California Management Review

Papers
(The TQCC of California Management Review is 13. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-07-01 to 2026-07-01.)
ArticleCitations
Four Forms That Fit Most Organizations83
BYOC: Strategic Choices Along the AI Compute Ownership Spectrum73
Escaping the Governance Trap: Insights from New Infrastructure Development “Megaprojects”40
How to Achieve Large-Scale Social Impact39
Unlocking Innovation in Healthcare: The Case of the Patient Innovation Platform38
Open Innovation: Accomplishments and Prospects for the Next 20 Years32
Leadership to Elevate Design at Scale: balancing conflicting imperatives30
Bringing Back Intuition into Scenario Planning30
Post-Error Adjustments: Strategic Agility and Organizational Zemblanity29
Electric Vehicles Are a Platform Business: What Firms Need to Know26
Managing the Emotional Challenges of Structural Ambidexterity25
Climate Finance: Progress, Challenges, and Opportunities on the Path to a Sustainable Planet25
Metaverse Management as Urban Planning: Lessons from Paradise (Nevada)22
Corporate Responsibility Meets the Digital Economy21
Beyond the Buzz: Unpacking the Forms and Practices of Dedicated Open Innovation Functions21
Legitimizing Digital Technologies in Open Innovation Ecosystems: Overcoming Adoption Barriers in Healthcare20
How Incumbent Firms Respond to Emerging Technologies: C omparing S upply -S 19
Hope and Grit: How Human-Centered Product Design Enhanced Student Mental Health17
When Should Incumbent Consumer Goods Producers Ally with Digital Platforms?16
Logical Incrementalism as a Path to Strategic Agility: T he C ase of 15
Innovation Portfolio Management: When Projects Drift From Strategy13
Managing Multi-Sided Platforms: Platform Origins and Go-to-Market Strategy13
The Scaling of a Marketplace Unicorn: Sensing, Seizing, and Transforming Acquisition Opportunities13
The Business Value of Gamification13
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