British Journal of Educational Technology

Papers
(The median citation count of British Journal of Educational Technology is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
An exploratory study on the emergency remote education experience of higher education students and teachers during the COVID‐19 pandemic202
Student engagement in online learning in Latin American higher education during the COVID‐19 pandemic: A systematic review166
Students’ experience of online learning during the COVID‐19 pandemic: A province‐wide survey study128
Academia's responses to crisis: A bibliometric analysis of literature on online learning in higher education during COVID‐19108
HoloLens and mobile augmented reality in medical and health science education: A randomised controlled trial106
Teachers' trust in AI‐powered educational technology and a professional development program to improve it98
Promoting students' learning achievement and self‐efficacy: A mobile chatbot approach for nursing training96
Emergency education effects on teacher abilities and motivation to use digital technologies82
How student perceptions about online learning difficulty influenced their satisfaction during Canada's Covid‐19 response79
Practical and ethical challenges of large language models in education: A systematic scoping review77
Peer feedback or peer feedforward? Enhancing students’ argumentative peer learning processes and outcomes68
Do AI chatbots improve students learning outcomes? Evidence from a meta‐analysis66
Technology integration for young children during COVID‐19: Towards future online teaching65
Learning with technology during emergencies: A systematic review of K‐12 education63
The post‐COVID‐19 future of digital learning in higher education: Views from educators, students, and other professionals in six countries62
Extending the technology acceptance model of college learners' mobile‐assisted language learning by incorporating psychological constructs61
Online exam proctoring technologies: Educational innovation or deterioration?59
Exploring the effects of gamification pedagogy on children’s reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and sustainability57
From experiencing to expressing: A virtual reality approach to facilitating pupils’ descriptive paper writing performance and learning behavior engagement56
COVID‐19 as the tipping point for integrating e‐assessment in higher education practices55
Developing capabilities: Lifelong learning in the age of AI54
The effectiveness of technology‐supported personalised learning in low‐ and middle‐income countries: A meta‐analysis53
Theorising hybrid lifelong learning52
Learning by explaining to oneself and a peer enhances learners’ theta and alpha oscillations while watching video lectures47
Teachers' digital competence to assist students with functional diversity: Identification of factors through logistic regression methods46
Never‐ending repetitiveness, sadness, loss, and “juggling with a blindfold on:” Lived experiences of Canadian college and university faculty members during the COVID‐19 pandemic43
Staying on target: A systematic literature review on learner‐facing learning analytics dashboards42
Robot programming versus block play in early childhood education: Effects on computational thinking, sequencing ability, and self‐regulation42
The role of Informal Digital Learning of English in Korean and Swedish EFL learners’ communication behaviour39
Inquiring tweets want to know: #Edchat supports for #RemoteTeaching during COVID‐1939
The dynamic mix of heutagogy and technology: Preparing learners for lifelong learning38
What influences student situational engagement in smart classrooms: Perception of the learning environment and students' motivation38
Perceived teacher support and students’ acceptance of mobile‐assisted language learning: Evidence from Vietnamese higher education context38
Adapting educational practices in emergency remote education: Continuity and change from a student perspective36
Situating presence within extended reality for teacher training: Validation of the extended Reality Presence Scale (XRPS) in preservice teacher use of immersive 360 video36
Collaborative versus individual problem solving in computational thinking through programming: A meta‐analysis36
The case for alternative endpoints in computing education35
Blockchain technology for sustainable education35
Learning to work with the black box: Pedagogy for a world with artificial intelligence35
Transitioning to remote learning: Lessons from supporting K‐12 teachers through a MOOC34
An exploration of instructors' and students' perspectives on remote delivery of courses during the COVID‐19 pandemic33
Human and artificial intelligence collaboration for socially shared regulation in learning33
ICT self‐efficacy mediates most effects of university ICT support on preservice teachers' TPACK: Evidence from three normal universities in China32
Adult learning in online communities of practice: A systematic review31
Examining socially shared regulation and shared physiological arousal events with multimodal learning analytics31
Developing preservice teachers' understanding of computational thinking: A constructionist approach31
Using natural language processing to support peer‐feedback in the age of artificial intelligence: A cross‐disciplinary framework and a research agenda31
The mediating effects of needs satisfaction on the relationships between prior knowledge and self‐regulated learning through artificial intelligence chatbot30
Examining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction30
Incorporating AI and learning analytics to build trustworthy peer assessment systems30
A motivational model‐based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher‐order thinking in professional safety training30
Continuing to teach in a time of crisis: The Chinese rural educational system’s response and student satisfaction and social and cognitive presence29
The answer is (not only) technological: Considering student data privacy in learning analytics29
From data to actions: Instructors' decision making based on learners' data in online emergency remote teaching29
Augmented reality for preschool children: An experience with educational contents29
A comprehensive assessment of secondary school students’ computational thinking skills29
Creating technology‐enabled lifelong learning: A heutagogical approach28
How do the existing fairness metrics and unfairness mitigation algorithms contribute to ethical learning analytics?27
Constructionism and AI: A history and possible futures27
Effects of a learning analytics‐based real‐time feedback approach on knowledge elaboration, knowledge convergence, interactive relationships and group performance in CSCL26
Validating a blended teaching readiness instrument for primary/secondary preservice teachers26
An overview of 25 years of research on digital personalised learning in primary and secondary education: A systematic review of conceptual and methodological trends26
Students' privacy concerns in learning analytics: Model development26
Effects of the group‐regulation promotion approach on students’ individual and collaborative learning performance, perceptions of regulation and regulation behaviours in project‐based tasks26
Online aviation learning experience during the COVID‐19 pandemic in Hong Kong and Mainland China26
The differential interplay of TPACK, teacher beliefs, school culture and professional development with the nature of in‐service EFL teachers' technology adoption25
A tale of two subreddits: Change and continuity in teaching‐related online spaces24
A question, observation, and organisation‐based SVVR approach to enhancing students' presentation performance, classroom engagement, and technology acceptance in a cultural course24
Immersive virtual reality to train preservice teachers in managing students' challenging behaviours: A pilot study24
Zoom invigilated exams: A protocol for rapid adoption to remote examinations24
A creative problem solving‐based flipped learning strategy for promoting students’ performing creativity, skills and tendencies of creative thinking and collaboration24
The influence of parental support and perceived usefulness on students' learning motivation and flow experience in visual programming: Investigation from a parent perspective24
Comparing video and virtual reality as tools for fostering interest and self‐efficacy in classroom management: Results of a pre‐registered experiment23
Constructionist co‐design: A dual approach to curriculum and professional development23
The effects of a group awareness tool on knowledge construction in computer‐supported collaborative learning23
Intrinsic motivation enhances online group creativity via promoting members’ effort, not interaction22
Promoting deep writing with immersive technologies: An SVVR‐supported Chinese composition writing approach for primary schools22
Effect of three network visualizations on students' social‐cognitive engagement in online discussions22
Towards inclusiveness and sustainability of robot programming in early childhood: Child engagement, learning outcomes and teacher perception21
Constructivist teaching and learning with technologies in the COVID‐19 lockdown in Eastern India21
Latent profiles of self‐regulated learning and their impacts on teachers’ technology integration20
Promoting students' artwork appreciation: An experiential learning‐based virtual reality approach19
Exploring online social networks of school leaders in times of COVID‐1919
Virtually the same?: Online higher education in the post Covid‐19 era18
Families' digital media use: Intentions, rules and activities18
Are pre‐service teachers disinclined to utilise embodied humanoid social robots in the classroom?18
Building socially responsible conversational agents using big data to support online learning: A case with Algebra Nation18
Formative assessment strategies for students' conceptions—The potential of learning analytics18
Examining the multiplicative relationships between teachers’ competence, value and pedagogical beliefs about technology integration18
Which log variables significantly predict academic achievement? A systematic review and meta‐analysis18
Investigating learners' engagement and science learning outcomes in different designs of participatory simulated games18
Exploring the role of 3D printing and STEM integration levels in students' STEM career interest18
The effects of augmented reality‐supported instruction in tertiary‐level medical education17
Conceptions and perspectives of data literacy in secondary education17
Fostering complex professional skills with interactive simulation technology: A virtual reality‐based flipped learning approach17
The role of learning theory in multimodal learning analytics16
The role of indoor positioning analytics in assessment of simulation‐based learning16
Implementing next generation privacy and ethics research in education technology16
Computing for all?: Examining critical biases in computational tools for learning16
Debugging by design: A constructionist approach to high school students' crafting and coding of electronic textiles as failure artefacts16
Cognitive load and online course quality: Insights from instructional designers in a higher education context16
Taking data feminism to school: A synthesis and review of pre‐collegiate data science education projects16
Large qualitative sample and thematic analysis to redefine student dropout and retention strategy in open online education16
Code the mime: A 3D programmable charades game for computational thinking in MaLT216
Standing on the shoulders of giants: Online formative assessments as the foundation for predictive learning analytics models16
Incorporating teacher intelligence into digital games: An expert system‐guided self‐regulated learning approach to promoting EFL students' performance in digital gaming contexts16
The impact of the SMART program on cognitive and academic skills: A systematic review and meta‐analysis15
Towards integrating quality in theoretical models of acceptance: An extended proposed model applied to e‐learning services15
Raising student engagement using digital nudges tailored to students' motivation and perceived ability levels15
Investigation of the moderation effect of gender and study level on the acceptance and use of generative AI by higher education students: Comparative evidence from Poland and Egypt15
Embodied‐based environment for kindergarten children: Revisiting constructionist ideas15
How pedagogical relations in early years settings are reconfigured by interactive touchscreens15
Identifying factors influencing study skills engagement and participation for online learners in higher education during COVID‐1915
Teaching with digital games: How intentions to adopt digital game‐based learning are related to personal characteristics of pre‐service teachers15
Learning theories for artificial intelligence promoting learning processes15
Learning by making: A framework to revisit practices in a constructionist learning environment15
Online and blended learning: Contexts and conditions for education in an emergency14
Modelling within‐person idiographic variance could help explain and individualize learning14
Neural oscillations and learning performance vary with an instructor's gestures and visual materials in video lectures14
Digital proficiency: Sorting real gaps from myths among higher education students14
Audience participation digital drama‐based learning activities for situational learning in the classroom14
Improving students' inquiry learning in web‐based environments by providing structure: Does the teacher matter or platform matter?14
Learners' interaction patterns in asynchronous online discussions: An integration of the social and cognitive interactions14
An evaluation of the impact of flipped‐classroom teaching on mathematics proficiency and self‐efficacy in Saudi Arabia14
The effects of a gamified morphological awareness intervention on students' cognitive, motivational and affective outcomes14
Promoting children's inquiry performances in alternate reality games: A mobile concept mapping‐based questioning approach14
Still a fallible tool? Revisiting effects of automated writing evaluation from activity theory perspective14
How do students' self‐regulation skills affect learning satisfaction and continuous intention within desktop‐based virtual reality? A structural equation modelling approach13
An empirical analysis of high school students' practices of modelling with unstructured data13
What next for Universal Design for Learning? A systematic literature review of technology in UDL implementations at second level13
Infusing educational technologies in the heart of the university—A systematic literature review from an organisational perspective13
Improving teaching practices via virtual reality‐supported simulation‐based learning: Scenario design and the duration of implementation13
An automatic knowledge graph construction approach to promoting collaborative knowledge building, group performance, social interaction and socially shared regulation in CSCL13
Challenges and barriers to Austrian early childhood educators' participation in online professional development programmes13
Effects of online peer assessment on higher‐order thinking: A meta‐analysis13
Using gamification to support learning in K‐12 education: A systematic literature review13
Make‐believe play with the Internet of Toys: A case for multimodal playscapes13
Standing strong amid a pandemic: How a global online team project stands up to the public health crisis13
Does an interactive table of contents promote learning from videos? A study of consultation strategies and learning outcomes12
Effectiveness of embodied conversational agents for managing academic stress at an Indian University (ARU) during COVID‐1912
Do children with reading difficulties benefit from instructional game supports? Exploring children's attention and understanding of feedback12
Cross‐boundary collaboration and knowledge creation in an online higher education course12
The effect of adaptivity in digital learning technologies. Modelling learning efficiency using data from an educational game12
You escaped! How did you learn during gameplay?12
Effects of immersive virtual reality cardiopulmonary resuscitation training on prospective kindergarten teachers' learning achievements, attitudes and self‐efficacy12
Effects of a teacher development program on teachers' knowledge and collaborative engagement, and students' achievement in computational thinking concepts11
The pedagogy of multiliteracies as a code breaker: A suggestion for a transversal approach to computing education in basic education11
Mediating worklife learning and the digitalisation of work11
Predicting user acceptance of peer‐to‐peer e‐learning: An extension of the technology acceptance model11
Algorithmic versus teacher‐led sequencing in a digital serious game and the development of second language reading fluency and accuracy11
Measuring leadership development in workplace learning using automated assessments: Learning analytics and measurement theory approach11
Digital peer learning for transformative professional agency: The case of homelessness practitioners in Finland11
Intangible rewards versus tangible rewards in gamified online learning: Which promotes student intrinsic motivation, behavioural engagement, cognitive engagement and learning performance?11
Data science education across the disciplines: Underexamined opportunities for K‐12 innovation11
Data privacy on the African continent: Opportunities, challenges and implications for learning analytics11
Assessing cognitive presence in online inquiry‐based discussion through text classification and epistemic network analysis11
A learning analytics approach towards understanding collaborative inquiry in a problem‐based learning environment11
Programming as a language for young children to express and explore mathematics in school10
Privacy risk quantification in education data using Markov model10
Designing personalised instruction: A research and design framework10
Data practices duringCOVID: Everyday sensemaking in a high‐stakes information ecology10
Facilitating cognitive processes during EFL smartwatch‐supported learning activities in authentic contexts10
Mobile app features that scaffold pre‐school learning: Verbal feedback and leveling designs10
Remote vocational learning opportunities—A comparative eye‐tracking investigation of educational 2D videos versus 360° videos for car mechanics10
Immersion experiences and behavioural patterns in game‐based learning10
Designing for “challenge” in a large‐scale adaptive literacy game for primary school children10
Big data, big changes? The technologies and sources of data used in science classrooms10
Adaptive or adapted to: Sequence and reflexive thematic analysis to understand learners' self‐regulated learning in an adaptive learning analytics dashboard10
A systematic review of empirical studies using log data from open‐ended learning environments to measure science and engineering practices10
Navigating difficult waters in a digital era: Technology, uncertainty and the objects of informal lifelong learning10
Fostering low‐achieving students' productive disciplinary engagement through knowledge‐building inquiry and reflective assessment10
Emotional patterns in a simulated virtual classroom supported with an affective recommendation system10
Using a virtual lab network testbed to facilitate real‐world hands‐on learning in a networking course10
Selecting educational apps for preschool children: How useful are website app rating systems?10
Effects of virtual reality on creativity performance and perceived immersion: A study of brain waves10
Assessment validity and learning analytics as prerequisites for ensuring student‐centred learning design10
Transforming a doctoral summer school to an online experience: A response to the COVID‐19 pandemic10
Investigating working adults' intentions to participate in microlearning using the decomposed theory of planned behaviour10
Promoting maker‐centred instruction through virtual professional development activities for K‐12 teachers in low‐income rural areas9
Individual interest, self‐regulation, and self‐directed language learning with technology beyond the classroom9
Computational identity and programming empowerment of students in computational thinking development9
Is self‐explanation better than explaining to a fictitious student when learning from video lectures?9
The effects of augmented reality storybooks on student's reading comprehension9
Longing for connection: University educators creating meaning through sharing experiences of teaching online9
Students as digital multimodal text designers: A study of resources, affordances, and experiences9
The influence of policy and context on teachers’ social media use9
Adoption of learning analytics in higher education institutions: A systematic literature review9
Understanding how educational maths apps can enhance learning: A content analysis and qualitative comparative analysis9
Exploring digital transformation through pretend play in kindergarten8
Exploring the influence of technostress creators on in‐service teachers' attitudes toward ICT and ICT adoption intentions8
Assessing approaches to learning with nonparametric multidimensional scaling8
An exploratory study of instructors' perceptions on inclusion of culturally responsive pedagogy in online education8
Assessing negotiation skill and its development in an online collaborative simulation game: A social network analysis study8
Using assistive technology with SRSD to support students on the autism spectrum with persuasive writing8
Let's teach Kibot: Discovering discussion patterns between student groups and two conversational agent designs8
Imaginaries and problematisations: A heuristic lens in the age of artificial intelligence in education8
Temporal networks in collaborative learning: A case study8
Controlled outputs, full data: A privacy‐protecting infrastructure for MOOC data8
Understanding higher education students' developing perceptions of geocapabilities through the creation of story maps with geographical information systems8
The effects of instructor participation in asynchronous online discussions on student performance: A systematic review8
Drivers and barriers to the utilisation of gamification and game‐based learning in universities: A systematic review of educators' perspectives8
Empowering student self‐regulated learning and science education through ChatGPT: A pioneering pilot study8
Conscientiousness, prior experience, achievement emotions and academic procrastination in online learning environments8
Effects of virtual reality application on skill learning for optical‐fibre fusion splicing8
The first steps for adapting an artificial intelligence emotion expression recognition software for emotional management in the educational context7
An integrated concept mapping and image recognition approach to improving students' scientific inquiry course performance7
Development and validation of an instrument to measure online assessment acceptance in higher education7
Building personalised homework from a learning analytics based formative assessment: Effect on fifth‐grade students' understanding of fractions7
Why this app? How parents choose good educational apps from app stores7
Linking cognitive processes and learning outcomes: The influence of cognitive presence on learning performance in MOOCs7
How to reflect more effectively in online video learning: Balancing processes and outcomes7
Translational research in action: The use of technology to disseminate information to parents during the COVID‐19 pandemic7
Investigating the different facets of student engagement during augmented reality use in primary school7
Comparing digital to print assessment of receptive vocabulary with GraWo‐KiGa in Austrian kindergarten7
Tensions and synergies in arts‐integrated data literacy instruction: Reflections on four classroom implementations7
Comparing the effectiveness of video and stereoscopic 360° virtual reality‐supported instruction in high school biology courses7
An embodied, analogical and disruptive approach of AI pedagogy in upper elementary education: An experimental study7
Native language subtitling of educational videos: A multimodal analysis with eye tracking, EEG and self‐reports6
The information won't just sink in: Helping teachers provide technology‐assisted data literacy instruction in social studies6
Using intra‐task flexibility on an intelligent tutoring system to promote arithmetic problem‐solving proficiency6
Mapping from proximity traces to socio‐spatial behaviours and student progression at the school6
The pedagogical makerspace: Learning opportunity and challenge for prospective teachers' growth of TPACK6
A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students’ learning performances and behaviors6
Moderator effects of mobile users' pedagogical role on science learning: A meta‐analysis6
Connections and disconnections between home and kindergarten: A case study of a 4‐year old child's digital practices and experiences in early childhood6
How teachers conceptualise shared control with an AI co‐orchestration tool: A multiyear teacher‐centred design process6
Using causal models to bridge the divide between big data and educational theory6
Leveraging complexity frameworks to refine theories of engagement: Advancing self‐regulated learning in the age of artificial intelligence6
Technology addiction, abduction and adoption in higher education: Bird's eye view of the ICT4AD policy in Ghana 20 years on6
Software‐based intervention with digital manipulatives to support student conceptual understandings of fractions6
Exploring the reliability and its influencing factors of peer assessment in massive open online courses6
Immersive virtual reality or auditory text first? Effects of adequate sequencing and prompting on learning outcome6
An experimental study on reading in high‐immersion virtual reality6
Persistence, performance, and goal setting in massive open online courses6
Lurkers versus posters: Perceptions of learning in informal social media‐based communities6
Understanding privacy and data protection issues in learning analytics using a systematic review6
Driving is believing: Using telepresence robots to access makerspace for teachers in rural areas6
Fostering children's acceptance of educational apps: The importance of designing enjoyable learning activities6
Appropriation of adaptive literacy games into the German elementary school classroom6
For to all those who have, will more be given? Evidence from the adoption of the SELFIE tool for the digital capacity of schools in Spain5
Why this app: Can a video‐based intervention help parents identify quality educational apps?5
AI and English language teaching: Affordances and challenges5
Share and embrace demographic and location diversity: Creating an Instagram‐based inclusive online learning community5
Multimodal learning analytics—In‐between student privacy and encroachment: A systematic review5
Influential factors on e‐learning adoption of university students with disability: Effects of type of disability5
Early prediction of student knowledge in game‐based learning with distributed representations of assessment questions5
Learning analytics and assessment: Emerging research trends, promises and future opportunities5
Personalising digital learning for young children: Leveraging psychosocial identities and Techne for literacy development5
A gamified instant perspective comparison system to facilitate online discussion effectiveness5
Measuring learning in digital games: Applying a game‐based assessment framework5
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