British Journal of Educational Technology

Papers
(The median citation count of British Journal of Educational Technology is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
The changing ecologies of international students: Comparing internationalisation at a distance and internationalisation abroad232
The impact of GenAI‐enabled coding hints on students' programming performance and cognitive load in an SRL‐based Python course223
Viewing tailored nudges is correlated with improved mastery‐based assessment scores193
Investigating pedagogical agents' scaffolding of self‐regulated learning in relation to learners' subgoals177
Development and validation of an instrument to measure online assessment acceptance in higher education150
Appropriation of adaptive literacy games into the German elementary school classroom138
Aligning human values and educational technologies with value‐sensitive design108
Exploring the reliability and its influencing factors of peer assessment in massive open online courses95
Multimodal learning analytics—In‐between student privacy and encroachment: A systematic review94
Upgrading financial education by adding Python‐based personalized financial projection: A randomized control trial87
The impact of an academic counselling learning analytics tool: Evidence from 3 years of use78
Empowering active learning: A social annotation tool for improving student engagement76
Collaborative versus individual problem solving in computational thinking through programming: A meta‐analysis73
A learning analytics approach towards understanding collaborative inquiry in a problem‐based learning environment72
Identifying factors influencing study skills engagement and participation for online learners in higher education during COVID‐1966
Issue Information62
BJET Editorial Spring 2025: Reporting on AIED research and ethical considerations60
60
58
For to all those who have, will more be given? Evidence from the adoption of the SELFIE tool for the digital capacity of schools in Spain55
Interactivity and identity impact learners' sense of agency in virtual reality field trips53
Metacognition meets AI: Empowering reflective writing with large language models52
Remote vocational learning opportunities—A comparative eye‐tracking investigation of educational 2D videos versus 360° videos for car mechanics49
Lessons learned from the student dropout patterns on COVID‐19 pandemic: An analysis supported by machine learning48
Beyond hard workout: A multimodal framework for personalised running training with immersive technologies48
Students as digital multimodal text designers: A study of resources, affordances, and experiences46
Fostering low‐achieving students' productive disciplinary engagement through knowledge‐building inquiry and reflective assessment45
How do students' self‐regulation skills affect learning satisfaction and continuous intention within desktop‐based virtual reality? A structural equation modelling approach43
COVID‐19 as the tipping point for integrating e‐assessment in higher education practices43
Comparing video and virtual reality as tools for fostering interest and self‐efficacy in classroom management: Results of a pre‐registered experiment43
Promoting students' learning achievement and self‐efficacy: A mobile chatbot approach for nursing training42
Large qualitative sample and thematic analysis to redefine student dropout and retention strategy in open online education42
41
Applying social cognition to feedback chatbots: Enhancing trustworthiness through politeness41
41
BJET Editorial 2024: A call for research rigour41
Data privacy on the African continent: Opportunities, challenges and implications for learning analytics40
Meeting the challenges of continuing education online courses: Can we promote self‐regulated learning strategies with adaptive support?37
The effectiveness of Tier 1 digital interventions for early reading: A meta‐analysis37
Using virtual classroom simulations in a mathematics methods course to develop pre‐service primary mathematics teachers' noticing skills37
What is the impact of a multi‐modal pedagogical conversational AI system on parents' concerns about technology use by young children?36
Teacher support, academic engagement and learning anxiety in online foreign language learning36
Infusing educational technologies in the heart of the university—A systematic literature review from an organisational perspective35
Assessing approaches to learning with nonparametric multidimensional scaling35
Capturing self‐regulated learning processes in virtual reality: Causal sequencing of multimodal data35
Multimodal play: A threshold concept for early childhood curriculum?35
Testing a novel extended educational technology acceptance model using student attitudes towards virtual classrooms35
Examining students' attitudes and intentions towards using ChatGPT in higher education34
Exploring the impact of VoiceBots on multimedia programming education among Ghanaian university students33
Evaluating the use of BERT and Llama to analyse classroom dialogue for teachers' learning of dialogic pedagogy32
Promoting students' artwork appreciation: An experiential learning‐based virtual reality approach31
Assessing implicit computational thinking in game‐based learning: A logical puzzle game study29
Using causal models to bridge the divide between big data and educational theory29
Primary school teachers' classroom‐based e‐assessment practices: Insights from the theory of planned behaviour29
Exploring digital transformation through pretend play in kindergarten27
Student profiles based on in‐game performance and help‐seeking behaviours in an online mathematics game27
Towards automated transcribing and coding of embodied teamwork communication through multimodal learning analytics27
Requesting a commitment in school teachers to teach in unprecedented ways: The mediating role of teacher agency27
Effect of an AI‐based chatbot on students' learning performance in alternate reality game‐based museum learning27
‘It's extremely weird to understand UK culture when you don't live there and just study from abroad’: An empirical investigation of internationalisation at a distance perspectives27
Design and evaluation of a social and embodied multiplayer reading game to engage primary school learners in Namibia27
Evidence‐based multimodal learning analytics for feedback and reflection in collaborative learning27
Unveiling cognitive processes in digital reading through behavioural cues: A hybrid intelligence (HI) approach26
The impact of the SMART program on cognitive and academic skills: A systematic review and meta‐analysis26
Analysing nontraditional students' ChatGPT interaction, engagement, self‐efficacy and performance: A mixed‐methods approach26
26
The effects of physical fidelity and task repetition on perceived task load and performance in the virtual reality‐based training simulation24
Fostering complex professional skills with interactive simulation technology: A virtual reality‐based flipped learning approach24
How does drawing influence the effectiveness of oral self‐explanation versus instructional explanation in video learning?24
Development of a metacognitive regulation‐based collaborative programming system and its effects on students' learning achievements, computational thinking tendency and group metacognition24
Exploring Twitter as a social learning space for education scholars: An analysis of value‐added contributions to the #TPACK network24
Video demonstrations can predict the intention to use digital learning technologies24
An experimental study on reading in high‐immersion virtual reality23
Student engagement in online learning in Latin American higher education during the COVID‐19 pandemic: A systematic review23
Algorithmic versus teacher‐led sequencing in a digital serious game and the development of second language reading fluency and accuracy23
Evidence‐based learning analytics: Reusing and reapplying successful methods and techniques in real learning settings23
23
The more the better? How excessive content and online interaction hinder the learning effectiveness of high‐quality MOOCs22
Issue Information22
Raising student engagement using digital nudges tailored to students' motivation and perceived ability levels22
Providing tailored reflection instructions in collaborative learning using large language models22
How to reflect more effectively in online video learning: Balancing processes and outcomes22
A Competency Framework for AI Literacy: Variations by Different Learner Groups and an Implied Learning Pathway21
Why do college students engage in in‐class media multitasking behaviours? A social learning perspective21
Privacy risk quantification in education data using Markov model21
Technology integration in higher education and student privacy beyond learning environments—A comparison of the UK and US perspective20
Learning analytics and assessment: Emerging research trends, promises and future opportunities20
A human‐centred learning analytics approach for developing contextually scalable K‐12 teacher dashboards20
Still a fallible tool? Revisiting effects of automated writing evaluation from activity theory perspective20
20
Meta‐analysis of the effect of 360‐degree videos on students' learning outcomes and non‐cognitive outcomes20
Understanding higher education students' developing perceptions of geocapabilities through the creation of story maps with geographical information systems20
Issue Information20
Technology addiction, abduction and adoption in higher education: Bird's eye view of the ICT4AD policy in Ghana 20 years on20
Hybrid teaching intelligence: Lessons learned from an embodied mathematics learning experience20
Effects of immersive virtual reality cardiopulmonary resuscitation training on prospective kindergarten teachers' learning achievements, attitudes and self‐efficacy20
Contextualizing privacy with wearable data in higher education19
The pedagogical makerspace: Learning opportunity and challenge for prospective teachers' growth of TPACK19
Beyond item analysis: Connecting student behaviour and performance using e‐assessment logs19
“African magic” or “African science”: Issues of technology in African higher education19
Learners' interaction patterns in asynchronous online discussions: An integration of the social and cognitive interactions18
Issue Information18
Comparing reusable, atomic feedback with classic feedback on a linear equations task using text mining and qualitative techniques18
18
Exploring homeplace as a nexus of learning and socially reproductive labour: A feminist perspective on internationalisation at a distance18
The impact of social robots' presence and roles on children's performance in musical instrument practice18
Driving is believing: Using telepresence robots to access makerspace for teachers in rural areas18
What influences student situational engagement in smart classrooms: Perception of the learning environment and students' motivation18
Long‐term effects of an online math tool on U.S. adolescents' achievement17
Issue Information17
Issue Information17
Issue Information17
Design and validation of a conceptual model for children's continuance intention to use video apps17
AI and English language teaching: Affordances and challenges16
Do help options facilitate computer‐based L2 listening comprehension? Evidence from an activity theory perspective16
Educational apps and learning: Current evidence on design and evaluation16
Collaborative Cell Groups: Bridging separation in the Community of Inquiry in a context of Internationalization at a Distance16
Vulnerable student digital well‐being in AI‐powered educational decision support systems (AIEDSS) in higher education16
Improving students' inquiry learning in web‐based environments by providing structure: Does the teacher matter or platform matter?16
Leveraging cultural forms in human‐centred learning analytics design16
Issue Information16
Teachers' digital initiatives to bridge students' in‐class and out‐of‐class language learning and the influencing factors16
Towards integrating quality in theoretical models of acceptance: An extended proposed model applied to e‐learning services16
Influential factors on e‐learning adoption of university students with disability: Effects of type of disability16
The information won't just sink in: Helping teachers provide technology‐assisted data literacy instruction in social studies15
Co‐designing enduring learning analytics prediction and support tools in undergraduate biology courses15
Adaptive or adapted to: Sequence and reflexive thematic analysis to understand learners' self‐regulated learning in an adaptive learning analytics dashboard15
The quest to cultivate an ecocritical awareness in educational technology scholarship: A question of disciplinary focus in the age of environmental crisis15
Collaborative dialogue patterns of pair programming and their impact on programming self‐efficacy and coding performance15
What next for Universal Design for Learning? A systematic literature review of technology in UDL implementations at second level15
GeoSolvAR: Scaffolding spatial perspective‐taking ability of middle‐school students using AR‐enhanced inquiry learning environment15
Basic mathematical skills and fraction understanding predict percentage understanding: Evidence from an intelligent tutoring system14
Practical and ethical challenges of large language models in education: A systematic scoping review14
A question, observation, and organisation‐based SVVR approach to enhancing students' presentation performance, classroom engagement, and technology acceptance in a cultural course14
Investigating the impact of AR technologies on geometric learning in primary school: A comparison between marker‐based and markerless AR14
Empowering student self‐regulated learning and science education through ChatGPT: A pioneering pilot study14
English vocabulary learning through gamification with Tic‐Tac‐Toe in Flippity‐Connecto: The prediction of gameplay self‐efficacy to anxiety, interest and flow experience14
Issue Information14
Adult learning in online communities of practice: A systematic review14
Towards prescriptive analytics of self‐regulated learning strategies: A reinforcement learning approach13
Incorporation of peer‐feedback into the pedagogical use of spherical video‐based virtual reality in writing education13
Effects of a teacher development program on teachers' knowledge and collaborative engagement, and students' achievement in computational thinking concepts13
How students can be effective citizens in the digital age: Establishing the Teachers' Perceptions on Digital Citizenship Scale13
Big data, big changes? The technologies and sources of data used in science classrooms13
An embodied, analogical and disruptive approach of AI pedagogy in upper elementary education: An experimental study13
Pedagogical features of interactive apps for effective learning of foundational skills13
Do AI chatbots improve students learning outcomes? Evidence from a meta‐analysis12
When and how biases seep in: Enhancing debiasing approaches for fair educational predictive analytics12
Diverse students' perspectives on privacy and technology integration in higher education12
An exploratory study on practising listening comprehension skills in high‐immersion virtual reality12
Standing on the shoulders of giants: Online formative assessments as the foundation for predictive learning analytics models12
The impact of generative AI on academic integrity of authentic assessments within a higher education context12
Rethinking internationalisation at a distance from the perspectives of international students: Critical reflection towards epistemic justice12
Issue Information12
Blockchain technology for sustainable education12
ECRIMO, an app to train first graders' spelling: Effectiveness and comparison between different designs12
Issue Information12
The life cycle of large language models in education: A framework for understanding sources of bias12
Individual interest, self‐regulation, and self‐directed language learning with technology beyond the classroom12
Connections and disconnections between home and kindergarten: A case study of a 4‐year old child's digital practices and experiences in early childhood11
Robot NAO integrated lesson vs. traditional lesson: Measuring learning outcomes on the topic of “societal change” and the mediating effect of students' attitudes11
What makes tablet‐based learning effective? A study of the role of real‐time adaptive feedback11
Home literacy in the digital era: The role of mobile screen media frequency in a U.S. state11
Teachers' trust in AI‐powered educational technology and a professional development program to improve it11
Emerging technologies for diverse and inclusive education from a sociocultural perspective11
Using AI‐supported peer review to enhance feedback literacy: An investigation of students' revision of feedback on peers' essays11
Ensuring privacy through synthetic data generation in education11
Comparing the effectiveness of video and stereoscopic 360° virtual reality‐supported instruction in high school biology courses11
Empathic pedagogical conversational agents: A systematic literature review11
Co‐designing teacher support technology for problem‐based learning in middle school science11
Development of a generative AI‐powered teachable agent for middle school mathematics learning: A design‐based research study11
Building personalised homework from a learning analytics based formative assessment: Effect on fifth‐grade students' understanding of fractions11
Extending the technology acceptance model of college learners' mobile‐assisted language learning by incorporating psychological constructs11
Effectiveness of embodied conversational agents for managing academic stress at an Indian University (ARU) during COVID‐1910
Investigation of the moderation effect of gender and study level on the acceptance and use of generative AI by higher education students: Comparative evidence from Poland and Egypt10
‘Internationalisation at a Distance’ at the intersections of educational technologies and the internationalisation of higher education10
Issue Information10
Mapping the self in self‐regulation using complex dynamic systems approach10
Software‐based intervention with digital manipulatives to support student conceptual understandings of fractions10
10
Why this app: Can a video‐based intervention help parents identify quality educational apps?10
Utilizing large language models for EFL essay grading: An examination of reliability and validity in rubric‐based assessments10
Understanding computational thinking in the gameplay of the AfricanSongoboard game10
10
Are simpler math stories better? Automatic readability assessment of GAI‐generated multimodal mathematical stories validated by engagement10
Tensions and synergies in arts‐integrated data literacy instruction: Reflections on four classroom implementations10
Neural oscillations and learning performance vary with an instructor's gestures and visual materials in video lectures9
Cross‐boundary collaboration and knowledge creation in an online higher education course9
Timing of information presentation matters: Effects on secondary school students' cognition, motivation and emotion in game‐based learning9
Open educational resources: Evaluation of students' intention to use and motivation to create9
Controlled outputs, full data: A privacy‐protecting infrastructure for MOOC data9
Supporting collaborative classroom networks through technology: An actor network theory approach to understanding social behaviours and design9
Enhancing self‐regulated learning and learning experience in generative AI environments: The critical role of metacognitive support9
Keep DRAGging ON: Is solving more problems in DragonBox 12+ associated with higher mathematical performance during the COVID‐19 pandemic?9
Evaluating technology enhanced learning by using single‐case experimental design: A systematic review9
Strategies for overcoming the digital divide during the COVID‐19 pandemic in higher education institutions in Ghana9
Design and implementation of an AI‐enabled visual report tool as formative assessment to promote learning achievement and self‐regulated learning: An experimental study9
Examining cognitive processes of spatial thinking in university students: Insights from a web‐based geographic information systems study9
Human‐AI collaboration: Designing artificial agents to facilitate socially shared regulation among learners9
Advancing theory in the age of artificial intelligence9
Effects of escape room game‐based civics education on junior high school students' learning motivation, critical thinking and flow experience9
Using hybrid intelligence to enhance peer feedback for promoting teacher reflection in video‐based online learning9
Conceptions and perspectives of data literacy in secondary education9
Exploring the impact of gamification on students’ academic performance: A comprehensive meta‐analysis of studies from the year 2008 to 20238
An integrated concept mapping and image recognition approach to improving students' scientific inquiry course performance8
8
Analytics‐supported reflective assessment for 6th graders' knowledge building and data science practices: An exploratory study8
Modelling within‐person idiographic variance could help explain and individualize learning8
Students' privacy concerns in learning analytics: Model development8
Issue Information8
Share and embrace demographic and location diversity: Creating an Instagram‐based inclusive online learning community8
A gamified instant perspective comparison system to facilitate online discussion effectiveness8
Learning by design: Enhancing online collaboration in developing pre‐service TESOL teachers' TPACK for teaching with corpus technology8
Online exam proctoring technologies: Educational innovation or deterioration?8
8
University students' digital spaces in online learning communities: Implications for understanding, protecting and maintaining privacy8
Understanding how educational maths apps can enhance learning: A content analysis and qualitative comparative analysis8
Supporting equitable access to learning via SMS in Kenya: Impact on engagement and learning outcomes8
Serious games research streams for social change: Critical review and framing7
Temporal networks in collaborative learning: A case study7
A motivational model‐based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher‐order thinking in professional safety training7
Early prediction of student knowledge in game‐based learning with distributed representations of assessment questions7
Anatomizing online collaborative inquiry using directional epistemic network analysis and trajectory tracking7
BJET editorial 20227
Information and communication technology engagement and digital reading: How meta‐cognitive strategies impact their relationship7
Towards inclusivity in AI: A comparative study of cognitive engagement between marginalized female students and peers7
Developing students' creative problem‐solving strategies in the context of blended sports education7
Academia's responses to crisis: A bibliometric analysis of literature on online learning in higher education during COVID‐197
How student perceptions about online learning difficulty influenced their satisfaction during Canada's Covid‐19 response7
Design and validation of an electroencephalogram‐supported approach to tracking real‐time cognitive load variations for adaptive video‐based learning6
Why this app? How parents choose good educational apps from app stores6
6
BJET editorial 2023: Reflections on the evolving landscape of EdTech6
The first steps for adapting an artificial intelligence emotion expression recognition software for emotional management in the educational context6
The mediating effects of needs satisfaction on the relationships between prior knowledge and self‐regulated learning through artificial intelligence chatbot6
6
Scaffolding middle school mathematics curricula with large language models6
Imaginaries and problematisations: A heuristic lens in the age of artificial intelligence in education6
Measuring leadership development in workplace learning using automated assessments: Learning analytics and measurement theory approach6
Levelling up learning in higher education: Gamification of in‐video components to supercharge student learning and achievement in video‐based learning6
AI for data generation in education: Towards learning and teaching support at scale6
A shared lens around sensemaking in learning analytics: What activity theory, definition of a situation and affordances can offer6
Accessibility4Equity: Cripping technology‐mediated compulsory education through sociotechnical praxis6
Let's teach Kibot: Discovering discussion patterns between student groups and two conversational agent designs6
AI‐mediated sensemaking in higher education students’ learning processes: Tensions, sensemaking practices, and AI‐assigned purposes6
A dual‐process motivation mediation model to explain female high school students' cognitive engagement and disengagement in emergency remote teaching and online learning in South Korea5
A framework of literacy development and how AI can transform theory and practice5
Your body tells how you engage in collaboration: Machine‐detected body movements as indicators of engagement in collaborative math knowledge building5
Investigating the impact of ChatGPT‐assisted feedback on the dynamics and outcomes of online inquiry‐based discussion5
What factors influence scientific concept learning? A study based on the fuzzy‐set qualitative comparative analysis5
0.075609922409058