IEEE Transactions on Education

Papers
(The median citation count of IEEE Transactions on Education is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Conceptualizing the Sample Mean: Insights for Computer Engineering Students in the Learning Process100
A Gamified Learning Framework to Cultivate Critical Thinking Skills in Students90
Engineering Entrepreneurship Program Participation: Differences Across Men and Women73
IEEE Transactions on Education Reviewers 202471
Women in Computer Science: High School Math Exam, School Belonging, Academic Self-Efficacy, and Their Relationship to First-Semester Grades57
An Intelligent Serious Game for Digital Logic Education to Enhance Student Learning50
Teaching Electronics in the Context of Industry 4.0: A Survey on the Brazilian Scenario in the Areas of Reconfigurable Logic and Microcontrollers49
Assessing the Effectiveness of UMP STEM Cube as a Tool for Developing Digital Making Skill Sets47
2024 IEEE Educational Activities Board Award45
Computer-Aided Experiments (CAE): A Study Regarding a Remote-Controlled Experiment, Video Analysis, and Simulation on Kinematics44
Square Pegs and Round Holes: Pedagogy for Autistic Students in Computing Education40
Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review35
Attainment Factors of Information Technology Students From Polytechnic University in Mexico31
Learning by Teaching: Creation of Tutorials in the Field of Vocational Training31
Empowering Underrepresented High School Students in STEM Through Hands-On Engineering Technology Summer Camps31
Contextual Influences on the Adoption of Evidence-Based Instructional Practices by Electrical and Computer Engineering Faculty29
Video Visualization Profile Analysis in Online Courses26
Acceptance of Smart Teaching Tools and Its Influencing Factors Among University and College Teachers25
Developing Nontechnical Professional Skills in African American Engineering Majors Through Co-Curricular Activities23
Comparing Student and Recruiter Evaluations of Computer Science Resumes21
2024 IEEE Education Society Awards21
2023 IEEE Educational Activities Board Awards20
Table of Contents20
A Mars Exploration Control Virtual Simulation Experiment Platform for Engineering Practice in Control Engineering Education19
Online Peer Instruction on Moodle to Foster Students’ Engagement at the Time of COVID-19 Pandemic18
Guest Editorial Special Issue on Conceptual Learning of Mathematics-Intensive Concepts in Engineering18
Using Structural Equation Modeling to Examine the Relationship Between Preservice Teachers’ Computational Thinking Attitudes and Skills18
The Universal Micro-Credential Framework: The Role of Badges, Micro-Credentials, Skills Profiling, and Design Patterns in Developing Interdisciplinary Learning and Assessment Paths for Computing Educa18
IEEE Transactions on Education Information for Authors17
Virtual Reality Laboratory for Teaching Power Systems in Electrical Engineering Undergraduate Courses17
Leadership Growth Over Multiple Semesters in Project-Based Student Teams Embedded in Faculty Research (Vertically Integrated Projects)16
A Systematic Literature Review on Cyber Security Education for Children16
Computational Thinking and User Interfaces: A Systematic Review16
Transdisciplinarity and Team-Based Learning: Strategies for an Introductory Programming Course16
IEEE Transactions on Education Publication Information15
IEEE Transactions on Education Information for Authors15
IEEE Transactions on Education Publication Information15
First-Year Engineering Students’ Experiences and Motivation Amid Emergency Remote Instruction14
Broadening the Pool of Precollege Engineering Teachers: The Path Experienced by a Music Teacher14
Factors Influencing Students’ Choice of and Success in STEM: A Bibliometric Analysis and Topic Modeling Approach14
2022 IEEE Education Society Awards14
Persistence of Early Misconceptions Hinders Progress in Learning Computer Programming14
Constructing a Computational Thinking Evaluation Framework for Pupils13
A Digital Logic Flipped Classroom for Promoting Students’ Preclass Preparation and Participation in Classroom Activities Using a Guided Reflective Thinking Mechanism13
From Theory to Practice: Experiential Learning in Analog Electronic Circuits Lab13
IEEE Transactions on Education Information for Authors12
IEEE Transactions on Education Publication Information12
PBL Student Assessment: Consistency of Different Evaluation Methods in a Computing Faculty12
Digital Transformation of Education Toward Successful Internships: A Methodology Developed Over Seven Years and Tested During COVID-1912
FIE-TOE Guest Editorial Grand Challenges in Engineering and Computing Education: Beyond the Pandemic12
Interdisciplinary Project-Based Learning: Experiences and Reflections From Teaching Electronic Engineering in China12
The Impact of Scaffolding and Reflection During Problem Scoping in Capstone Design12
Exactness: A Concept Important for Engineering Applications or a Source of Potential Difficulties?12
IEEE Transactions on Education Reviewers 202312
Table of Contents12
Analysis of Oral Exams With Speaker Diarization and Speech Emotion Recognition: A Case Study12
Introduction to the Mathematics of Control Education in Calculus for Engineering Students12
Experimental Evaluation of a Serious Game for Teaching UML Diagrams11
Promoting Community of Inquiry in Synchronous Team Design Activities for Remote Engineering Laboratory Instruction11
IEEE Transactions on Education Publication Information11
Transdisciplinarity as a Learning Challenge: Student Experiences and Outcomes in an Innovative Course on Wearable and Collaborative Robotics11
IEEE Transactions on Education Publication Information11
Engaging Engineering Students in Public Health Responses to Disease Outbreaks Through Hackathons11
IEEE Transactions on Education Information for Authors10
Toward Uncovering Meaning in Human-Robot Interactions10
Development and Evaluation of Television Media-Based Educational Game Framework for Materials Science and Engineering Education10
Belonging in Engineering for Black, Latinx, and Indigenous Students: Promising Results From an Educational Intervention in an Introductory Programming Course10
Table of Contents10
Fostering Engineering Troubleshooting Proficiency: A Real-World Scenario-Based Electrical Training Hardware Using Embedded System10
Collaborative Learning in Engineering Design Education: A Systematic Literature Review10
IEEE Transactions on Education Information for Authors10
Predicting Student Performance Using a Cost-Sensitive Deep Learning Network With Sparse Attention Mechanism10
Knowledge Tracing Through Enhanced Questions and Directed Learning Interaction Based on Multigraph Embeddings in Intelligent Tutoring Systems10
Diagnosing Cognitive Proficiency of Students Using Dense Neural Networks for Adaptive Assistance9
Application of the Digital Competence Framework for Educators in Developing Areas in Kenya9
Latin American Women and Computer Science: A Systematic Literature Mapping9
Utilization of Information Entropy in Training and Evaluation of Students’ Abstraction Performance and Algorithm Efficiency in Programming9
PBL Intervention for Fostering Creativity in First-Year Engineering Students9
Teaching Programming in Higher Education Using a Hybrid Project-Based Learning Approach9
Switching to Outcome-Based Education (OBE) System, a Paradigm Shift in Engineering Education8
STEAM Project-Based Learning Approach to Enhance Teaching-Learning Process in the Topic of Pascal’s Principle8
Using 3-D Printed Badges to Improve Student Performance and Reduce Dropout Rates in STEM Higher Education8
Table of Contents8
Learning Through Explanation: Producing and Peer-Reviewing Videos on Electric Circuits Problem Solving8
Students’ Understanding of Stokes’ Theorem in Vector Calculus8
Programming E-Books: Culture, English, and Scratch for Schoolchildren of Rural Taiwan7
What Is Common to Transportation and Health in Machine Learning Education? The Domain Neglect Bias7
Exploring the Awareness Outcomes of Educating ICT Students on the Environmental Implications of e-Waste Recycling and Energy Consumption in Data Centers7
In-Class Teaching With Serious Games—Does Experience Matter?7
Curricular Hackathons for Engineering Design Learning: The Case of Engineering Design Days7
Table of Contents7
Engineering Students’ Perception of Learner Agency Development in an Intercultural PBL (Problem- and Project-Based) Team Setting7
Breaking Barriers: Enhancing Student Satisfaction in Online Engineering Education7
IEEE Transactions on Education Publication Information7
Student Awareness of Models in First-Year Engineering Courses7
Improving the Social Connectivity in Engineering Educational Networks and Implications7
Introducing Innovative Prototypes in Course Materials and Fabrication Technologies in Medical Devices for Electrical and Biomedical Engineering Students7
Teaching Series and Parallel Connections7
Understanding the Current Mentorship Capabilities of Teaching Assistants for Engineering Courses6
IN4WOOD: A Successful European Training Action of Industry 4.0 for Academia and Business6
The Importance of Malware Awareness for Aspiring Cyber Professionals: Applicability of Gamification Static Analysis Tools6
Immersive Virtual Environment for Automotive Security Education6
Table of Contents6
Exploring the Influence of Visual Aids in Mathematical Problem Solving: An Eye-Tracking Study With Prospective Teachers6
A Take-Home Motor Control Teaching Experiment Platform for Control Engineering-Related Courses6
Decentralized Actuator Control Laboratory: Educational Deployment and Analysis of Its Learning Effectiveness6
Editorial Review of 2022 and Changes to IEEE Transactions on Education for 20235
Transforming Engineering Education in Learning Ecosystems for Resilient Engineers5
Table of Contents5
Effect of Students’ Metacognitive Self-Regulation and Situational Interest on Conceptual Change in Electric Circuits5
Development and Evaluation of Remote Laboratory System for Simulated Induction Motor5
IEEE Transactions on Education Publication Information5
Active and Project-Based Learning Implementation in a Constructively Aligned Digital Systems Design Course5
Enculturation of Students Into Engineering During COVID-19 in Minority Serving Institutions5
Layout-Based Digital IC Course Projects in Large Classes: Implementation, Evaluation, and Plagiarism Detection5
Blended Implementation of Existing Precollege Engineering Programs: Teacher Perspectives of Program Impact5
Open-Source Software in the Classroom: Empowering Students to Self-Select Projects to Contribute5
Guest Editorial Special Issue on Transforming Engineering Education5
Education Software Development for Undergraduate Exposition on the Use of Quantum Fourier Transforms in Signal Analysis5
IEEE Transactions on Education Information for Authors5
Impact of Campus Environment and Personality Traits on the Academic Performance and Psychological Well-Being of Engineering Undergraduates: The Mediating Role of Engineering Self-Efficacy5
Complete Integration of Team Project-Based Learning Into a Database Syllabus5
Students’ Experience of an Integrated Electrical Engineering and Data Acquisition Course in an Undergraduate Mechanical Engineering Curriculum5
Industry Members’ Perceptions About ABET-Based Accreditation: An Exploratory Study in a Developing Country5
Results of a Gamification University Experience for Teaching Web Programming: The “Alice in Codeland” Project5
Design and Implementation of a Ball and Beam Control System Using a PID Controller4
Ubiquitous Learning Based on Mobile Devices and Industrial Prototypes4
Guest Editorial Coding, Computational, Algorithmic, Design, Creative, and Critical Thinking in K–16 Education4
Advancing Robotics Programming Education With AI: Virtual Simulation and LLM-Assisted Learning4
IEEE Transactions on Education Information for Authors4
IEEE Transactions on Education Reviewers 20254
IEEE Transactions on Education Publication Information4
Analyzing the Curricular Complexity of Engineering Programs Across Disciplines and Time4
Teaching Programming by Revealing Thinking Process: Watching Experts’ Live Coding Videos With Reflection Annotations4
Using Game-Based Learning and Quantum Computing to Enhance STEAM Competencies in K-16 Education4
Effects of a Block-Based Scaffolded Tool on Students’ Introduction to Hierarchical Data Structures4
Table of Contents4
COVID-19 Lockdown Effects on Student Grades of a University Engineering Course: A Psychometric Study4
Analytical Techniques for Developing Argumentative Writing in STEM: A Pilot Study4
Integrating Data Science Into Undergraduate Science and Engineering Courses: Lessons Learned by Instructors in a Multiuniversity Research-Practice Partnership4
A Step-by-Step Derivation of a Generalized Model Coupled With Questions Formulation Technique to Teach Different Types of dc Motors and Its Impact on Student Performance, the Course, and the Program4
Table of Contents4
2025 IEEE Education Society Awards4
Teaching Machine Learning as Part of Agile Software Engineering4
IEEE Transactions on Education Publication Information4
Investigating Programming Students Problem Comprehension Ability and its Association With Learning Performance4
Perceived Discrimination and Dropout Intentions of Underrepresented Minority Students in Engineering Degrees4
Segmented Progressive Assessment in Mechanics Education: A Full-Process Model for Improving Learning Outcomes4
A Proposal for an Immersive Scavenger Hunt-Based Serious Game in Higher Education4
Transforming Programming Education: The Effectiveness of Motivational Scenario-Based Design in Serious Games4
IEEE Transactions on Education Information for Authors4
Applying Competition-Based Learning to Stimulate Students’ Practical and Competitive AI Ability in a Machine Learning Curriculum4
Promoting Rural Entrepreneurship Through Technology: A Case Study Using Productivity Enhancing Technology Experience Kits (PETE-Kits)4
Helping First-Year University Students to Overcome the Threshold Concept of Ohm’s Law3
Making AI Accessible for STEM Teachers: Using Explainable AI for Unpacking Classroom Discourse Analysis3
A Comprehensive Usability Measurement Tool for m-Learning Applications3
An Approach Based on Social Network Analysis to Enhance Social Presence in a Collaborative Learning Environment3
An Eco-System Approach to Project-Based Learning in Software Engineering Education3
“These Different Ideas, Traditions, and Values Make My Thinking Unique and Creative”: Bringing Native Hawaiian Ways of Knowing to Engineering Education3
Perspectives of English as a Medium of Instruction (EMI) Policy From Computer Instructors in Saudi Arabia3
Investigating the Association Between Student Engagement With Video Content and Their Learnings3
Table of Contents3
A Three-Year Study on Peer Evaluation in a Software Engineering Project Course3
Knowledge-Based Recommendation for Subject Allocation Using Artificial Neural Network in Higher Education3
Making Activities for the Competency Development of School-Age Children3
Framework for Adoption of Generative Artificial Intelligence (GenAI) in Education3
Handover of the Role of Editor-in-Chief3
Concept Maps Afford Connections From Mathematics and Physics to Electrical Engineering Courses3
Isolated Detection of Misconceptions in an Adaptive Program Tracing Instrument3
Integration of Engineering Application Examples in Mathematics Courses3
Concept Maps and Open Learner Models in a Computer Networking Course3
Improving Accuracy of Self-and-Peer Assessment in Engineering Technology Capstone3
The Challenge of Introducing Informatics Topics From an Early Age in Peru During the Pandemic3
IEEE Transactions on Education Information for Authors3
Modeling a Problem-Solving Approach Through Computational Thinking for Teaching Programming2
A Pragmatic Framework for Assessing Learning Outcomes in Competency-Based Courses2
Design of an Integrated Project-Based Learning Curriculum: Analysis Through Fink’s Taxonomy of Significant Learning2
Illuminating the Role of Classmates in Reducing the Participation Gender Gap in Lecture-Based Engineering Classes2
Table of Contents2
IEEE Transactions on Education Information for Authors2
Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial2
Table of Contents2
Teaching Machine Learning as Part of Agile Software Engineering2
Structural Modeling and Measuring Impact of Active Learning Methods in Engineering Education2
Software Engineering Education Knowledge Versus Industrial Needs2
2022 IEEE Educational Activities Board Awards2
Elementary School Pupils’ Mental Models Regarding Robots and Programming2
Real-World Cases in Software Architecture Education: An Experience Report2
IEEE Transactions on Education Reviewers 20222
Self-Efficacy for Engineering Design (SEED): Instrument Development and Validation2
Exploring Engineering Students’ Engagement Through Alignment of Values, Attitudes, and Beliefs2
First-Year Design Projects and Student Perceptions of the Role of an Engineer2
Implementation of PjBL With Remote Lab Enhances the Professional Skills of Engineering Students2
Table of Contents2
Gamified Blockchain Education in Experiential Learning: An Analysis of Students’ Cognitive Well-Being2
Conceptual-Based Writing Exercises in a Circuit Analysis Course2
MOOC-Based Flipped Classroom for On-Campus Teaching in Undergraduate Engineering Courses2
IEEE Transactions on Education Publication Information2
Enhancing Teaching Evaluations Through Campus Data2
An Empirical Study on the Use of CDIO in Software Engineering Education2
Procedure for the Determination of the Student Workload and the Learning Environment Created in the Power Electronics Course Taught Through Project-Based Learning2
IEEE Transactions on Education Information for Authors2
IEEE Transactions on Education Information for Authors2
Complementary Training Program in Electrical Engineering and Computer Engineering Undergraduate Courses2
Long-Term Practical Project-Based Learning Education for Developing Advanced IoT Engineers on the Trinity Partnership: Industry–Academia–Government2
Design and Implementation of Educational Emulation Experiment Systems Based on Discrete Logic2
An Engineering Outreach Activity: How to Develop a Tendon-Based Soft Robotic Finger?2
Design Principles for Using Rubrics in Engineering Mathematics2
IEEE TRANSACTIONS ON EDUCATION Call for Papers—Special Issue on Conceptual Learning of Mathematics Intensive Concepts in Engineering2
Intelligent Deep-Learning Tutoring System to Assist Instructors in Programming Courses2
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