British Journal of Educational Technology

Papers
(The H4-Index of British Journal of Educational Technology is 35. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Analysis of key roles in large‐scale online learning: Interactive participation characteristics and knowledge construction behaviour patterns219
‘Internationalisation at a Distance’ at the intersections of educational technologies and the internationalisation of higher education175
Issue Information134
Issue Information132
Facilitating cognitive development and addressing stereotypes with a cross‐cultural learning activity supported by interactive 360‐degree video technology113
Meta‐analysis of the effect of 360‐degree videos on students' learning outcomes and non‐cognitive outcomes112
Issue Information103
The effect of adaptivity in digital learning technologies. Modelling learning efficiency using data from an educational game96
96
Multimodal learning analytics—In‐between student privacy and encroachment: A systematic review79
Immersive virtual reality or auditory text first? Effects of adequate sequencing and prompting on learning outcome67
Effects of implementation support on children's reading outcomes following an online early reading programme: A cluster‐randomised controlled trial67
The role of design ethics in maintaining students' privacy: A call to action to learning designers in higher education67
Why this app: Can a video‐based intervention help parents identify quality educational apps?66
Privacy risk quantification in education data using Markov model62
An exploratory investigation into the factors related to EdTech use among Kenyan girls59
Upgrading financial education by adding Python‐based personalized financial projection: A randomized control trial58
Issue Information54
An MDRE approach to promoting students' learning performances in the era of the pandemic: A quasi‐experimental design52
49
46
Co‐creating an equality diversity and inclusion learning analytics dashboard for addressing awarding gaps in higher education43
Digital proficiency: Sorting real gaps from myths among higher education students43
Intangible rewards versus tangible rewards in gamified online learning: Which promotes student intrinsic motivation, behavioural engagement, cognitive engagement and learning performance?43
Effectiveness of embodied conversational agents for managing academic stress at an Indian University (ARU) during COVID‐1942
Issue Information42
Viewing tailored nudges is correlated with improved mastery‐based assessment scores41
Immersion experiences and behavioural patterns in game‐based learning40
Developing capabilities: Lifelong learning in the age of AI39
Raising student engagement using digital nudges tailored to students' motivation and perceived ability levels39
Left to their own devices: An exploration of context in seamless work‐related mobile learning38
Collaborative versus individual problem solving in computational thinking through programming: A meta‐analysis38
Identifying factors influencing study skills engagement and participation for online learners in higher education during COVID‐1936
Utilizing augmented reality for embodied mental rotation training: A learning analytics study36
How to reflect more effectively in online video learning: Balancing processes and outcomes35
Tensions and synergies in arts‐integrated data literacy instruction: Reflections on four classroom implementations35
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