IEEE Transactions on Education

Papers
(The median citation count of IEEE Transactions on Education is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Creation and Evaluation of a Pretertiary Artificial Intelligence (AI) Curriculum120
Student Performance Prediction Based on Blended Learning61
Experiment-Based Approach to Teach Optimization Techniques51
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education40
Building a Quantum Engineering Undergraduate Program39
A Novel Teaching Strategy Through Adaptive Learning Activities for Computer Programming35
Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education35
OpenCV Basics: A Mobile Application to Support the Teaching of Computer Vision Concepts33
Assessing the Needs of the Quantum Industry32
Gender Gap in STEM: A Cross-Sectional Study of Primary School Students’ Self-Perception and Test Anxiety in Mathematics26
The Impact of Design Thinking PBL Robot Course on College Students’ Learning Motivation and Creative Thinking25
Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses25
A Computer Science-Oriented Approach to Introduce Quantum Computing to a New Audience22
3-D Interactive Control Laboratory for Classroom Demonstration and Online Experimentation in Engineering Education22
Predicting Student Performance in an Educational Game Using a Hidden Markov Model21
Lecture-Free Classroom: Fully Active Learning on Moodle20
Mental Health in Engineering Education: Identifying Population and Intersectional Variation20
FIRST High-School Students and FIRST Graduates: STEM Exposure and Career Choices18
Practical Active Learning Stations to Transform Existing Learning Environments Into Flexible, Active Learning Classrooms17
An Eco-System Approach to Project-Based Learning in Software Engineering Education17
Developing a Framework for Blended Design-Based Learning in a First-Year Multidisciplinary Design Course15
Examining Successful Attributes for Undergraduate Students by Applying Machine Learning Techniques15
Computational Thinking and User Interfaces: A Systematic Review15
Improving Teamwork in Agile Software Engineering Education: The ASEST+ Framework14
An Approach of Project-Based Learning: Bridging the Gap Between Academia and Industry Needs in Teaching Integrated Circuit Design Course14
Teaching Digital Circuit Design With a 3-D Video Game: The Impact of Using In-Game Tools on Students’ Performance14
Importance of Generic Skills of ICT Graduates—Employers, Teaching Staff, and Students Perspective13
Engineering Education for Development of Safety-Critical Systems13
A Take-Home Motor Control Teaching Experiment Platform for Control Engineering-Related Courses13
Teaching and Comprehensive Learning With Remote Laboratories and MATLAB for an Undergraduate System Identification Course13
Gamifying Software Engineering Tools to Motivate Computer Science Students to Start and Finish Programming Assignments Earlier13
Laboratory Learning Objectives Measurement: Relationships Between Student Evaluation Scores and Perceived Learning12
A Study of Cybersecurity Education Using a Present-Test-Practice-Assess Model12
Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review12
Factors Influencing Students’ Choice of and Success in STEM: A Bibliometric Analysis and Topic Modeling Approach12
The Impact and Measurement of Today’s Learning Technologies in Teaching Software Engineering Course Using Design-Based Learning and Project-Based Learning12
Learner Attitude, Educational Background, and Gender Influence on Knowledge Gain in a Serious Games-Enhanced Programming Course11
Two Decades of PBL in Teaching Computing: A Systematic Mapping Study11
Academic and Demographic Cluster Analysis of Engineering Student Success11
Factors That Influence Career Choice in Engineering Students in Spain: A Gender Perspective11
A Systematic Interdisciplinary Engineering and Technology Model Using Cutting-Edge Technologies for STEM Education11
Remote Control of a Robotic Unit: A Case Study for Control Engineering Formation11
Testing the Validity and Reliability of an Instrument Measuring Engineering Students’ Perceptions of Transversal Competency Levels10
Implementing a Design Thinking Project in a Biomedical Instrumentation Course10
Switching to Outcome-Based Education (OBE) System, a Paradigm Shift in Engineering Education9
Flipping Laboratory Sessions in a Computer Science Course: An Experience Report9
A Three-Year Study on Peer Evaluation in a Software Engineering Project Course9
Application of Open-Hardware-Based Solutions for Rapid Transition From Stationary to the Remote Teaching Model During Pandemic9
Instruction in 802.11 Technology in Online Virtual Labs9
Reliability and Safety Engineering for Safety-Critical Systems in Computer Science: A Study Into the Mismatch Between Higher Education and Employment in Brazil and India9
Assessing Novelty and Systems Thinking in Conceptual Models of Technological Systems9
Developing a Remote Laboratory System of Stepper Motor for Learning Support8
Online Peer Assessment in Undergraduate Electrical Engineering Course8
Toward an Improvement of Engineering Teaming Skills Through an In-House Professionalism Course8
Halloween Educational Robotics8
Improving Teaching–Learning Process in MIL-STD-1553B Bus Classes Using a New Hybrid Web-Lab Methodology8
Achieving Scalability and Interactivity in a Communication Skills Course for Undergraduate Engineering Students8
Enhancing the Student Perception on Software Project Management in Computer Science8
Relationship Between Professional Competencies Required by Engineering Students According to ABET and CDIO and Teaching–Learning Techniques8
Interdisciplinary Project-Based Learning: Experiences and Reflections From Teaching Electronic Engineering in China8
Impact of Mixed Pedagogy on Engineering Education8
Teaching Programming by Revealing Thinking Process: Watching Experts’ Live Coding Videos With Reflection Annotations8
Production and Evaluation of an Educational Process for Human–Computer Interaction (HCI) Courses8
Integrating the Entrepreneurial Mindset Into the Engineering Classroom7
Comparative Study of Robotics Curricula7
A Systematic Literature Review on Cyber Security Education for Children7
A Design-Oriented Engineering Course Involving Interactions With Stakeholders7
IN4WOOD: A Successful European Training Action of Industry 4.0 for Academia and Business7
Analytical Techniques for Developing Argumentative Writing in STEM: A Pilot Study7
Effects of Large-Scale Programmatic Change on Electrical and Computer Engineering Transfer Student Pathways7
COVID-19 Lockdown Effects on Student Grades of a University Engineering Course: A Psychometric Study6
Engineering Entrepreneurship Program Participation: Differences Across Men and Women6
Elementary School Pupils’ Mental Models Regarding Robots and Programming6
MIDFIELD: A Resource for Longitudinal Student Record Research6
LGBTQ+ in ECE: Culture and (Non)Visibility6
Engaging Engineering Students in Public Health Responses to Disease Outbreaks Through Hackathons6
Role-Playing Games for Fostering Communication and Negotiation Skills6
Student Feedback on Educational Innovation in Control Engineering: Active Learning in Practice6
Developing Nontechnical Professional Skills in African American Engineering Majors Through Co-Curricular Activities6
Procedure for the Determination of the Student Workload and the Learning Environment Created in the Power Electronics Course Taught Through Project-Based Learning6
Evaluating an Engineering Design Problem for Its Complexity5
Broadening the Pool of Precollege Engineering Teachers: The Path Experienced by a Music Teacher5
Using Structural Equation Modeling to Examine the Relationship Between Preservice Teachers’ Computational Thinking Attitudes and Skills5
Lessons From an Analysis of the Intended Learning Outcomes of Integrative Project Units Within Engineering Programs5
Computer-Aided Teaching Using Animations for Engineering Curricula: A Case Study for Automotive Engineering Modules5
As Necessary as the Cleaning Crew: Experiences of Respect and Inclusion Among Full-Time Non-Tenure-Track Electrical Engineering Faculty at Research-Intensive Institutions5
Investigating Programming Students Problem Comprehension Ability and its Association With Learning Performance5
Preparing Students for a Digitized Future5
Teaching Industrial Internet-of-Things-Based Model-Predictive Controller5
Using Student-Led Tutorials to Improve Student Performance in Challenging Courses5
Online Peer Instruction on Moodle to Foster Students’ Engagement at the Time of COVID-19 Pandemic5
What Is Common to Transportation and Health in Machine Learning Education? The Domain Neglect Bias4
Effects of a Block-Based Scaffolded Tool on Students’ Introduction to Hierarchical Data Structures4
C4 Skills in the Engineering Graduate: A Study to Align Software Engineering Education With Market-Driven Software Industry Needs4
Implementation of PjBL With Remote Lab Enhances the Professional Skills of Engineering Students4
How Do Table Shape, Group Size, and Gender Affect On-Task Actions in Computer Education Open-Ended Tasks4
Formative Tutoring: A Program for the Empowerment of Engineering Students4
Improving Soft Skills Through an Interdisciplinary Approach in a Realistic Context Between Education and CS Students in an HCI Course4
Exploring an Engineer’s Role in Society: Service Learning in a First-Year Computing Course4
Transformative Practices in Engineering Education: The Embedded Expert Model4
Challenges of STEM Vocations in Secondary Education4
A Step-by-Step Derivation of a Generalized Model Coupled With Questions Formulation Technique to Teach Different Types of dc Motors and Its Impact on Student Performance, the Course, and the Program4
Improving Writing Quality of Capstone Reports4
The Importance of Students’ Practical Work in High Schools for Higher Education in Electronic Engineering4
A Graduate Magnetic Design Course in a Power Electronics-Oriented Curriculum4
Encouraging Global Awareness in a Computer Networking Course3
Knowledge-Based Recommendation for Subject Allocation Using Artificial Neural Network in Higher Education3
Soft Skills of Latin American Engineering Professors: Gender Gap3
Teaching Networks to Digital Humanists3
STEAM Project-Based Learning Approach to Enhance Teaching-Learning Process in the Topic of Pascal’s Principle3
Less Is More: Students Skim Lengthy Online Textbooks3
Motivation and Self-Regulated Learning in Computer Science: Lessons Learned From a Multiyear Program of Classroom Research3
Promoting Student Support in an Online Fundamental of Electronics Course3
An Exploration of Sources Fostering First-Year Engineering Students’ Academic Well-Being in a PBL Environment3
Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education3
Engineering Students’ Perception of Learner Agency Development in an Intercultural PBL (Problem- and Project-Based) Team Setting3
English as the Medium of Instruction (EMI) in Undergraduate Engineering Programs3
Perceived Discrimination and Dropout Intentions of Underrepresented Minority Students in Engineering Degrees3
A Do-It-Yourself (DIY) Light Wave Sensing and Communication Project: Low-Cost, Portable, Effective, and Fun3
Network Attacks on Cyber–Physical Systems Project-Based Learning Activity3
Preparing First-Year Engineering Students to Think About Code: A Guided Inquiry Approach3
Teaching a Standalone Optics and Lasers Course Using Project-Based Learning3
Comparing Student and Recruiter Evaluations of Computer Science Resumes3
Evaluation of Student’s Performance on a T-Shaped Degree3
Assessment of Collaborative Problem Solving in Engineering Students Through Hands-On Simulations3
Correlations Determined by Remote Experiment Used for Knowledge Transfer2
A Systematic Mapping of the Classification of Open Educational Resources for Computer Science Education in Digital Sources2
Design of an Integrated Project-Based Learning Curriculum: Analysis Through Fink’s Taxonomy of Significant Learning2
Complementary Training Program in Electrical Engineering and Computer Engineering Undergraduate Courses2
Characterizing Team Cognition Within Software Engineering Teams in an Undergraduate Course2
PBL Intervention for Fostering Creativity in First-Year Engineering Students2
A Concept Map-Based Remedial Learning System With Applications to the IEEE Floating-Point Standard and MIPS Encoding2
Attributes and Entrepreneurial Intention in University Students of Electrical Engineering and Computing Sciences2
Assessing Opportunities for Self-Study and Out-of-Class Activities in a Prescriptive High Contact-Hour Engineering Curriculum2
Tales of Hybrid Teaching in Software Engineering: Lessons Learned and Guidelines2
Exploring Students’ Perception of the Influence of PBL Elements on the Development of Engineering Identity2
An Approach Based on Social Network Analysis to Enhance Social Presence in a Collaborative Learning Environment2
Model and Methodology for Developing Empathy: An Experience in Computer Science Engineering2
Revising Computer Science Networking Hands-On Courses in the Context of the Future Internet2
Latin American Women and Computer Science: A Systematic Literature Mapping2
Do Teamwork Guidelines Improve Peer Assessment Accuracy or Attitudes During Collaborative Learning?2
Active and Project-Based Learning Implementation in a Constructively Aligned Digital Systems Design Course2
Open-Source Software in the Classroom: Empowering Students to Self-Select Projects to Contribute2
Integrating Financial Literacy Into Introductory Programming2
Conceptual Understanding of Signals and Systems in Senior Undergraduate Students2
Experienced Learning Outcomes for Interdisciplinary Projects in Engineering Education2
A Design of Automatic Magnetic Properties Measurement System for Under/Postgraduate Open Experimental Project: Effective, Low Cost, and Scalable2
Collaborative Learning in Engineering Design Education: A Systematic Literature Review2
Use of SPICE Circuit Simulation to Guide Written Reflections and Metacognition1
Belonging in Engineering for Black, Latinx, and Indigenous Students: Promising Results From an Educational Intervention in an Introductory Programming Course1
Empowering STEAM Activities With Artificial Intelligence and Open Hardware: The BitDogLab1
MOOC-Based Flipped Classroom for On-Campus Teaching in Undergraduate Engineering Courses1
Leadership Growth Over Multiple Semesters in Project-Based Student Teams Embedded in Faculty Research (Vertically Integrated Projects)1
An Effective Approach to Teach Instrumentation and Control Systems for Engineering Students1
In Memoriam Prof. Jeffrey E. Froyd1
Calculation of Step Discontinuities in Electric Circuits: A Time-Domain Analysis1
“These Different Ideas, Traditions, and Values Make My Thinking Unique and Creative”: Bringing Native Hawaiian Ways of Knowing to Engineering Education1
Hybrid Laboratory of Radio Communication With Online Simulators and Remote Access1
Table of contents1
Effects of a Multimedia-Enhanced GE Course on Undergraduate Computer Engineering Students’ Development of Reading Skills and Growth Mindset1
Complete Integration of Team Project-Based Learning Into a Database Syllabus1
Using 3-D Printed Badges to Improve Student Performance and Reduce Dropout Rates in STEM Higher Education1
PV-MPPT Lab: A GUI-Based Education Tool for MPPT Techniques1
Exploring the Influence of Emotional States in Peer Interactions on Students’ Academic Performance1
Teaching Series and Parallel Connections1
Transforming Engineering Education in Learning Ecosystems for Resilient Engineers1
Digital Transformation of Education Toward Successful Internships: A Methodology Developed Over Seven Years and Tested During COVID-191
Contributions of ENADE to the Assessment of Control and Automation Engineering in Brazil1
First-Year Engineering Students’ Experiences and Motivation Amid Emergency Remote Instruction1
Integrating Computational Thinking With the Curriculum of Future Professional Musicians1
Investigating the Impact of Design Thinking-Based STEAM PBL on Students’ Creativity and Computational Thinking1
Students’ Experience of an Integrated Electrical Engineering and Data Acquisition Course in an Undergraduate Mechanical Engineering Curriculum1
Conceptual-Based Writing Exercises in a Circuit Analysis Course1
Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial1
Exploration of Skills Required by Engineering Faculty to Mentor Freshmen Undergraduate Students for Interdisciplinary Design Projects1
Empirical Evidence of the Usage of Programming Languages in the Educational Process1
Blended Implementation of Existing Precollege Engineering Programs: Teacher Perspectives of Program Impact1
Challenges on the Brazilian Information Systems Education: The Professors’ Perspective1
Exploring Students’ Conceptions of Project-Based Learning: Implications for Improving Engineering Pedagogy1
Frontiers in Education (FIE) at 50: Advancing Computing and Engineering Education1
Improving Accuracy of Self-and-Peer Assessment in Engineering Technology Capstone1
Software Engineering Education Knowledge Versus Industrial Needs1
Development of an Online Project-Based Learning Design Course for African First Year Students and Its Impact on Self-Efficacy Levels1
Teaching Machine Learning as Part of Agile Software Engineering1
Task-Driven ADDIE-Twist Model With a Teach-Study Double-Helix Structure1
Attainment Factors of Information Technology Students From Polytechnic University in Mexico1
Perspectives of English as a Medium of Instruction (EMI) Policy From Computer Instructors in Saudi Arabia1
From Science to Computing: A Study of Capital Among Bioinformatics Students1
Structural Modeling and Measuring Impact of Active Learning Methods in Engineering Education1
Engineering Students’ Experiences of Assessment in Introductory Computer Science Courses1
Transdisciplinarity as a Learning Challenge: Student Experiences and Outcomes in an Innovative Course on Wearable and Collaborative Robotics1
Understanding Cybersecurity Education Gaps in Europe1
An Object Tuple Model for Understanding Pointer and Array in C Language1
Improving the Social Connectivity in Engineering Educational Networks and Implications1
The Challenge of Introducing Informatics Topics From an Early Age in Peru During the Pandemic1
Physically Disabled Students in Summer Undergraduate Research Environments1
A Comprehensive Usability Measurement Tool for m-Learning Applications1
Using Process and Motivation Data to Predict the Quality With Which Preservice Teachers Debugged Higher and Lower Complexity Programs1
An Investigation of Knowledge Gaps of Graduate Students Regarding Safety-Critical Systems Development: A Controlled Experiment1
Applying Competition-Based Learning to Stimulate Students’ Practical and Competitive AI Ability in a Machine Learning Curriculum1
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