British Journal of Educational Technology

Papers
(The H4-Index of British Journal of Educational Technology is 40. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
Effectiveness of immersive virtual reality using head‐mounted displays on learning performance: A meta‐analysis191
An exploratory study on the emergency remote education experience of higher education students and teachers during the COVID‐19 pandemic162
Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research158
Student engagement in online learning in Latin American higher education during the COVID‐19 pandemic: A systematic review125
Students’ experience of online learning during the COVID‐19 pandemic: A province‐wide survey study104
HoloLens and mobile augmented reality in medical and health science education: A randomised controlled trial95
The virtual field trip: Investigating how to optimize immersive virtual learning in climate change education88
Academia's responses to crisis: A bibliometric analysis of literature on online learning in higher education during COVID‐1987
Effects of an immersive virtual reality‐based classroom on students’ learning performance in science lessons87
Multimodal data capabilities for learning: What can multimodal data tell us about learning?79
Can an immersive virtual reality simulation increase students’ interest and career aspirations in science?73
Gamification of in‐class activities in flipped classroom lectures71
Multimodal learning analytics for game‐based learning70
Emergency education effects on teacher abilities and motivation to use digital technologies67
Promoting students' learning achievement and self‐efficacy: A mobile chatbot approach for nursing training65
Reasons associated with preservice teachers’ intention to use immersive virtual reality in education63
Effects of learning physics using Augmented Reality on students’ self‐efficacy and conceptions of learning62
Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR: A media and methods experiment60
How student perceptions about online learning difficulty influenced their satisfaction during Canada's Covid‐19 response57
Integrating interactive learner‐immersed video‐based virtual reality into learning and teaching of physical geography57
The promise and challenges of multimodal learning analytics57
Technology integration for young children during COVID‐19: Towards future online teaching56
Learning with technology during emergencies: A systematic review of K‐12 education54
Multimodal Learning Analytics research with young children: A systematic review53
Teachers' trust in AI‐powered educational technology and a professional development program to improve it52
Peer feedback or peer feedforward? Enhancing students’ argumentative peer learning processes and outcomes51
From experiencing to expressing: A virtual reality approach to facilitating pupils’ descriptive paper writing performance and learning behavior engagement50
Do cultural differences affect users’ e‐learning adoption? A meta‐analysis49
The role of informal digital learning of English and L2 motivational self system in foreign language enjoyment48
Extending the technology acceptance model of college learners' mobile‐assisted language learning by incorporating psychological constructs46
Online exam proctoring technologies: Educational innovation or deterioration?46
Students’ motivational beliefs and strategies, perceived immersion and attitudes towards science learning with immersive virtual reality: A partial least squares analysis45
Humanoid robots in higher education: Evaluating the acceptance of Pepper in the context of an academic writing course using the UTAUT44
Escape boxes: Bringing escape room experience into the classroom44
Exploring the effects of gamification pedagogy on children’s reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and sustainability44
The post‐COVID‐19 future of digital learning in higher education: Views from educators, students, and other professionals in six countries43
Theorising hybrid lifelong learning42
Understanding university students’ behavioral intention to use Edmodo through the lens of an extended technology acceptance model42
Using learning analytics in the Amazonas: understanding students’ behaviour in introductory programming42
Multimodal learning analytics to investigate cognitive load during online problem solving40
COVID‐19 as the tipping point for integrating e‐assessment in higher education practices40
Developing capabilities: Lifelong learning in the age of AI40
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