British Journal of Educational Technology

Papers
(The median citation count of British Journal of Educational Technology is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
Effectiveness of immersive virtual reality using head‐mounted displays on learning performance: A meta‐analysis191
An exploratory study on the emergency remote education experience of higher education students and teachers during the COVID‐19 pandemic162
Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research158
Student engagement in online learning in Latin American higher education during the COVID‐19 pandemic: A systematic review125
Students’ experience of online learning during the COVID‐19 pandemic: A province‐wide survey study104
HoloLens and mobile augmented reality in medical and health science education: A randomised controlled trial95
The virtual field trip: Investigating how to optimize immersive virtual learning in climate change education88
Effects of an immersive virtual reality‐based classroom on students’ learning performance in science lessons87
Academia's responses to crisis: A bibliometric analysis of literature on online learning in higher education during COVID‐1987
Multimodal data capabilities for learning: What can multimodal data tell us about learning?79
Can an immersive virtual reality simulation increase students’ interest and career aspirations in science?73
Gamification of in‐class activities in flipped classroom lectures71
Multimodal learning analytics for game‐based learning70
Emergency education effects on teacher abilities and motivation to use digital technologies67
Promoting students' learning achievement and self‐efficacy: A mobile chatbot approach for nursing training65
Reasons associated with preservice teachers’ intention to use immersive virtual reality in education63
Effects of learning physics using Augmented Reality on students’ self‐efficacy and conceptions of learning62
Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR: A media and methods experiment60
Integrating interactive learner‐immersed video‐based virtual reality into learning and teaching of physical geography57
The promise and challenges of multimodal learning analytics57
How student perceptions about online learning difficulty influenced their satisfaction during Canada's Covid‐19 response57
Technology integration for young children during COVID‐19: Towards future online teaching56
Learning with technology during emergencies: A systematic review of K‐12 education54
Multimodal Learning Analytics research with young children: A systematic review53
Teachers' trust in AI‐powered educational technology and a professional development program to improve it52
Peer feedback or peer feedforward? Enhancing students’ argumentative peer learning processes and outcomes51
From experiencing to expressing: A virtual reality approach to facilitating pupils’ descriptive paper writing performance and learning behavior engagement50
Do cultural differences affect users’ e‐learning adoption? A meta‐analysis49
The role of informal digital learning of English and L2 motivational self system in foreign language enjoyment48
Online exam proctoring technologies: Educational innovation or deterioration?46
Extending the technology acceptance model of college learners' mobile‐assisted language learning by incorporating psychological constructs46
Students’ motivational beliefs and strategies, perceived immersion and attitudes towards science learning with immersive virtual reality: A partial least squares analysis45
Escape boxes: Bringing escape room experience into the classroom44
Exploring the effects of gamification pedagogy on children’s reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and sustainability44
Humanoid robots in higher education: Evaluating the acceptance of Pepper in the context of an academic writing course using the UTAUT44
The post‐COVID‐19 future of digital learning in higher education: Views from educators, students, and other professionals in six countries43
Understanding university students’ behavioral intention to use Edmodo through the lens of an extended technology acceptance model42
Using learning analytics in the Amazonas: understanding students’ behaviour in introductory programming42
Theorising hybrid lifelong learning42
COVID‐19 as the tipping point for integrating e‐assessment in higher education practices40
Developing capabilities: Lifelong learning in the age of AI40
Multimodal learning analytics to investigate cognitive load during online problem solving40
Learning by explaining to oneself and a peer enhances learners’ theta and alpha oscillations while watching video lectures39
Hybrid learning spaces––Design, data, didactics39
Understanding user trust in artificial intelligence‐based educational systems: Evidence from China38
Temporal analysis of multimodal data to predict collaborative learning outcomes37
The affordances of AI‐enabled automatic scoring applications on learners’ continuous learning intention: An empirical study in China36
Narrative categorization in digital game‐based learning: Engagement, motivation & learning35
Never‐ending repetitiveness, sadness, loss, and “juggling with a blindfold on:” Lived experiences of Canadian college and university faculty members during the COVID‐19 pandemic35
Teachers' digital competence to assist students with functional diversity: Identification of factors through logistic regression methods35
What does physiological synchrony reveal about metacognitive experiences and group performance?35
Perceived teacher support and students’ acceptance of mobile‐assisted language learning: Evidence from Vietnamese higher education context33
Inquiring tweets want to know: #Edchat supports for #RemoteTeaching during COVID‐1932
What makes learners a good fit for hybrid learning? Learning competences as predictors of experience and satisfaction in hybrid learning space32
Pre‐service teachers’ perceptions of social media data privacy policies32
Learning design and learning analytics in mobile and ubiquitous learning: A systematic review32
Lifelong learning and the Internet: Who benefits most from learning online?31
The effectiveness of technology‐supported personalised learning in low‐ and middle‐income countries: A meta‐analysis31
Understanding the focal points and sentiment of learners in MOOC reviews: A machine learning and SC‐LIWC‐based approach31
The case for alternative endpoints in computing education30
Banning mobile phones from classrooms—An opportunity to advance understandings of technology addiction, distraction and cyberbullying30
Reading with robot and human companions in library literacy activities: A comparison study30
Understanding K‐12 teachers’ intention to adopt open educational resources: A mixed methods inquiry29
Fostering students’ creativity via educational robotics: An investigation of teachers’ pedagogical practices based on teacher interviews29
Adapting educational practices in emergency remote education: Continuity and change from a student perspective29
The dynamic mix of heutagogy and technology: Preparing learners for lifelong learning29
Examining the role of technology‐related policy and constructivist teaching belief on English teachers’ technology acceptance: A study in Chinese universities28
Staying on target: A systematic literature review on learner‐facing learning analytics dashboards28
Transitioning to remote learning: Lessons from supporting K‐12 teachers through a MOOC28
An evaluation of an adaptive learning system based on multimodal affect recognition for learners with intellectual disabilities28
Blockchain technology for sustainable education28
From data to actions: Instructors' decision making based on learners' data in online emergency remote teaching27
What influences student situational engagement in smart classrooms: Perception of the learning environment and students' motivation27
Robot programming versus block play in early childhood education: Effects on computational thinking, sequencing ability, and self‐regulation27
The role of Informal Digital Learning of English in Korean and Swedish EFL learners’ communication behaviour27
The role of hybrid learning spaces in enhancing higher education students’ employability27
Using immersive virtual reality to support designing skills in vocational education27
An experimental study on the effects of gamified cooperation and competition on English vocabulary learning27
Situating presence within extended reality for teacher training: Validation of the extended Reality Presence Scale (XRPS) in preservice teacher use of immersive 360 video26
Collaborative versus individual problem solving in computational thinking through programming: A meta‐analysis26
An exploration of instructors' and students' perspectives on remote delivery of courses during the COVID‐19 pandemic26
Course video recommendation with multimodal information in online learning platforms: A deep learning framework25
Facilitating knowledge construction in mobile learning contexts: A bi‐directional peer‐assessment approach25
Cardiopulmonary resuscitation training for high school students using an immersive 360‐degree virtual reality environment24
Adult learning in online communities of practice: A systematic review24
Zoom invigilated exams: A protocol for rapid adoption to remote examinations24
ICT self‐efficacy mediates most effects of university ICT support on preservice teachers' TPACK: Evidence from three normal universities in China24
The impact of AI and robotics on physical, social‐emotional and intellectual learning outcomes: An integrated analytical framework24
An examination of constructivist educational technologies: Key affordances and conditions24
Do AI chatbots improve students learning outcomes? Evidence from a meta‐analysis24
Exploring the relationship between clout and cognitive processing in MOOC discussion forums23
Creating technology‐enabled lifelong learning: A heutagogical approach23
Immersive virtual reality for supporting complex scientific knowledge: Augmenting our understanding with physiological monitoring23
Immersive virtual field trips and elementary students’ perceptions23
Practical and ethical challenges of large language models in education: A systematic scoping review23
Augmented reality for preschool children: An experience with educational contents23
Immersive virtual reality in education23
The answer is (not only) technological: Considering student data privacy in learning analytics23
Developing preservice teachers' understanding of computational thinking: A constructionist approach22
Effects of a learning analytics‐based real‐time feedback approach on knowledge elaboration, knowledge convergence, interactive relationships and group performance in CSCL22
Online aviation learning experience during the COVID‐19 pandemic in Hong Kong and Mainland China22
Validating a blended teaching readiness instrument for primary/secondary preservice teachers22
Automatic assessment of cognitive and emotional states in virtual reality‐based flexibility training for four adolescents with autism22
Controlled evaluation of a multimodal system to improve oral presentation skills in a real learning setting21
A comprehensive assessment of secondary school students’ computational thinking skills20
Artificial intelligence and deep learning in educational technology research and practice20
Effect of three network visualizations on students' social‐cognitive engagement in online discussions20
Adaptation and evaluation of a learning analytics dashboard to improve academic support at three Latin American universities20
Virtual reality simulation‐based learning of teaching with alternative perspectives taking20
Adoption and impact of a learning analytics dashboard supporting the advisor—Student dialogue in a higher education institute in Latin America20
Intrinsic motivation enhances online group creativity via promoting members’ effort, not interaction20
Examining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction19
A question, observation, and organisation‐based SVVR approach to enhancing students' presentation performance, classroom engagement, and technology acceptance in a cultural course19
Mapping Learning Analytics initiatives in Latin America19
Effects of the group‐regulation promotion approach on students’ individual and collaborative learning performance, perceptions of regulation and regulation behaviours in project‐based tasks19
How do the existing fairness metrics and unfairness mitigation algorithms contribute to ethical learning analytics?18
The effects of a group awareness tool on knowledge construction in computer‐supported collaborative learning18
Human and artificial intelligence collaboration for socially shared regulation in learning18
A tale of two subreddits: Change and continuity in teaching‐related online spaces18
Incorporating AI and learning analytics to build trustworthy peer assessment systems18
The differential interplay of TPACK, teacher beliefs, school culture and professional development with the nature of in‐service EFL teachers' technology adoption18
Comparing video and virtual reality as tools for fostering interest and self‐efficacy in classroom management: Results of a pre‐registered experiment18
Continuing to teach in a time of crisis: The Chinese rural educational system’s response and student satisfaction and social and cognitive presence18
Constructivist teaching and learning with technologies in the COVID‐19 lockdown in Eastern India18
Constructionism and AI: A history and possible futures18
The effectiveness of an adaptive digital educational game for the training of early numerical abilities in terms of cognitive, noncognitive and efficiency outcomes18
Virtually the same?: Online higher education in the post Covid‐19 era17
The influence of parental support and perceived usefulness on students' learning motivation and flow experience in visual programming: Investigation from a parent perspective17
Promoting deep writing with immersive technologies: An SVVR‐supported Chinese composition writing approach for primary schools17
Immersive virtual reality to train preservice teachers in managing students' challenging behaviours: A pilot study17
Examining socially shared regulation and shared physiological arousal events with multimodal learning analytics17
Designing learning experiences for outdoor hybrid learning spaces17
Using natural language processing to support peer‐feedback in the age of artificial intelligence: A cross‐disciplinary framework and a research agenda17
The effectiveness of a marketing virtual reality learning simulation: A quantitative survey with psychophysiological measures16
A motivational model‐based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher‐order thinking in professional safety training16
Self‐directed reflective assessment for collective empowerment among pre‐service teachers16
Towards inclusiveness and sustainability of robot programming in early childhood: Child engagement, learning outcomes and teacher perception16
An overview of 25 years of research on digital personalised learning in primary and secondary education: A systematic review of conceptual and methodological trends16
Analysis of students’ ideas and conceptual artifacts in knowledge‐building discourse16
Epistemic roles of materiality within a collaborative invention project at a secondary school15
Investigating learners' engagement and science learning outcomes in different designs of participatory simulated games15
A creative problem solving‐based flipped learning strategy for promoting students’ performing creativity, skills and tendencies of creative thinking and collaboration15
Large qualitative sample and thematic analysis to redefine student dropout and retention strategy in open online education15
Exploring online social networks of school leaders in times of COVID‐1915
Students' privacy concerns in learning analytics: Model development15
Cognitive load and online course quality: Insights from instructional designers in a higher education context14
The effects of augmented reality‐supported instruction in tertiary‐level medical education14
Enhancing consent forms to support participant decision making in multimodal learning data research14
The mediating effects of needs satisfaction on the relationships between prior knowledge and self‐regulated learning through artificial intelligence chatbot14
Towards learning analytics adoption: A mixed methods study of data‐related practices and policies in Latin American universities14
Taking data feminism to school: A synthesis and review of pre‐collegiate data science education projects14
Learning to work with the black box: Pedagogy for a world with artificial intelligence14
Learning from animations and computer simulations: Modality and reverse modality effects13
Three cases of hybridity in learning spaces: Towards a design for a Zone of Possibility13
Effects of a concept mapping‐based problem‐posing approach on students’ learning achievements and critical thinking tendency: An application in Classical Chinese learning contexts13
Examining the multiplicative relationships between teachers’ competence, value and pedagogical beliefs about technology integration13
Latent profiles of self‐regulated learning and their impacts on teachers’ technology integration13
Exploring the role of 3D printing and STEM integration levels in students' STEM career interest13
Debugging by design: A constructionist approach to high school students' crafting and coding of electronic textiles as failure artefacts13
Code the mime: A 3D programmable charades game for computational thinking in MaLT213
Promoting students' artwork appreciation: An experiential learning‐based virtual reality approach13
Are pre‐service teachers disinclined to utilise embodied humanoid social robots in the classroom?13
Constructionist co‐design: A dual approach to curriculum and professional development13
The impact of teacher engagement in an interactive webinar series on the effectiveness of financial literacy education12
Conceptions and perspectives of data literacy in secondary education12
Fostering complex professional skills with interactive simulation technology: A virtual reality‐based flipped learning approach12
The role of indoor positioning analytics in assessment of simulation‐based learning12
Facial expressions when learning with a Queer History App: Application of the Control Value Theory of Achievement Emotions12
Teaching with digital games: How intentions to adopt digital game‐based learning are related to personal characteristics of pre‐service teachers12
Evaluation of a learning analytics tool for supporting teachers in the creation and evaluation of accessible and quality open educational resources12
Do children with reading difficulties benefit from instructional game supports? Exploring children's attention and understanding of feedback11
Learners' interaction patterns in asynchronous online discussions: An integration of the social and cognitive interactions11
The effect of adaptivity in digital learning technologies. Modelling learning efficiency using data from an educational game11
Participant or spectator? Comprehending the willingness of faculty to use intelligent tutoring systems in the artificial intelligence era11
The effects of a gamified morphological awareness intervention on students' cognitive, motivational and affective outcomes11
Decolonizing posthumanism: Indigenous material agency in generative STEM11
Evaluation of an immersive virtual learning environment for operator training in mechanical and plant engineering using video analysis11
Promoting children's inquiry performances in alternate reality games: A mobile concept mapping‐based questioning approach11
The impact of the SMART program on cognitive and academic skills: A systematic review and meta‐analysis11
Embodied‐based environment for kindergarten children: Revisiting constructionist ideas11
Audience participation digital drama‐based learning activities for situational learning in the classroom11
How pedagogical relations in early years settings are reconfigured by interactive touchscreens11
Leveraging personality information to improve community recommendation in e‐learning platforms11
Formative assessment strategies for students' conceptions—The potential of learning analytics11
Which log variables significantly predict academic achievement? A systematic review and meta‐analysis11
Challenges and barriers to Austrian early childhood educators' participation in online professional development programmes11
Designing for “challenge” in a large‐scale adaptive literacy game for primary school children10
Implementing next generation privacy and ethics research in education technology10
An automatic knowledge graph construction approach to promoting collaborative knowledge building, group performance, social interaction and socially shared regulation in CSCL10
Infusing educational technologies in the heart of the university—A systematic literature review from an organisational perspective10
Digital peer learning for transformative professional agency: The case of homelessness practitioners in Finland10
A learning analytics approach towards understanding collaborative inquiry in a problem‐based learning environment10
Learning analytics initiatives in Latin America: Implications for educational researchers, practitioners and decision makers10
An evaluation of the impact of flipped‐classroom teaching on mathematics proficiency and self‐efficacy in Saudi Arabia10
Online and blended learning: Contexts and conditions for education in an emergency10
Affordances of a mobile learner‐generated tool for pupils’ English as a second language vocabulary learning: An ecological perspective10
Does an interactive table of contents promote learning from videos? A study of consultation strategies and learning outcomes10
Computing for all?: Examining critical biases in computational tools for learning10
Identifying factors influencing study skills engagement and participation for online learners in higher education during COVID‐1910
Algorithmic versus teacher‐led sequencing in a digital serious game and the development of second language reading fluency and accuracy10
Standing on the shoulders of giants: Online formative assessments as the foundation for predictive learning analytics models10
Standing strong amid a pandemic: How a global online team project stands up to the public health crisis10
Towards integrating quality in theoretical models of acceptance: An extended proposed model applied to e‐learning services10
Families' digital media use: Intentions, rules and activities10
Cross‐boundary collaboration and knowledge creation in an online higher education course10
Two worlds collide? The role of Chinese traditions and Western influences in Chinese preservice teachers’ perceptions of appropriate technology use10
Facilitating cognitive processes during EFL smartwatch‐supported learning activities in authentic contexts9
Improving students' inquiry learning in web‐based environments by providing structure: Does the teacher matter or platform matter?9
Measuring leadership development in workplace learning using automated assessments: Learning analytics and measurement theory approach9
Coordinating learning analytics policymaking and implementation at scale9
Mobile app features that scaffold pre‐school learning: Verbal feedback and leveling designs9
Learning by making: A framework to revisit practices in a constructionist learning environment9
Incorporating teacher intelligence into digital games: An expert system‐guided self‐regulated learning approach to promoting EFL students' performance in digital gaming contexts9
Data privacy on the African continent: Opportunities, challenges and implications for learning analytics9
Navigating difficult waters in a digital era: Technology, uncertainty and the objects of informal lifelong learning9
An empirical analysis of high school students' practices of modelling with unstructured data9
Transforming a doctoral summer school to an online experience: A response to the COVID‐19 pandemic9
Serious game in introductory psychology for professional awareness: Optimal learner control and authenticity8
Print versus digital reading comprehension tests: does the congruency of study and test medium matter?8
A systematic review of empirical studies using log data from open‐ended learning environments to measure science and engineering practices8
Fostering low‐achieving students' productive disciplinary engagement through knowledge‐building inquiry and reflective assessment8
Still a fallible tool? Revisiting effects of automated writing evaluation from activity theory perspective8
Digital proficiency: Sorting real gaps from myths among higher education students8
The influence of policy and context on teachers’ social media use8
You escaped! How did you learn during gameplay?8
Make‐believe play with the Internet of Toys: A case for multimodal playscapes8
Assessing cognitive presence in online inquiry‐based discussion through text classification and epistemic network analysis8
Mediating worklife learning and the digitalisation of work8
Raising student engagement using digital nudges tailored to students' motivation and perceived ability levels8
Integrating novel engineering strategies into STEM education: APP design and an assessment of engineering‐related attitudes8
Round or rectangular tables for collaborative problem solving? A multimodal learning analytics study8
Building socially responsible conversational agents using big data to support online learning: A case with Algebra Nation8
Longing for connection: University educators creating meaning through sharing experiences of teaching online8
Neural oscillations and learning performance vary with an instructor's gestures and visual materials in video lectures8
Improving students’ learning by providing a graphic organizer after a multimedia document8
Effectiveness of embodied conversational agents for managing academic stress at an Indian University (ARU) during COVID‐198
Controlled outputs, full data: A privacy‐protecting infrastructure for MOOC data7
Remote vocational learning opportunities—A comparative eye‐tracking investigation of educational 2D videos versus 360° videos for car mechanics7
Programming as a language for young children to express and explore mathematics in school7
Big data, big changes? The technologies and sources of data used in science classrooms7
Editorial: Advancing posthumanist perspectives on technology‐rich learning7
Investigating working adults' intentions to participate in microlearning using the decomposed theory of planned behaviour7
Immersion experiences and behavioural patterns in game‐based learning7
Effects of a teacher development program on teachers' knowledge and collaborative engagement, and students' achievement in computational thinking concepts7
Data practices during COVID: Everyday sensemaking in a high‐stakes information ecology7
The pedagogy of multiliteracies as a code breaker: A suggestion for a transversal approach to computing education in basic education7
How do students' self‐regulation skills affect learning satisfaction and continuous intention within desktop‐based virtual reality? A structural equation modelling approach7
Predicting user acceptance of peer‐to‐peer e‐learning: An extension of the technology acceptance model7
Designing personalised instruction: A research and design framework7
Segmentation’s failure to improve software video tutorials7
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