British Journal of Educational Technology

Papers
(The TQCC of British Journal of Educational Technology is 12. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Analysis of key roles in large‐scale online learning: Interactive participation characteristics and knowledge construction behaviour patterns219
‘Internationalisation at a Distance’ at the intersections of educational technologies and the internationalisation of higher education175
Issue Information134
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Facilitating cognitive development and addressing stereotypes with a cross‐cultural learning activity supported by interactive 360‐degree video technology113
Meta‐analysis of the effect of 360‐degree videos on students' learning outcomes and non‐cognitive outcomes112
Issue Information103
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The effect of adaptivity in digital learning technologies. Modelling learning efficiency using data from an educational game96
Multimodal learning analytics—In‐between student privacy and encroachment: A systematic review79
Effects of implementation support on children's reading outcomes following an online early reading programme: A cluster‐randomised controlled trial67
The role of design ethics in maintaining students' privacy: A call to action to learning designers in higher education67
Immersive virtual reality or auditory text first? Effects of adequate sequencing and prompting on learning outcome67
Why this app: Can a video‐based intervention help parents identify quality educational apps?66
Privacy risk quantification in education data using Markov model62
An exploratory investigation into the factors related to EdTech use among Kenyan girls59
Upgrading financial education by adding Python‐based personalized financial projection: A randomized control trial58
Issue Information54
An MDRE approach to promoting students' learning performances in the era of the pandemic: A quasi‐experimental design52
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Intangible rewards versus tangible rewards in gamified online learning: Which promotes student intrinsic motivation, behavioural engagement, cognitive engagement and learning performance?43
Co‐creating an equality diversity and inclusion learning analytics dashboard for addressing awarding gaps in higher education43
Digital proficiency: Sorting real gaps from myths among higher education students43
Issue Information42
Effectiveness of embodied conversational agents for managing academic stress at an Indian University (ARU) during COVID‐1942
Viewing tailored nudges is correlated with improved mastery‐based assessment scores41
Immersion experiences and behavioural patterns in game‐based learning40
Developing capabilities: Lifelong learning in the age of AI39
Raising student engagement using digital nudges tailored to students' motivation and perceived ability levels39
Collaborative versus individual problem solving in computational thinking through programming: A meta‐analysis38
Left to their own devices: An exploration of context in seamless work‐related mobile learning38
Utilizing augmented reality for embodied mental rotation training: A learning analytics study36
Identifying factors influencing study skills engagement and participation for online learners in higher education during COVID‐1936
Tensions and synergies in arts‐integrated data literacy instruction: Reflections on four classroom implementations35
How to reflect more effectively in online video learning: Balancing processes and outcomes35
Issue Information34
The impact of an academic counselling learning analytics tool: Evidence from 3 years of use34
Never‐ending repetitiveness, sadness, loss, and “juggling with a blindfold on:” Lived experiences of Canadian college and university faculty members during the COVID‐19 pandemic33
Promoting maker‐centred instruction through virtual professional development activities for K‐12 teachers in low‐income rural areas33
Is social media use for math learning beneficial for ethnic minority students' math identity? A socialization perspective31
The integration of digital games into teaching and learning—A unique constructivist framework31
Predicting user acceptance of peer‐to‐peer e‐learning: An extension of the technology acceptance model31
Personalising digital learning for young children: Leveraging psychosocial identities and Techne for literacy development31
Are simpler math stories better? Automatic readability assessment of GAI‐generated multimodal mathematical stories validated by engagement30
Appropriation of adaptive literacy games into the German elementary school classroom29
A Competency Framework for AI Literacy: Variations by Different Learner Groups and an Implied Learning Pathway29
Self‐regulation and shared regulation in collaborative learning in adaptive digital learning environments: A systematic review of empirical studies29
Emotional patterns in a simulated virtual classroom supported with an affective recommendation system29
Moderator effects of mobile users' pedagogical role on science learning: A meta‐analysis29
Assessing negotiation skill and its development in an online collaborative simulation game: A social network analysis study28
A human‐centred learning analytics approach for developing contextually scalable K‐12 teacher dashboards27
Use of human–computer interactive games for the dynamic assessment of language skills of children with autism spectrum disorder27
Exploring digital parenting awareness, self‐efficacy and attitudes in families with special needs children27
Seeking to support preservice teachers' responsive teaching: Leveraging artificial intelligence‐supported virtual simulation26
Mapping the self in self‐regulation using complex dynamic systems approach26
Understanding computational thinking in the gameplay of the AfricanSongoboard game26
Exploring the reliability and its influencing factors of peer assessment in massive open online courses26
The role of learning theory in multimodal learning analytics26
Hybrid teaching intelligence: Lessons learned from an embodied mathematics learning experience26
Development and validation of an instrument to measure online assessment acceptance in higher education26
Empowering active learning: A social annotation tool for improving student engagement25
Design and validation of the AI literacy questionnaire: The affective, behavioural, cognitive and ethical approach24
Improving teaching practices via virtual reality‐supported simulation‐based learning: Scenario design and the duration of implementation24
Implementing equitable and intersectionality‐aware ML in education: A practical guide24
Investigating pedagogical agents' scaffolding of self‐regulated learning in relation to learners' subgoals23
Programming as a language for young children to express and explore mathematics in school23
Effects of immersive virtual reality cardiopulmonary resuscitation training on prospective kindergarten teachers' learning achievements, attitudes and self‐efficacy23
Promoting deep writing with immersive technologies: An SVVR‐supported Chinese composition writing approach for primary schools23
Youths' relationship with culture: Tracing sixth graders' learning through designing culturally centred multimedia projects22
Understanding higher education students' developing perceptions of geocapabilities through the creation of story maps with geographical information systems22
Bridging large language model disparities: Skill tagging of multilingual educational content22
Constructionist co‐design: A dual approach to curriculum and professional development22
A learning analytics approach towards understanding collaborative inquiry in a problem‐based learning environment21
Inquiring tweets want to know: #Edchat supports for #RemoteTeaching during COVID‐1920
Towards inclusiveness and sustainability of robot programming in early childhood: Child engagement, learning outcomes and teacher perception20
Still a fallible tool? Revisiting effects of automated writing evaluation from activity theory perspective20
Debugging by design: A constructionist approach to high school students' crafting and coding of electronic textiles as failure artefacts19
Using explainable AI to unravel classroom dialogue analysis: Effects of explanations on teachers' trust, technology acceptance and cognitive load19
Staying on target: A systematic literature review on learner‐facing learning analytics dashboards19
ICT self‐efficacy mediates most effects of university ICT support on preservice teachers' TPACK: Evidence from three normal universities in China18
The changing ecologies of international students: Comparing internationalisation at a distance and internationalisation abroad18
The more the better? How excessive content and online interaction hinder the learning effectiveness of high‐quality MOOCs18
Reimagining place in internationalization at a distance: An exploration of students' experiences in virtual exchange18
Why do college students engage in in‐class media multitasking behaviours? A social learning perspective18
Providing tailored reflection instructions in collaborative learning using large language models18
Beware of metacognitive laziness: Effects of generative artificial intelligence on learning motivation, processes, and performance18
Exploring teachers' (future) digital assessment practices in higher education: Instrument and model development18
International student mobility and the politics of distance education18
Students' privacy concerns in learning analytics: Model development17
Exploring the impact of gamification on students’ academic performance: A comprehensive meta‐analysis of studies from the year 2008 to 202317
Preservice teachers' learning by design through space construction in the metaverse17
Evaluating technology enhanced learning by using single‐case experimental design: A systematic review17
Utilizing large language models for EFL essay grading: An examination of reliability and validity in rubric‐based assessments17
Constructionism moving forward17
Exploring students' learning performance in computer‐supported collaborative learning environment during and after pandemic: Cognition and interaction17
On the role of politeness in online human–human tutoring16
Is self‐explanation better than explaining to a fictitious student when learning from video lectures?16
The pedagogical makerspace: Learning opportunity and challenge for prospective teachers' growth of TPACK16
Mapping from proximity traces to socio‐spatial behaviours and student progression at the school16
Effects of escape room game‐based civics education on junior high school students' learning motivation, critical thinking and flow experience16
Large qualitative sample and thematic analysis to redefine student dropout and retention strategy in open online education15
BJET Editorial 2024: A call for research rigour15
Lessons learned from the student dropout patterns on COVID‐19 pandemic: An analysis supported by machine learning15
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Emergency education effects on teacher abilities and motivation to use digital technologies15
Students as digital multimodal text designers: A study of resources, affordances, and experiences15
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Broadening constructionism through visual modelling: My self as subject and object15
An exploration of the ideological becoming of online educators15
Design and implementation of an AI‐enabled visual report tool as formative assessment to promote learning achievement and self‐regulated learning: An experimental study14
Beyond item analysis: Connecting student behaviour and performance using e‐assessment logs14
What influences student situational engagement in smart classrooms: Perception of the learning environment and students' motivation14
Exploring the role of 3D printing and STEM integration levels in students' STEM career interest14
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Comparing video and virtual reality as tools for fostering interest and self‐efficacy in classroom management: Results of a pre‐registered experiment14
Controlled outputs, full data: A privacy‐protecting infrastructure for MOOC data14
Issue Information14
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Happy facial expressions and mouse pointing enhance EFL vocabulary learning from instructional videos13
Balancing student privacy and technology integration in higher education: Engagement, encroachment and interstitial spaces13
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Interactivity and identity impact learners' sense of agency in virtual reality field trips13
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Contextualizing privacy with wearable data in higher education13
Online discussion or authentic dialogue? How design affects discussions in two alternative types of online forums13
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Are pre‐service teachers disinclined to utilise embodied humanoid social robots in the classroom?12
Comparing quality and engagement in face‐to‐face and online teacher professional development12
Assessing cognitive presence in online inquiry‐based discussion through text classification and epistemic network analysis12
Examining cognitive processes of spatial thinking in university students: Insights from a web‐based geographic information systems study12
Using hybrid intelligence to enhance peer feedback for promoting teacher reflection in video‐based online learning12
Learners' interaction patterns in asynchronous online discussions: An integration of the social and cognitive interactions12
Timing of information presentation matters: Effects on secondary school students' cognition, motivation and emotion in game‐based learning12
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