
Table of Contents1
An Engineering Outreach Activity: How to Develop a Tendon-Based Soft Robotic Finger?1
IEEE Transactions on Education Information for Authors1
Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial1
Design Principles for Using Rubrics in Engineering Mathematics1
IEEE Transactions on Education Publication Information1
How Do Table Shape, Group Size, and Gender Affect On-Task Actions in Computer Education Open-Ended Tasks1
IEEE Transactions on Education Reviewers 20221
IEEE Transactions on Education Information for Authors1
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