IEEE Transactions on Education

Papers
(The median citation count of IEEE Transactions on Education is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
Creation and Evaluation of a Pretertiary Artificial Intelligence (AI) Curriculum74
Student Performance Prediction Based on Blended Learning50
Experiment-Based Approach to Teach Optimization Techniques40
A Flipped Classroom Approach to Teaching Empirical Software Engineering36
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education33
Building a Quantum Engineering Undergraduate Program31
A Novel Teaching Strategy Through Adaptive Learning Activities for Computer Programming30
OpenCV Basics: A Mobile Application to Support the Teaching of Computer Vision Concepts29
Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education28
Engineering Education for Sustainable Development: The European Project Semester Approach27
The Impact of Design Thinking PBL Robot Course on College Students’ Learning Motivation and Creative Thinking21
Supporting Self-Directed Learning in a Project-Based Embedded Systems Design Course20
Using Continuous Peer Evaluation in Team-Based Engineering Capstone Projects: A Case Study20
Assessing the Needs of the Quantum Industry20
3-D Interactive Control Laboratory for Classroom Demonstration and Online Experimentation in Engineering Education19
Incidence of Digital Competences in the Completion Rates of MOOCs: Case Study on Energy Sustainability Courses18
A Computer Science-Oriented Approach to Introduce Quantum Computing to a New Audience18
Predicting Student Performance in an Educational Game Using a Hidden Markov Model18
Lecture-Free Classroom: Fully Active Learning on Moodle18
Gender Gap in STEM: A Cross-Sectional Study of Primary School Students’ Self-Perception and Test Anxiety in Mathematics17
Practical Active Learning Stations to Transform Existing Learning Environments Into Flexible, Active Learning Classrooms15
Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses14
The Influence of Entrepreneurial Mindsets on Student Design Problem Framing14
Developing a Framework for Blended Design-Based Learning in a First-Year Multidisciplinary Design Course13
Teaching Battery Basics in Laboratories: Hands-On Versus Simulated Experiments13
Examining Successful Attributes for Undergraduate Students by Applying Machine Learning Techniques13
Mental Health in Engineering Education: Identifying Population and Intersectional Variation12
Engineering Education for Development of Safety-Critical Systems12
Laboratory Learning Objectives Measurement: Relationships Between Student Evaluation Scores and Perceived Learning12
Importance of Generic Skills of ICT Graduates—Employers, Teaching Staff, and Students Perspective11
FIRST High-School Students and FIRST Graduates: STEM Exposure and Career Choices11
Teaching Digital Circuit Design With a 3-D Video Game: The Impact of Using In-Game Tools on Students’ Performance10
Gamifying Software Engineering Tools to Motivate Computer Science Students to Start and Finish Programming Assignments Earlier10
Teaching and Comprehensive Learning With Remote Laboratories and MATLAB for an Undergraduate System Identification Course10
Factors Influencing Students’ Choice of and Success in STEM: A Bibliometric Analysis and Topic Modeling Approach10
An Approach of Project-Based Learning: Bridging the Gap Between Academia and Industry Needs in Teaching Integrated Circuit Design Course10
Remote Control of a Robotic Unit: A Case Study for Control Engineering Formation10
Assessing Novelty and Systems Thinking in Conceptual Models of Technological Systems10
A Take-Home Motor Control Teaching Experiment Platform for Control Engineering-Related Courses9
Reliability and Safety Engineering for Safety-Critical Systems in Computer Science: A Study Into the Mismatch Between Higher Education and Employment in Brazil and India9
Testing the Validity and Reliability of an Instrument Measuring Engineering Students’ Perceptions of Transversal Competency Levels9
An Eco-System Approach to Project-Based Learning in Software Engineering Education9
Improving Teamwork in Agile Software Engineering Education: The ASEST+ Framework9
Instruction in 802.11 Technology in Online Virtual Labs9
A Study of Cybersecurity Education Using a Present-Test-Practice-Assess Model9
Implementing a Design Thinking Project in a Biomedical Instrumentation Course9
JolasMATIKA: An Experience for Teaching and Learning Computing Topics From University to Primary Education9
Two Decades of PBL in Teaching Computing: A Systematic Mapping Study9
Measuring the Programming Self-Efficacy of Electrical and Electronics Engineering Students8
Application of Open-Hardware-Based Solutions for Rapid Transition From Stationary to the Remote Teaching Model During Pandemic8
The Impact and Measurement of Today’s Learning Technologies in Teaching Software Engineering Course Using Design-Based Learning and Project-Based Learning8
Toward an Improvement of Engineering Teaming Skills Through an In-House Professionalism Course8
Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review8
Computational Thinking and User Interfaces: A Systematic Review8
A Scalable Operating System Experiment Platform Supporting Learning Behavior Analysis8
Impact of Mixed Pedagogy on Engineering Education7
Factors That Influence Career Choice in Engineering Students in Spain: A Gender Perspective7
IN4WOOD: A Successful European Training Action of Industry 4.0 for Academia and Business7
A Systematic Interdisciplinary Engineering and Technology Model Using Cutting-Edge Technologies for STEM Education7
Relationship Between Professional Competencies Required by Engineering Students According to ABET and CDIO and Teaching–Learning Techniques7
Improving Teaching–Learning Process in MIL-STD-1553B Bus Classes Using a New Hybrid Web-Lab Methodology7
Learner Attitude, Educational Background, and Gender Influence on Knowledge Gain in a Serious Games-Enhanced Programming Course7
Production and Evaluation of an Educational Process for Human–Computer Interaction (HCI) Courses7
Comparison of the Effectiveness of Online Homework With Handwritten Homework in Electrical and Computer Engineering Classes6
A Three-Year Study on Peer Evaluation in a Software Engineering Project Course6
Halloween Educational Robotics6
Effects of Large-Scale Programmatic Change on Electrical and Computer Engineering Transfer Student Pathways6
Developing a Remote Laboratory System of Stepper Motor for Learning Support6
Student Feedback on Educational Innovation in Control Engineering: Active Learning in Practice6
Flipping Laboratory Sessions in a Computer Science Course: An Experience Report6
Blending Inverted Lectures and Laboratory Experiments to Improve Learning in an Introductory Course in Digital Systems6
Achieving Scalability and Interactivity in a Communication Skills Course for Undergraduate Engineering Students6
BLDC Motor-Driven Fluid Pumping System Design: An Extrapolated Active Learning Case Study for Electrical Machines Classes6
Teaching Programming by Revealing Thinking Process: Watching Experts’ Live Coding Videos With Reflection Annotations6
Online Peer Instruction on Moodle to Foster Students’ Engagement at the Time of COVID-19 Pandemic5
A Design-Oriented Engineering Course Involving Interactions With Stakeholders5
Online Peer Assessment in Undergraduate Electrical Engineering Course5
LGBTQ+ in ECE: Culture and (Non)Visibility5
COVID-19 Lockdown Effects on Student Grades of a University Engineering Course: A Psychometric Study5
Developing Nontechnical Professional Skills in African American Engineering Majors Through Co-Curricular Activities5
Engaging Engineering Students in Public Health Responses to Disease Outbreaks Through Hackathons5
Computer-Aided Teaching Using Animations for Engineering Curricula: A Case Study for Automotive Engineering Modules5
Analytical Techniques for Developing Argumentative Writing in STEM: A Pilot Study5
Investigating Programming Students Problem Comprehension Ability and its Association With Learning Performance5
Evaluating an Engineering Design Problem for Its Complexity5
Switching to Outcome-Based Education (OBE) System, a Paradigm Shift in Engineering Education5
Tiered Assignments in Lab Programming Sessions: Exploring Objective Effects on Students’ Motivation and Performance5
Lessons From an Analysis of the Intended Learning Outcomes of Integrative Project Units Within Engineering Programs4
Interdisciplinary Project-Based Learning: Experiences and Reflections From Teaching Electronic Engineering in China4
Integrating the Entrepreneurial Mindset Into the Engineering Classroom4
Enhancing the Student Perception on Software Project Management in Computer Science4
Improving Writing Quality of Capstone Reports4
Teaching Industrial Internet-of-Things-Based Model-Predictive Controller4
Academic and Demographic Cluster Analysis of Engineering Student Success4
How Do Table Shape, Group Size, and Gender Affect On-Task Actions in Computer Education Open-Ended Tasks4
Using Structural Equation Modeling to Examine the Relationship Between Preservice Teachers’ Computational Thinking Attitudes and Skills4
Preparing Students for a Digitized Future4
Procedure for the Determination of the Student Workload and the Learning Environment Created in the Power Electronics Course Taught Through Project-Based Learning4
Transformative Practices in Engineering Education: The Embedded Expert Model4
As Necessary as the Cleaning Crew: Experiences of Respect and Inclusion Among Full-Time Non-Tenure-Track Electrical Engineering Faculty at Research-Intensive Institutions4
Comparative Study of Robotics Curricula4
A Transactive Memory System Perspective in Software Engineering Education3
What Is Common to Transportation and Health in Machine Learning Education? The Domain Neglect Bias3
A Systematic Literature Review on Cyber Security Education for Children3
Evaluation of Student’s Performance on a T-Shaped Degree3
Less Is More: Students Skim Lengthy Online Textbooks3
Role-Playing Games for Fostering Communication and Negotiation Skills3
The Importance of Students’ Practical Work in High Schools for Higher Education in Electronic Engineering3
Using Student-Led Tutorials to Improve Student Performance in Challenging Courses3
Teaching a Standalone Optics and Lasers Course Using Project-Based Learning3
Effects of a Block-Based Scaffolded Tool on Students’ Introduction to Hierarchical Data Structures3
Exploring an Engineer’s Role in Society: Service Learning in a First-Year Computing Course3
MIDFIELD: A Resource for Longitudinal Student Record Research3
Promoting Student Support in an Online Fundamental of Electronics Course3
Soft Skills of Latin American Engineering Professors: Gender Gap3
Teaching Networks to Digital Humanists3
A Step-by-Step Derivation of a Generalized Model Coupled With Questions Formulation Technique to Teach Different Types of dc Motors and Its Impact on Student Performance, the Course, and the Program3
A Do-It-Yourself (DIY) Light Wave Sensing and Communication Project: Low-Cost, Portable, Effective, and Fun3
Active and Project-Based Learning Implementation in a Constructively Aligned Digital Systems Design Course2
Correlations Determined by Remote Experiment Used for Knowledge Transfer2
Complementary Training Program in Electrical Engineering and Computer Engineering Undergraduate Courses2
Conceptual Understanding of Signals and Systems in Senior Undergraduate Students2
Use of a Cornerstone Project to Teach Ill-Structured Software Design in First Year2
A Design of Automatic Magnetic Properties Measurement System for Under/Postgraduate Open Experimental Project: Effective, Low Cost, and Scalable2
Formative Tutoring: A Program for the Empowerment of Engineering Students2
Do Teamwork Guidelines Improve Peer Assessment Accuracy or Attitudes During Collaborative Learning?2
Engineering Entrepreneurship Program Participation: Differences Across Men and Women2
Elementary School Pupils’ Mental Models Regarding Robots and Programming2
Guest Editorial Special Issue on Project-Based, Senior Design, and Capstone Courses in Engineering Education2
Network Attacks on Cyber–Physical Systems Project-Based Learning Activity2
Preparing First-Year Engineering Students to Think About Code: A Guided Inquiry Approach2
Comparing Student and Recruiter Evaluations of Computer Science Resumes2
Perceived Discrimination and Dropout Intentions of Underrepresented Minority Students in Engineering Degrees2
Motivation and Self-Regulated Learning in Computer Science: Lessons Learned From a Multiyear Program of Classroom Research2
Tales of Hybrid Teaching in Software Engineering: Lessons Learned and Guidelines2
Implementation of PjBL With Remote Lab Enhances the Professional Skills of Engineering Students2
Encouraging Global Awareness in a Computer Networking Course2
An Approach Based on Social Network Analysis to Enhance Social Presence in a Collaborative Learning Environment2
English as the Medium of Instruction (EMI) in Undergraduate Engineering Programs2
Revising Computer Science Networking Hands-On Courses in the Context of the Future Internet2
Assessment of Collaborative Problem Solving in Engineering Students Through Hands-On Simulations2
Latin American Women and Computer Science: A Systematic Literature Mapping1
Software Engineering Education Knowledge Versus Industrial Needs1
Grounding Concepts and Methods of Real-Time Scheduling in Reality Using Arduino1
Table of contents1
Open-Source Software in the Classroom: Empowering Students to Self-Select Projects to Contribute1
An Object Tuple Model for Understanding Pointer and Array in C Language1
Integrating Financial Literacy Into Introductory Programming1
Engineering Students’ Experiences of Assessment in Introductory Computer Science Courses1
Teaching Series and Parallel Connections1
Task-Driven ADDIE-Twist Model With a Teach-Study Double-Helix Structure1
Challenges of STEM Vocations in Secondary Education1
Effects of a Multimedia-Enhanced GE Course on Undergraduate Computer Engineering Students’ Development of Reading Skills and Growth Mindset1
A Graduate Magnetic Design Course in a Power Electronics-Oriented Curriculum1
Experienced Learning Outcomes for Interdisciplinary Projects in Engineering Education1
Using Process and Motivation Data to Predict the Quality With Which Preservice Teachers Debugged Higher and Lower Complexity Programs1
C4 Skills in the Engineering Graduate: A Study to Align Software Engineering Education With Market-Driven Software Industry Needs1
Calculation of Step Discontinuities in Electric Circuits: A Time-Domain Analysis1
Exploration of Skills Required by Engineering Faculty to Mentor Freshmen Undergraduate Students for Interdisciplinary Design Projects1
Students’ Experience of an Integrated Electrical Engineering and Data Acquisition Course in an Undergraduate Mechanical Engineering Curriculum1
The Challenge of Introducing Informatics Topics From an Early Age in Peru During the Pandemic1
First-Year Engineering Students’ Experiences and Motivation Amid Emergency Remote Instruction1
Conceptual-Based Writing Exercises in a Circuit Analysis Course1
Use of SPICE Circuit Simulation to Guide Written Reflections and Metacognition1
Broadening the Pool of Precollege Engineering Teachers: The Path Experienced by a Music Teacher1
Improving the Social Connectivity in Engineering Educational Networks and Implications1
Engineering Students’ Perception of Learner Agency Development in an Intercultural PBL (Problem- and Project-Based) Team Setting1
PBL Intervention for Fostering Creativity in First-Year Engineering Students1
STEAM Project-Based Learning Approach to Enhance Teaching-Learning Process in the Topic of Pascal’s Principle1
Attributes and Entrepreneurial Intention in University Students of Electrical Engineering and Computing Sciences1
Contributions of ENADE to the Assessment of Control and Automation Engineering in Brazil1
In Memoriam Prof. Jeffrey E. Froyd1
Design of an Integrated Project-Based Learning Curriculum: Analysis Through Fink’s Taxonomy of Significant Learning1
Exploring Students’ Perception of the Influence of PBL Elements on the Development of Engineering Identity1
Assessing Opportunities for Self-Study and Out-of-Class Activities in a Prescriptive High Contact-Hour Engineering Curriculum1
Improving Accuracy of Self-and-Peer Assessment in Engineering Technology Capstone1
Digital Transformation of Education Toward Successful Internships: A Methodology Developed Over Seven Years and Tested During COVID-191
Idea Generation Practices in a Biomedical Engineering Capstone Course1
Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education1
An Exploration of Sources Fostering First-Year Engineering Students’ Academic Well-Being in a PBL Environment1
A Concept Map-Based Remedial Learning System With Applications to the IEEE Floating-Point Standard and MIPS Encoding1
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