IEEE Transactions on Education

Papers
(The H4-Index of IEEE Transactions on Education is 18. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
Creation and Evaluation of a Pretertiary Artificial Intelligence (AI) Curriculum74
Student Performance Prediction Based on Blended Learning50
Experiment-Based Approach to Teach Optimization Techniques40
A Flipped Classroom Approach to Teaching Empirical Software Engineering36
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education33
Building a Quantum Engineering Undergraduate Program31
A Novel Teaching Strategy Through Adaptive Learning Activities for Computer Programming30
OpenCV Basics: A Mobile Application to Support the Teaching of Computer Vision Concepts29
Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education28
Engineering Education for Sustainable Development: The European Project Semester Approach27
The Impact of Design Thinking PBL Robot Course on College Students’ Learning Motivation and Creative Thinking21
Supporting Self-Directed Learning in a Project-Based Embedded Systems Design Course20
Using Continuous Peer Evaluation in Team-Based Engineering Capstone Projects: A Case Study20
Assessing the Needs of the Quantum Industry20
3-D Interactive Control Laboratory for Classroom Demonstration and Online Experimentation in Engineering Education19
Lecture-Free Classroom: Fully Active Learning on Moodle18
Incidence of Digital Competences in the Completion Rates of MOOCs: Case Study on Energy Sustainability Courses18
A Computer Science-Oriented Approach to Introduce Quantum Computing to a New Audience18
Predicting Student Performance in an Educational Game Using a Hidden Markov Model18
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