IEEE Transactions on Education

Papers
(The median citation count of IEEE Transactions on Education is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
IEEE Transactions on Education Reviewers 2022152
Calculation of Step Discontinuities in Electric Circuits: A Time-Domain Analysis66
Assessing Opportunities for Self-Study and Out-of-Class Activities in a Prescriptive High Contact-Hour Engineering Curriculum51
An Effective Approach to Teach Instrumentation and Control Systems for Engineering Students40
Correlations Determined by Remote Experiment Used for Knowledge Transfer39
An Engineering Outreach Activity: How to Develop a Tendon-Based Soft Robotic Finger?38
Promoting Community of Inquiry in Synchronous Team Design Activities for Remote Engineering Laboratory Instruction35
Intelligent Deep-Learning Tutoring System to Assist Instructors in Programming Courses32
Bridging Mathematics and Computer Science Through Threshold Concepts30
Guest Editorial Special Issue on Transforming Engineering Education25
Self-Efficacy for Engineering Design (SEED): Instrument Development and Validation25
Transdisciplinarity as a Learning Challenge: Student Experiences and Outcomes in an Innovative Course on Wearable and Collaborative Robotics22
Editorial22
Modeling a Problem-Solving Approach Through Computational Thinking for Teaching Programming20
Exploring Engineering Students’ Engagement Through Alignment of Values, Attitudes, and Beliefs18
Table of Contents17
A Pragmatic Framework for Assessing Learning Outcomes in Competency-Based Courses17
In Memoriam Prof. Jeffrey E. Froyd17
Structural Modeling and Measuring Impact of Active Learning Methods in Engineering Education15
Table of contents15
Engineering Students’ Experiences of Assessment in Introductory Computer Science Courses14
Table of Contents14
A Systematic Mapping of the Classification of Open Educational Resources for Computer Science Education in Digital Sources14
IEEE Transactions on Education Information for Authors13
IEEE Transactions on Education Publication Information13
Effects of Large-Scale Programmatic Change on Electrical and Computer Engineering Transfer Student Pathways13
IEEE Transactions on Education Information for Authors13
Layout-Based Digital IC Course Projects in Large Classes: Implementation, Evaluation, and Plagiarism Detection13
A Do-It-Yourself (DIY) Light Wave Sensing and Communication Project: Low-Cost, Portable, Effective, and Fun12
Information System Development by Using Agile Teamwork and Service-Learning12
Investigating the Impact of Design Thinking-Based STEAM PBL on Students’ Creativity and Computational Thinking12
Teaching Electronics in the Context of Industry 4.0: A Survey on the Brazilian Scenario in the Areas of Reconfigurable Logic and Microcontrollers12
Two Decades of PBL in Teaching Computing: A Systematic Mapping Study12
Industry Members’ Perceptions About ABET-Based Accreditation: An Exploratory Study in a Developing Country11
Tales of Hybrid Teaching in Software Engineering: Lessons Learned and Guidelines11
Illuminating the Role of Classmates in Reducing the Participation Gender Gap in Lecture-Based Engineering Classes11
Q-Module-Bot: A Generative AI-Based Question and Answer Bot for Module Teaching Support11
From Science to Computing: A Study of Capital Among Bioinformatics Students11
Conceptual-Based Writing Exercises in a Circuit Analysis Course10
Engaging Engineering Students in Public Health Responses to Disease Outbreaks Through Hackathons9
Active and Project-Based Learning Implementation in a Constructively Aligned Digital Systems Design Course9
Production and Evaluation of an Educational Process for Human–Computer Interaction (HCI) Courses9
Elementary School Pupils’ Mental Models Regarding Robots and Programming9
IEEE Transactions on Education Information for Authors9
Students’ Experience of an Integrated Electrical Engineering and Data Acquisition Course in an Undergraduate Mechanical Engineering Curriculum9
Procedure for the Determination of the Student Workload and the Learning Environment Created in the Power Electronics Course Taught Through Project-Based Learning9
Integrating Computational Thinking With the Curriculum of Future Professional Musicians8
Instruction in 802.11 Technology in Online Virtual Labs8
Role-Playing Games for Fostering Communication and Negotiation Skills8
IEEE Transactions on Education Publication Information8
A Gamified Learning Framework to Cultivate Critical Thinking Skills in Students8
Open-Source Software in the Classroom: Empowering Students to Self-Select Projects to Contribute8
Teaching and Comprehensive Learning With Remote Laboratories and MATLAB for an Undergraduate System Identification Course8
An Intelligent Serious Game for Digital Logic Education to Enhance Student Learning8
Conceptualizing the Sample Mean: Insights for Computer Engineering Students in the Learning Process8
Engineering Entrepreneurship Program Participation: Differences Across Men and Women8
Experiment-Based Approach to Teach Optimization Techniques7
IEEE Transactions on Education Information for Authors7
Developing Nontechnical Professional Skills in African American Engineering Majors Through Co-Curricular Activities7
Gender Mainstreaming and Diversity in Higher Education: An Experience in Software Engineering Education7
Development and Evaluation of Remote Laboratory System for Simulated Induction Motor7
IEEE Transactions on Education Publication Information7
Flipping Laboratory Sessions in a Computer Science Course: An Experience Report6
MOOC-Based Flipped Classroom for On-Campus Teaching in Undergraduate Engineering Courses6
IEEE Transactions on Education Information for Authors6
Belonging in Engineering for Black, Latinx, and Indigenous Students: Promising Results From an Educational Intervention in an Introductory Programming Course6
Using Final Letter Grades to Improve Institutional Course Sequence Recommendations6
IEEE Transactions on Education Publication Information6
Attainment Factors of Information Technology Students From Polytechnic University in Mexico6
Exploring an Engineer’s Role in Society: Service Learning in a First-Year Computing Course6
Online or In-Person Course? Meaningful Discussion of Learning Effectiveness and Satisfaction of Microwave Filter Design Course in Graduate Students6
2023 IEEE Education Society Awards6
Contributions of ENADE to the Assessment of Control and Automation Engineering in Brazil6
Transforming Engineering Education in Learning Ecosystems for Resilient Engineers5
IEEE Transactions on Education Information for Authors5
Table of Contents5
Editorial Review of 2022 and Changes to IEEE Transactions on Education for 20235
Teaching Machine Learning as Part of Agile Software Engineering5
Video Visualization Profile Analysis in Online Courses5
Preparing Students for a Digitized Future5
Engineering Student Profile Related to the Market of Operation: Competence Perspective5
Evaluating an Engineering Design Problem for Its Complexity5
Do Teamwork Guidelines Improve Peer Assessment Accuracy or Attitudes During Collaborative Learning?5
Table of Contents5
Improving Writing Quality of Capstone Reports4
Toward Uncovering Meaning in Human-Robot Interactions4
An Empirical Study on the Use of CDIO in Software Engineering Education4
Lessons From an Analysis of the Intended Learning Outcomes of Integrative Project Units Within Engineering Programs4
Attributes and Entrepreneurial Intention in University Students of Electrical Engineering and Computing Sciences4
Design Principles for Using Rubrics in Engineering Mathematics4
IEEE Transactions on Education Publication Information4
IEEE TRANSACTIONS ON EDUCATION Call for Papers—Special Issue on Conceptual Learning of Mathematics Intensive Concepts in Engineering4
Applying Competition-Based Learning to Stimulate Students’ Practical and Competitive AI Ability in a Machine Learning Curriculum4
2022 IEEE Educational Activities Board Awards4
Learning by Teaching: Creation of Tutorials in the Field of Vocational Training4
Practical Active Learning Stations to Transform Existing Learning Environments Into Flexible, Active Learning Classrooms4
Knowledge Tracing Through Enhanced Questions and Directed Learning Interaction Based on Multigraph Embeddings in Intelligent Tutoring Systems4
The Impact and Measurement of Today’s Learning Technologies in Teaching Software Engineering Course Using Design-Based Learning and Project-Based Learning3
Halloween Educational Robotics3
An LLM-Driven Chatbot in Higher Education for Databases and Information Systems3
Acceptance of Smart Teaching Tools and Its Influencing Factors Among University and College Teachers3
Assessment of Collaborative Problem Solving in Engineering Students Through Hands-On Simulations3
Motivation and Self-Regulated Learning in Computer Science: Lessons Learned From a Multiyear Program of Classroom Research3
Assessing Novelty and Systems Thinking in Conceptual Models of Technological Systems3
Contextual Influences on the Adoption of Evidence-Based Instructional Practices by Electrical and Computer Engineering Faculty3
Teaching Programming by Revealing Thinking Process: Watching Experts’ Live Coding Videos With Reflection Annotations3
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education3
Assessing the Effectiveness of UMP STEM Cube as a Tool for Developing Digital Making Skill Sets3
Examining Successful Attributes for Undergraduate Students by Applying Machine Learning Techniques3
Collaborative Learning in Engineering Design Education: A Systematic Literature Review3
Testing the Validity and Reliability of an Instrument Measuring Engineering Students’ Perceptions of Transversal Competency Levels3
Software Engineering Education Knowledge Versus Industrial Needs3
Exploring the Influence of Emotional States in Peer Interactions on Students’ Academic Performance3
Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review3
Reducing the Impact of Emergency Remote Teaching Through an Understanding of Personal Digital Ecosystems3
Computer-Aided Experiments (CAE): A Study Regarding a Remote-Controlled Experiment, Video Analysis, and Simulation on Kinematics3
Relationship Between Professional Competencies Required by Engineering Students According to ABET and CDIO and Teaching–Learning Techniques3
IEEE Transactions on Education Information for Authors2
Impact of Campus Environment and Personality Traits on the Academic Performance and Psychological Well-Being of Engineering Undergraduates: The Mediating Role of Engineering Self-Efficacy2
Diagnosing Cognitive Proficiency of Students Using Dense Neural Networks for Adaptive Assistance2
Notice of Violation of IEEE Publication Principles: A Better Approach to Teaching Digital Logic Design to Engineering Undergraduates Than Using Only One of MSI/SSI, Schematic Entry or HDLs2
Comments on “A New Derivation of the Law of the Junctions”2
A Mars Exploration Control Virtual Simulation Experiment Platform for Engineering Practice in Control Engineering Education2
Integrating Data Science Into Undergraduate Science and Engineering Courses: Lessons Learned by Instructors in a Multiuniversity Research–Practice Partnership2
Using Game-Based Learning and Quantum Computing to Enhance STEAM Competencies in K-16 Education2
C4 Skills in the Engineering Graduate: A Study to Align Software Engineering Education With Market-Driven Software Industry Needs2
Application of Open-Hardware-Based Solutions for Rapid Transition From Stationary to the Remote Teaching Model During Pandemic2
Improving Soft Skills Through an Interdisciplinary Approach in a Realistic Context Between Education and CS Students in an HCI Course2
Using Process and Motivation Data to Predict the Quality With Which Preservice Teachers Debugged Higher and Lower Complexity Programs2
Table of Contents2
Online Peer Instruction on Moodle to Foster Students’ Engagement at the Time of COVID-19 Pandemic2
Table of Contents2
Square Pegs and Round Holes: Pedagogy for Autistic Students in Computing Education2
Effects of Gender and Military Leave on the Academic Performance of Undergraduate Engineering Students2
The Impact of Design Thinking PBL Robot Course on College Students’ Learning Motivation and Creative Thinking2
2020 IEEE Education Society Awards2
Perceived Discrimination and Dropout Intentions of Underrepresented Minority Students in Engineering Degrees2
Guest Editorial Special Issue on Conceptual Learning of Mathematics-Intensive Concepts in Engineering2
Laboratory Learning Objectives Measurement: Relationships Between Student Evaluation Scores and Perceived Learning2
Latin American Women and Computer Science: A Systematic Literature Mapping1
A Step-by-Step Derivation of a Generalized Model Coupled With Questions Formulation Technique to Teach Different Types of dc Motors and Its Impact on Student Performance, the Course, and the Program1
IEEE Transactions on Education Publication Information1
Evaluation of Student’s Performance on a T-Shaped Degree1
A Design of Automatic Magnetic Properties Measurement System for Under/Postgraduate Open Experimental Project: Effective, Low Cost, and Scalable1
2023 IEEE Educational Activities Board Awards1
Learning Through Explanation: Producing and Peer-Reviewing Videos on Electric Circuits Problem Solving1
Table of Contents1
Effects of a Spiral Curriculum With Application-Based Project and Lab Components on Motivation and Achievement of Engineering Students in an Urban University1
Examining the Predictive Relationships Between Presences of a Community of Inquiry in a Desktop Virtual Reality (VR) Learning Environment1
Using Structural Equation Modeling to Examine the Relationship Between Preservice Teachers’ Computational Thinking Attitudes and Skills1
Peer-Mentoring Program for the Individual Attention of Engineering Students1
Gamifying Software Engineering Tools to Motivate Computer Science Students to Start and Finish Programming Assignments Earlier1
Understanding Influences on Engineering Students’ Civic Engagement in High School and the First Year of College1
Table of Contents1
An Approach of Project-Based Learning: Bridging the Gap Between Academia and Industry Needs in Teaching Integrated Circuit Design Course1
Comparative Study of Robotics Curricula1
Frontiers in Education (FIE) at 50: Advancing Computing and Engineering Education1
Sucre4Stem: A K-12 Educational Tool for Integrating Computational Thinking and Programming Across Multidisciplinary Disciplines1
IEEE Transactions on Education Publication Information1
A Law of Diminishing Returns: Quantifying Online Accessibility for Engineering Students With Disabilities in the Wake of the COVID-19 Pandemic1
IEEE Transactions on Education Information for Authors1
Utilization of Information Entropy in Training and Evaluation of Students’ Abstraction Performance and Algorithm Efficiency in Programming1
Engineering Students’ Perception of Learner Agency Development in an Intercultural PBL (Problem- and Project-Based) Team Setting1
Analytical Techniques for Developing Argumentative Writing in STEM: A Pilot Study1
Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education1
A Proposal for an Immersive Scavenger Hunt-Based Serious Game in Higher Education1
Comparing Student and Recruiter Evaluations of Computer Science Resumes1
A Concept Map-Based Remedial Learning System With Applications to the IEEE Floating-Point Standard and MIPS Encoding1
Experienced Learning Outcomes for Interdisciplinary Projects in Engineering Education1
Switching to Outcome-Based Education (OBE) System, a Paradigm Shift in Engineering Education1
Using 3-D Printed Badges to Improve Student Performance and Reduce Dropout Rates in STEM Higher Education1
Effects of a Block-Based Scaffolded Tool on Students’ Introduction to Hierarchical Data Structures1
IEEE Transactions on Education Publication Information1
PBL Intervention for Fostering Creativity in First-Year Engineering Students1
Ubiquitous Learning Based on Mobile Devices and Industrial Prototypes1
English as the Medium of Instruction (EMI) in Undergraduate Engineering Programs1
The Universal Micro-Credential Framework: The Role of Badges, Micro-Credentials, Skills Profiling, and Design Patterns in Developing Interdisciplinary Learning and Assessment Paths for Computing Educa1
Investigating Programming Students Problem Comprehension Ability and its Association With Learning Performance1
Modular 3-D-Printed Education Tool for Blind and Visually Impaired Students Oriented to Net Structures1
Engineering Identity and Smartness Identity as They Relate to Women’s Participation in Engineering1
IC-BTCN: A Deep Learning Model for Dropout Prediction of MOOCs Students1
Developing Teamwork Skills in Undergraduate Engineering Students: A Comparison Between Disciplinary and Cross-Disciplinary Projects1
Table of Contents1
Unpacking High School Students’ Motivational Influences in Project-Based Learning1
Formative Tutoring: A Program for the Empowerment of Engineering Students1
Less Is More: Students Skim Lengthy Online Textbooks1
STEAM Project-Based Learning Approach to Enhance Teaching-Learning Process in the Topic of Pascal’s Principle1
Analyzing Pedagogic Practice and Assessments in a Cross-Campus Programming Course1
COVID-19 Lockdown Effects on Student Grades of a University Engineering Course: A Psychometric Study1
Enhancing the Student Perception on Software Project Management in Computer Science1
LGBTQ+ in ECE: Culture and (Non)Visibility1
Engineering Education for Development of Safety-Critical Systems1
Revising Computer Science Networking Hands-On Courses in the Context of the Future Internet1
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