IEEE Transactions on Education

Papers
(The median citation count of IEEE Transactions on Education is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Conceptualizing the Sample Mean: Insights for Computer Engineering Students in the Learning Process258
Engineering Entrepreneurship Program Participation: Differences Across Men and Women83
IEEE Transactions on Education Reviewers 202466
Women in Computer Science: High School Math Exam, School Belonging, Academic Self-Efficacy, and Their Relationship to First-Semester Grades64
A Gamified Learning Framework to Cultivate Critical Thinking Skills in Students57
Teaching Electronics in the Context of Industry 4.0: A Survey on the Brazilian Scenario in the Areas of Reconfigurable Logic and Microcontrollers55
Assessing the Effectiveness of UMP STEM Cube as a Tool for Developing Digital Making Skill Sets43
An Intelligent Serious Game for Digital Logic Education to Enhance Student Learning43
2024 IEEE Educational Activities Board Award40
Attainment Factors of Information Technology Students From Polytechnic University in Mexico38
Learning by Teaching: Creation of Tutorials in the Field of Vocational Training35
Developing Nontechnical Professional Skills in African American Engineering Majors Through Co-Curricular Activities34
Computer-Aided Experiments (CAE): A Study Regarding a Remote-Controlled Experiment, Video Analysis, and Simulation on Kinematics32
Empowering Underrepresented High School Students in STEM Through Hands-On Engineering Technology Summer Camps28
Contextual Influences on the Adoption of Evidence-Based Instructional Practices by Electrical and Computer Engineering Faculty27
Video Visualization Profile Analysis in Online Courses26
Square Pegs and Round Holes: Pedagogy for Autistic Students in Computing Education25
2024 IEEE Education Society Awards23
Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review23
Acceptance of Smart Teaching Tools and Its Influencing Factors Among University and College Teachers23
Comparing Student and Recruiter Evaluations of Computer Science Resumes22
Table of Contents21
2023 IEEE Educational Activities Board Awards21
Online Peer Instruction on Moodle to Foster Students’ Engagement at the Time of COVID-19 Pandemic20
A Mars Exploration Control Virtual Simulation Experiment Platform for Engineering Practice in Control Engineering Education19
Notice of Violation of IEEE Publication Principles: A Better Approach to Teaching Digital Logic Design to Engineering Undergraduates Than Using Only One of MSI/SSI, Schematic Entry or HDLs19
Guest Editorial Special Issue on Conceptual Learning of Mathematics-Intensive Concepts in Engineering18
Using Structural Equation Modeling to Examine the Relationship Between Preservice Teachers’ Computational Thinking Attitudes and Skills17
The Universal Micro-Credential Framework: The Role of Badges, Micro-Credentials, Skills Profiling, and Design Patterns in Developing Interdisciplinary Learning and Assessment Paths for Computing Educa16
Transdisciplinarity and Team-Based Learning: Strategies for an Introductory Programming Course15
Factors That Influence Career Choice in Engineering Students in Spain: A Gender Perspective15
Computational Thinking and User Interfaces: A Systematic Review15
IEEE Transactions on Education Information for Authors15
Leadership Growth Over Multiple Semesters in Project-Based Student Teams Embedded in Faculty Research (Vertically Integrated Projects)15
A Systematic Literature Review on Cyber Security Education for Children14
IEEE Transactions on Education Publication Information14
IEEE Transactions on Education Publication Information13
Factors Influencing Students’ Choice of and Success in STEM: A Bibliometric Analysis and Topic Modeling Approach12
2022 IEEE Education Society Awards12
First-Year Engineering Students’ Experiences and Motivation Amid Emergency Remote Instruction12
IEEE Transactions on Education Information for Authors12
A Digital Logic Flipped Classroom for Promoting Students’ Preclass Preparation and Participation in Classroom Activities Using a Guided Reflective Thinking Mechanism11
Constructing a Computational Thinking Evaluation Framework for Pupils11
IEEE Transactions on Education Reviewers 202311
Broadening the Pool of Precollege Engineering Teachers: The Path Experienced by a Music Teacher11
Digital Transformation of Education Toward Successful Internships: A Methodology Developed Over Seven Years and Tested During COVID-1911
IEEE Transactions on Education Information for Authors11
Exactness: A Concept Important for Engineering Applications or a Source of Potential Difficulties?11
Introduction to the Mathematics of Control Education in Calculus for Engineering Students11
Table of Contents11
FIE-TOE Guest Editorial Grand Challenges in Engineering and Computing Education: Beyond the Pandemic11
PBL Student Assessment: Consistency of Different Evaluation Methods in a Computing Faculty10
Engaging Engineering Students in Public Health Responses to Disease Outbreaks Through Hackathons10
Interdisciplinary Project-Based Learning: Experiences and Reflections From Teaching Electronic Engineering in China10
A Computer Science-Oriented Approach to Introduce Quantum Computing to a New Audience10
Promoting Community of Inquiry in Synchronous Team Design Activities for Remote Engineering Laboratory Instruction10
Analysis of Oral Exams With Speaker Diarization and Speech Emotion Recognition: A Case Study10
The Impact of Scaffolding and Reflection During Problem Scoping in Capstone Design10
Transdisciplinarity as a Learning Challenge: Student Experiences and Outcomes in an Innovative Course on Wearable and Collaborative Robotics10
Knowledge Tracing Through Enhanced Questions and Directed Learning Interaction Based on Multigraph Embeddings in Intelligent Tutoring Systems9
IEEE Transactions on Education Publication Information9
IEEE Transactions on Education Information for Authors9
IEEE Transactions on Education Publication Information9
Toward Uncovering Meaning in Human-Robot Interactions9
Table of Contents9
Diagnosing Cognitive Proficiency of Students Using Dense Neural Networks for Adaptive Assistance8
IEEE Transactions on Education Information for Authors8
Collaborative Learning in Engineering Design Education: A Systematic Literature Review8
Using 3-D Printed Badges to Improve Student Performance and Reduce Dropout Rates in STEM Higher Education8
Fostering Engineering Troubleshooting Proficiency: A Real-World Scenario-Based Electrical Training Hardware Using Embedded System8
Assessment of Collaborative Problem Solving in Engineering Students Through Hands-On Simulations8
Teaching Programming in Higher Education Using a Hybrid Project-Based Learning Approach8
Belonging in Engineering for Black, Latinx, and Indigenous Students: Promising Results From an Educational Intervention in an Introductory Programming Course8
Relationship Between Professional Competencies Required by Engineering Students According to ABET and CDIO and Teaching–Learning Techniques8
Curricular Hackathons for Engineering Design Learning: The Case of Engineering Design Days7
Programming E-Books: Culture, English, and Scratch for Schoolchildren of Rural Taiwan7
Students’ Understanding of Stokes’ Theorem in Vector Calculus7
Utilization of Information Entropy in Training and Evaluation of Students’ Abstraction Performance and Algorithm Efficiency in Programming7
PBL Intervention for Fostering Creativity in First-Year Engineering Students7
Table of Contents7
Student Awareness of Models in First-Year Engineering Courses7
Application of the Digital Competence Framework for Educators in Developing Areas in Kenya7
STEAM Project-Based Learning Approach to Enhance Teaching-Learning Process in the Topic of Pascal’s Principle7
Learning Through Explanation: Producing and Peer-Reviewing Videos on Electric Circuits Problem Solving7
What Is Common to Transportation and Health in Machine Learning Education? The Domain Neglect Bias7
Table of Contents7
Switching to Outcome-Based Education (OBE) System, a Paradigm Shift in Engineering Education7
Latin American Women and Computer Science: A Systematic Literature Mapping7
Improving the Social Connectivity in Engineering Educational Networks and Implications6
Introducing Innovative Prototypes in Course Materials and Fabrication Technologies in Medical Devices for Electrical and Biomedical Engineering Students6
Understanding the Current Mentorship Capabilities of Teaching Assistants for Engineering Courses6
Exploring the Influence of Visual Aids in Mathematical Problem Solving: An Eye-Tracking Study With Prospective Teachers6
Engineering Students’ Perception of Learner Agency Development in an Intercultural PBL (Problem- and Project-Based) Team Setting6
Exploring the Awareness Outcomes of Educating ICT Students on the Environmental Implications of e-Waste Recycling and Energy Consumption in Data Centers6
In-Class Teaching With Serious Games—Does Experience Matter?6
IEEE Transactions on Education Publication Information6
Breaking Barriers: Enhancing Student Satisfaction in Online Engineering Education6
Teaching Series and Parallel Connections6
IEEE Transactions on Education Reviewers 20216
A Take-Home Motor Control Teaching Experiment Platform for Control Engineering-Related Courses6
Guest Editorial Special Issue on Transforming Engineering Education5
Education Software Development for Undergraduate Exposition on the Use of Quantum Fourier Transforms in Signal Analysis5
The Importance of Malware Awareness for Aspiring Cyber Professionals: Applicability of Gamification Static Analysis Tools5
Blended Implementation of Existing Precollege Engineering Programs: Teacher Perspectives of Program Impact5
IEEE Transactions on Education Publication Information5
Open-Source Software in the Classroom: Empowering Students to Self-Select Projects to Contribute5
IN4WOOD: A Successful European Training Action of Industry 4.0 for Academia and Business5
Complete Integration of Team Project-Based Learning Into a Database Syllabus5
Layout-Based Digital IC Course Projects in Large Classes: Implementation, Evaluation, and Plagiarism Detection5
Industry Members’ Perceptions About ABET-Based Accreditation: An Exploratory Study in a Developing Country5
Decentralized Actuator Control Laboratory: Educational Deployment and Analysis of Its Learning Effectiveness5
Table of Contents5
Applying Competition-Based Learning to Stimulate Students’ Practical and Competitive AI Ability in a Machine Learning Curriculum4
Teaching Programming by Revealing Thinking Process: Watching Experts’ Live Coding Videos With Reflection Annotations4
Editorial Review of 2022 and Changes to IEEE Transactions on Education for 20234
Active and Project-Based Learning Implementation in a Constructively Aligned Digital Systems Design Course4
Analytical Techniques for Developing Argumentative Writing in STEM: A Pilot Study4
Perceived Discrimination and Dropout Intentions of Underrepresented Minority Students in Engineering Degrees4
A Step-by-Step Derivation of a Generalized Model Coupled With Questions Formulation Technique to Teach Different Types of dc Motors and Its Impact on Student Performance, the Course, and the Program4
IEEE Transactions on Education Information for Authors4
A Proposal for an Immersive Scavenger Hunt-Based Serious Game in Higher Education4
Impact of Campus Environment and Personality Traits on the Academic Performance and Psychological Well-Being of Engineering Undergraduates: The Mediating Role of Engineering Self-Efficacy4
Transforming Engineering Education in Learning Ecosystems for Resilient Engineers4
IEEE Transactions on Education Information for Authors4
Teaching Machine Learning as Part of Agile Software Engineering4
Table of Contents4
Ubiquitous Learning Based on Mobile Devices and Industrial Prototypes4
Effects of a Block-Based Scaffolded Tool on Students’ Introduction to Hierarchical Data Structures4
Transforming Programming Education: The Effectiveness of Motivational Scenario-Based Design in Serious Games4
Enculturation of Students Into Engineering During COVID-19 in Minority Serving Institutions4
Using Game-Based Learning and Quantum Computing to Enhance STEAM Competencies in K-16 Education4
Students’ Experience of an Integrated Electrical Engineering and Data Acquisition Course in an Undergraduate Mechanical Engineering Curriculum4
Development and Evaluation of Remote Laboratory System for Simulated Induction Motor4
Promoting Rural Entrepreneurship Through Technology: A Case Study Using Productivity Enhancing Technology Experience Kits (PETE-Kits)4
COVID-19 Lockdown Effects on Student Grades of a University Engineering Course: A Psychometric Study4
Integrating Data Science Into Undergraduate Science and Engineering Courses: Lessons Learned by Instructors in a Multiuniversity Research-Practice Partnership4
Investigating Programming Students Problem Comprehension Ability and its Association With Learning Performance4
IEEE Transactions on Education Publication Information4
Helping First-Year University Students to Overcome the Threshold Concept of Ohm’s Law3
Table of Contents3
Integration of Engineering Application Examples in Mathematics Courses3
IEEE Transactions on Education Information for Authors3
Concept Maps and Open Learner Models in a Computer Networking Course3
Investigating the Association Between Student Engagement With Video Content and Their Learnings3
A Comprehensive Usability Measurement Tool for m-Learning Applications3
“These Different Ideas, Traditions, and Values Make My Thinking Unique and Creative”: Bringing Native Hawaiian Ways of Knowing to Engineering Education3
An Approach Based on Social Network Analysis to Enhance Social Presence in a Collaborative Learning Environment3
Making Activities for the Competency Development of School-Age Children3
Knowledge-Based Recommendation for Subject Allocation Using Artificial Neural Network in Higher Education3
Table of Contents3
Concept Maps Afford Connections From Mathematics and Physics to Electrical Engineering Courses3
Improving Accuracy of Self-and-Peer Assessment in Engineering Technology Capstone3
An Eco-System Approach to Project-Based Learning in Software Engineering Education3
Framework for Adoption of Generative Artificial Intelligence (GenAI) in Education3
Design of an Integrated Project-Based Learning Curriculum: Analysis Through Fink’s Taxonomy of Significant Learning3
An Investigation of Knowledge Gaps of Graduate Students Regarding Safety-Critical Systems Development: A Controlled Experiment3
Making AI Accessible for STEM Teachers: Using Explainable AI for Unpacking Classroom Discourse Analysis3
Guest Editorial Coding, Computational, Algorithmic, Design, Creative, and Critical Thinking in K–16 Education3
A Three-Year Study on Peer Evaluation in a Software Engineering Project Course3
Handover of the Role of Editor-in-Chief3
Perspectives of English as a Medium of Instruction (EMI) Policy From Computer Instructors in Saudi Arabia3
The Challenge of Introducing Informatics Topics From an Early Age in Peru During the Pandemic3
Implementation of PjBL With Remote Lab Enhances the Professional Skills of Engineering Students3
Engineering Student Profile Related to the Market of Operation: Competence Perspective2
Structural Modeling and Measuring Impact of Active Learning Methods in Engineering Education2
Conceptual-Based Writing Exercises in a Circuit Analysis Course2
IEEE Transactions on Education Information for Authors2
IEEE Transactions on Education Information for Authors2
IEEE Transactions on Education Information for Authors2
Gamified Blockchain Education in Experiential Learning: An Analysis of Students’ Cognitive Well-Being2
Long-Term Practical Project-Based Learning Education for Developing Advanced IoT Engineers on the Trinity Partnership: Industry–Academia–Government2
Self-Efficacy for Engineering Design (SEED): Instrument Development and Validation2
2022 IEEE Educational Activities Board Awards2
Real-World Cases in Software Architecture Education: An Experience Report2
Software Engineering Education Knowledge Versus Industrial Needs2
Design Principles for Using Rubrics in Engineering Mathematics2
Intelligent Deep-Learning Tutoring System to Assist Instructors in Programming Courses2
Modeling a Problem-Solving Approach Through Computational Thinking for Teaching Programming2
Table of Contents2
IEEE Transactions on Education Information for Authors2
Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial2
Design and Implementation of Educational Emulation Experiment Systems Based on Discrete Logic2
Table of Contents2
An Empirical Study on the Use of CDIO in Software Engineering Education2
Complementary Training Program in Electrical Engineering and Computer Engineering Undergraduate Courses2
IEEE Transactions on Education Publication Information2
Teaching Machine Learning as Part of Agile Software Engineering2
Elementary School Pupils’ Mental Models Regarding Robots and Programming2
MOOC-Based Flipped Classroom for On-Campus Teaching in Undergraduate Engineering Courses2
IEEE Transactions on Education Reviewers 20222
A Pragmatic Framework for Assessing Learning Outcomes in Competency-Based Courses2
Illuminating the Role of Classmates in Reducing the Participation Gender Gap in Lecture-Based Engineering Classes2
Exploring Engineering Students’ Engagement Through Alignment of Values, Attitudes, and Beliefs2
Enhancing Teaching Evaluations Through Campus Data2
IEEE Transactions on Education Information for Authors2
First-Year Design Projects and Student Perceptions of the Role of an Engineer2
Table of Contents2
IEEE TRANSACTIONS ON EDUCATION Call for Papers—Special Issue on Conceptual Learning of Mathematics Intensive Concepts in Engineering2
An Engineering Outreach Activity: How to Develop a Tendon-Based Soft Robotic Finger?2
Procedure for the Determination of the Student Workload and the Learning Environment Created in the Power Electronics Course Taught Through Project-Based Learning2
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