IEEE Transactions on Education

Papers
(The H4-Index of IEEE Transactions on Education is 18. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Creation and Evaluation of a Pretertiary Artificial Intelligence (AI) Curriculum120
Student Performance Prediction Based on Blended Learning61
Experiment-Based Approach to Teach Optimization Techniques51
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education40
Building a Quantum Engineering Undergraduate Program39
A Novel Teaching Strategy Through Adaptive Learning Activities for Computer Programming35
Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education35
OpenCV Basics: A Mobile Application to Support the Teaching of Computer Vision Concepts33
Assessing the Needs of the Quantum Industry32
Gender Gap in STEM: A Cross-Sectional Study of Primary School Students’ Self-Perception and Test Anxiety in Mathematics26
Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses25
The Impact of Design Thinking PBL Robot Course on College Students’ Learning Motivation and Creative Thinking25
A Computer Science-Oriented Approach to Introduce Quantum Computing to a New Audience22
3-D Interactive Control Laboratory for Classroom Demonstration and Online Experimentation in Engineering Education22
Predicting Student Performance in an Educational Game Using a Hidden Markov Model21
Lecture-Free Classroom: Fully Active Learning on Moodle20
Mental Health in Engineering Education: Identifying Population and Intersectional Variation20
FIRST High-School Students and FIRST Graduates: STEM Exposure and Career Choices18
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